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« Reply #8130 on: September 05, 2012, 11:22:16 PM » |
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gotenks moveset pack will be updated later today can someone please point me in the right direction for getting rid of lucas' soundbank?
the program swandz and SFX effect hacks have been possible for so long time and alot of guides for it here/youtube videos so i will not help ppl anymore with this cuz they still have problems with it
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« Last Edit: September 05, 2012, 11:24:10 PM by Mariodk »
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« Reply #8131 on: September 05, 2012, 11:59:13 PM » |
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faster tilt forward A and faster forward B. feel like i'm being a pest but can someone please point me in the right direction for getting rid of lucas' soundbank?
there are also codes to change his voice to another character i changed shadows to wolf... u can do this if u dont use riivolution like moi...
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« Reply #8132 on: September 06, 2012, 06:24:04 AM » |
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if ppl will give more feedback on gotenks i will aswell update stuff on the moveset after i have done my next hack so i update gotenks and release the next hack at same time and i am kinda thinking it should be SMBZ mario v4 cuz vegeta fits better with a big day day with goku updates/naruto/maybe luffy/vegeta cuz they are all anime
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« Reply #8133 on: September 06, 2012, 06:40:15 AM » |
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Mariodk your gotenks is pretty much fine. Smooth to play as. The only issue is the sideb ghost stuff is way to slow. But apart from that everything else is cool.
Love the entry.
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« Reply #8134 on: September 06, 2012, 06:44:55 AM » |
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Mariodk your gotenks is pretty much fine. Smooth to play as. The only issue is the sideb ghost stuff is way to slow. But apart from that everything else is cool.
Love the entry.
dont you mean donut on side-B? anyway i am thinking to make the animations faster and try to make it to fly longer/faster and the first 20 frames if using in air you will still fall ghosts if only making 1 is meant to be slow so it is as fast as making 4 ghosts so i kinda dont wanted to change that at same time it fits with the SFX voice but gotenks buu i know i have to fix 1 single vertice on the vest but i kinda dont wanted to fix it then i release gotenks moveset cuz of i had to do alot of bone adding/merge models/bone renaming on each gotenks from 3ds to be ready ingame(also why the .max is not in the pack yet)
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« Last Edit: September 06, 2012, 06:46:26 AM by Mariodk »
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« Reply #8135 on: September 06, 2012, 06:54:54 AM » |
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I honestly don't know that much about Dragonball Z so I don't know if it's meant to be slow. I just though it looked cool.
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« Reply #8136 on: September 06, 2012, 09:35:11 AM » |
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Hey Mariodk I kinda confused what PSA are focusing on completing first because I really want Kakarot's release to be like by the week after next week and when can you make an announcer call for Gotenks and Goku?
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« Reply #8137 on: September 06, 2012, 09:49:43 AM » |
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Hey Mariodk I kinda confused what PSA are focusing on completing first because I really want Kakarot's release to be like by the week after next week and when can you make an announcer call for Gotenks and Goku?
as someone got a .wav of announcer call for Gotenks and Goku and release it on BV
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« Reply #8138 on: September 06, 2012, 11:08:46 AM » |
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as someone got a .wav of announcer call for Gotenks and Goku and release it on BV
There is a goku announcer call on the vault, but I'm not sure gotenks.
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« Last Edit: September 06, 2012, 11:10:57 AM by KGN Nappdagg »
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« Reply #8139 on: September 06, 2012, 02:01:53 PM » |
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« Reply #8140 on: September 06, 2012, 02:05:54 PM » |
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ty for thehelp. great job again.
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« Reply #8141 on: September 06, 2012, 03:19:59 PM » |
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Hey Mariodk, did you get Mario's cape to work correctly over Mario, if you did, maybe a .gif to (kinda) see what it looks like ingame?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8142 on: September 07, 2012, 02:07:47 AM » |
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Hey Mariodk, did you get Mario's cape to work correctly over Mario, if you did, maybe a .gif to (kinda) see what it looks like ingame?
have not tested it yet since i have been working on vegeta/new model import but here is preview of my next model import(over ness): UV editing by me texture is alittle from ness(the pants)/scott(recoloured shirt) already rigged and is like 90% done (still needs alittle more rigging work/fix eyes)
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« Last Edit: September 07, 2012, 12:52:00 PM by KingJigglypuff »
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« Reply #8143 on: September 07, 2012, 11:42:41 AM » |
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There is a goku announcer call on the vault, but I'm not sure gotenks.
Can you PM me the link then because I can't find it in audio or SFX.
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« Reply #8144 on: September 07, 2012, 11:44:32 AM » |
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have not tested it yet since i have been working on vegeta/new model import but here is preview of my next model import(over ness): UV editing by me texture is alittle from ness(the pants)/scott(recoloured shirt) already rigged and is like 90% done (still needs alittle more rigging work/fix eyes) lol really him lol nice
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« Last Edit: September 07, 2012, 12:52:32 PM by KingJigglypuff »
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