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18 December 25th, 2020

Legacy XP Dr. Mario TE Pose CSProject by StupidMarioFan1 with credit to Cosmetic Standardization Backroom
[Pack - Portrait]



Pretty simple, it's the Legacy XP version of Dr Mario in the same pose as Legacy TE/Project+

This was made for my More Unique Dr Mario Alt mod, so only the first 5 colors along with the Purple color in Project+ has Renders.
The Blender & BrawlBox/Crate files are included, so Renders of the rest of the LXP colors can be made.

More Unique Dr Mario Mod: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973

144 January 20th, 2021

More Unique Dr Mario Alt for Project+ by StupidMarioFan1 with credit to PMDT, LXPDT, P+DT, CSProject Backroom
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



EDIT: 1-20-2021:
Added P+ v2.2 versions as well as fixed an error with Dr. Mario's Tie on stages like DKCR: Sunset Shore for all versions.

ORIGINAL: 12-25-2020:
While on the surface not a lot has changed in this update, multiple things were reworked & overhauled to be way better & more customizable.

A basic rundown of what is in this mod:
All Doctor Mario costumes have been changed to the Legacy XP model.
All animations have Coat & Stethoscope physics (ported from Legacy XP, some edited, some brand new)
Two unique Idle Animations (not the main one because of PSA problems)
Unique Entry animation + recreated Pill Entry from Ultimate.
One unique Taunt animation (Thinking instead of Removing Hat)
Two unique Victory animations (Throw Pills, Play with Stethoscope)
Flash White instead of Red during Neutral Special.
Sparkle GFX added to Neutral Special to be more like Ultimate.
Pill model from Legacy XP (Lower Quality for File Size purposes)
Legacy XP's Viruses appear instead of Coins during Up Special (Blue has a darker texture)
Side Smash has different Lightning GFX.
Legacy XP's Final Smash ported and modified to be closer to Smash 4 & Ultimate.
New Pill Sounds from Ultimate have been added.
New Mario voice clip added from Mario & Luigi: Superstar Saga + Bowser's Minions.
Pill Hit Sound used for Up Special & Final Smash to make them more unique.
Cape is now Lower Quality for File Size Purposes.

Up Special's first frame of animation has been changed so Mario doesn't have his feet on the ground, and then both the Ground & Air versions use the same animation. This results in minisule differences but differences non-the-less for Competitive play. This change was made so SpecialAirHi could be removed to reduce File Size.

All changes have been made to both Project M 3.6 Mario & Project+ v2.15 Mario. Some things are not specified here so there's a reason to watch the video, however all changes are covered in the ReadMe text file.

There are Two versions of the moveset:
One where all the Attacks are the same for a relatively Competitive-Friendly experience.
One where the Doctor costumes have a unique Down-Air & Back-Throw along with an edited Forward-Air, all based off of Ultimate.

The PM & P+ File Path downloads only have the first version for the purpose of being "drag & drop" downloads. The Everything download contains the alternate moveset, along with a few extra files for modding purposes.

BrawlEx Builds are recommended so Multiple FitMarioEtc.pac and FitMarioFinal.pac files can be used, Non-BrawlEx Builds are still really complete though.
This mod will be updated whenever Project+ + BrawlEx is released, currently no release date so I don't know when that'll be.

My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0

4 December 22nd, 2020

Giga Dark Bowser v2.5 BIS Pose CSProject by StupidMarioFan1 with credit to Cosmetic Standardization Backroom, Shy
[Pack - Portrait]



Simply the CSProject files for Giga Dark Bowser v2.5, the portraits are rendered in a few different layers because I wanted to get the Eyes, as well as the Incomplete costme to have no shading.

Also has the Aura effect used in my mod.

Actual mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839

2 December 22nd, 2020

Giga Dark Bowser v2.5 CSProject by StupidMarioFan1 with credit to Cosmetic Standardization Backroom, Shy
[Pack - Portrait]



Simply the CSProject files for Giga Dark Bowser v2.5, the portraits are rendered in a few different layers because I wanted to get the Eyes, as well as the Incomplete costme to have no shading.

Also has the Aura effect used in my mod.

Actual mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839

6 December 22nd, 2020

Dark Bowser v2.5 BIS Pose CSProject by StupidMarioFan1 with credit to Cosmetic Standardization Backroom, Shy
[Pack - Portrait]



Simply the CSProject files for Dark Bowser v2.5, the portraits are rendered in a few different layers because I wanted to get the Eyes, as well as the Incomplete costme to have no shading.

Also has the Aura effect used in my mod.

