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Question: For the v2 of characters (look the list) :
port them on "model import" - 92 (86.8%)
continue to vertex them - 14 (13.2%)
Total Voters: 106

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Author Topic: :: Smash Bros. Melee :: [1/11] New poll  (Read 372166 times)
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« Reply #1005 on: August 11, 2011, 11:50:39 AM »


Melee Sonic doesn't exist either
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    « Reply #1006 on: August 11, 2011, 12:01:12 PM »


    Melee Sonic doesn't exist either



    Sonic exist since 1992.

    Lucario exist since 2007.

    Release of Smash Bros. Melee : 2002.

    You guys are going about it all wrong. How about capturing the models yourself?

    There is a code for the PAL version of SSBM that breaks most animations for all characters as seen here.
    Code:
    Posing Characters
    EJ28-DRM8-WHBPV
    ZEX8-HT9X-Z5BZ2

    This code works on the Dolphin Gamecube emulator. By running the correct version of SSBM on Dolphin with this code and a DirectX plugin, through 3D Ripper DX, you could take unposed captures of any character model on-screen (preferably during the versus screen, as there are very little other models.)

    Then you would just need to import that capture into 3D Studio Max, setting the appropriate FOV and aspect ratio according to values recommended by the 3D Ripper DX import plugin. The resulting models would be perfect for you and your project.

    btw, good luck with the project. Smiley


    GameWatching ask me your codes doesn't work.
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    « Reply #1007 on: August 11, 2011, 02:16:41 PM »




    Cool but..


    Sonic exist since 1992.

    Lucario exist since 2007.

    Release of Smash Bros. Melee : 2002.


    But do what you want. Cool texture dude.
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    GameWatching
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    « Reply #1008 on: August 11, 2011, 02:19:38 PM »




    Dude,
    Melee havn't shaded textures :C

    still cool hack
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    « Reply #1009 on: August 11, 2011, 02:37:33 PM »


    I plan to add detail at some point, not too much time on my hands at the moment.

    Edit: Plus it matches with KTH's "Melee" Toon Link and "Melee" Wario right now.

    Toon Link was Cel-Shaded.

    Wario Cel-shaded too, it's a trophy.
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    « Reply #1010 on: August 11, 2011, 04:08:51 PM »


    I don't know, i'm working on another hack currently.
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    « Reply #1011 on: August 11, 2011, 05:17:38 PM »


    Yeah I know, and the Pokemon in Melee were slightly cell shaded, as were they in Pokemon Stadium 1, 2, Coeum, Gale of Darkness, Battle Revolution and PokePark. Smiley

    So I think a cellshaded Lucario is acceptable. Lol

    Anyways, who's next on the list KTH?


    dude,
    melee haz good textures.
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    « Reply #1012 on: August 11, 2011, 05:40:39 PM »


    what hack are you working on?
    He said a DBZ hack.
    I know what it is, but I ain't tellin'.
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    « Reply #1013 on: August 11, 2011, 09:00:41 PM »


    So, is the objective of this project to make the characters of SSBB look like their Gamecube counterparts?
    « Last Edit: August 11, 2011, 09:02:18 PM by Friedslick6 » Logged

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    « Reply #1014 on: August 15, 2011, 12:53:09 PM »


    KTH, SmashClash is waiting for you to send him the exported Gotenks model
    KTH send the gotenks model
    « Last Edit: August 15, 2011, 03:09:21 PM by TBM » Logged


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    « Reply #1015 on: August 16, 2011, 08:43:45 AM »


    KTH, SmashClash is waiting for you to send him the exported Gotenks model
    KTH send the gotenks model

    1 question:

    why ask the same thing on 3 different threads??? cant u just spam/troll on only one thread at a time??

    ok that were 2 questions... but u get the point..
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    « Reply #1016 on: August 20, 2011, 01:26:10 PM »


    the characters are textured and movessets are really well
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    « Reply #1017 on: August 20, 2011, 02:41:55 PM »


    Melee Lucas released

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    « Reply #1018 on: August 20, 2011, 03:32:10 PM »


    Meelee peach is so horrible, thats why i want her more than any other character!
    im looking foward to her, any advance?
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    « Reply #1019 on: August 20, 2011, 03:33:07 PM »


    KTH, did you try to copy Melee Ness's CSP? Tongue
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