Actual mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839

4 December 22nd, 2020

Dark Bowser v2.5 CSProject by StupidMarioFan1 with credit to Cosmetic Standardization Backroom, Shy
[Pack - Portrait]



Simply the CSProject files for Dark Bowser v2.5, the portraits are rendered in a few different layers because I wanted to get the Eyes, as well as the Incomplete costme to have no shading.

Also has the Aura effect used in my mod.

Actual mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839

158 January 20th, 2021

Dark Bowser v2.5 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to PMDT, P+DT, Zekrom101, CSProject Backroom
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]



EDIT: 1-20-2021:
Added P+ v2.2 versions.

ORIGINAL: 12-25-2020:
Not as big of an update as v2, but Dark Bowser is now compatible with Project+ v2.15 along with a few improvements.

Dark Bowser has the following things:
Fully working Model Import
Metals
Final Smash Eyes
Giga Version
8 Recolors + 1 Alternate Model (Incomplete Form)
Costume-Specific GFX to replicate the Aura effect from the original DS game.
Icons remade with CSProject 2.5 + Bowser TE Pose for P+
Version of the mod to go with Bowser Running Normally:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433
The Z-Alt for P+ has been replaced with Fake Bowser from Subspace with a new Giga model made by me.
PSA Coding redone to make it easier to assign the GFX to new costumes.

PSA Explanation Here: https://www.twitter.com/StupidMarioFan1/status/1324115634960146435

The HD Icons for Dolphin as well as the actual pictures themselves are in the CSProject Downloads/Folders if you download the "Everything" zip.

My Model Import Thread:
http://forums.kc-mm.com/index.php?topic=43076.0

18 October 31st, 2020

Accurate Fake Giga Bowser by StupidMarioFan1
[Character - Texture - Giga Bowser]



There's been a few mods over the years to create a Giga version since there wasn't one in the original game, but they're very old so I decided to do it myself.

I edited the materials & shaders to get the same purple effect, then I did my best to recreate Fake Bowser's textures so I could do the same steps to Giga's.

91 October 1st, 2020

"Play as Mario" in Project M (Other Characters as Alts) by StupidMarioFan1 with credit to Everyone in the Credits.txt
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



Back in July 2019 I messed around with getting Bowser's model to work over Mario's without needing to edit the moveset or animations. It didn't work, but since the end goal was to end up editing the moveset & animations to have fixed hitboxes and new voice clips I decided to just make that end goal.

The name is a reference to the various \"Play as\" cheat codes & mods for Mario games that replace Mario with someone else.

There isn't as much polish as my usual mods because this is more of an experimental one. More of a \"can this work\" mod and less of a \"does it looks good\" one.
So the mod doesn't have any icons and the animations aren't perfect but never will
be with how the characters' legs are animated.

What the mod does have is:
Luigi, Peach, Bowser & Wario replacing 8 of Mario's costumes, 2 colors per character.
Hitboxes have been resized & repositioned to fit each character.
All characters do the same damage & knockback, definitely not wifi-safe/tournament legal but fun to play with.
All 5 characters have voice clips, although a reduced amount for each character.
Bowser & Peach have their own walking sound effects.
Animations range from looking near-perfect (Luigi) to only decent (Peach)
Peach has her Hair & Dress Physics but no Dress Animations, possible but easy to make the file size too big if too detailed.
Eye animations modified to work with Peach, Bowser & Wario, with edited Materials to work with the animations.
A Picture Tutorial to explain the basic process of porting the models over Mario, can be used for new characters as long as file size isn't an issue.

211 September 15th, 2020

Project 64 Brawl BETA by PK MASTER, Mewtwo2000, KTH, Lillith, StupidMarioFan1 with credit to KirbyChyn,Cahalan,MarioDox, chimpchar775,CSProject, Smash 3,Moonear7,jackal27,soopercool101,PMDT, Speed's My Name, Ryztiq,Timde9, MarioLuigi2,C2P0, Project M+,TheepicMVSL2, Layell, LJSTAR, Kooporreur,Yoshi10,carbuncle700,Solink, Mattimation, bufobrawl.
[Pack - Character, Stage, Audio, SFX, Misc, Portrait]



So here is my first Build !! Project 64 Brawl !!! What is new? It has: Hitstun of 64, no B-side, no grip down or up, no taunt to the side or down, everything that the great game of N64 has !!!! Samus and DK They are not finished in this Beta, if I need to add some credit, do not hesitate to let me know: D

Instructions: Choose the version that suits you best, download it and follow the steps !!!


If you chose the Wii / Dolphin Full version Do this: You need a USB or SD with a capacity of more than 4GB, Unzip the RAR File, In your USB / SD create a folder named wbfs, Now once Unzipped the folder with the Moc, Copy it to your SD / USB in the wbfs folder, Now you need to load the game with CFG Loader and Done !!! to enjoy

This would be the confi in cfg:

English language

video: System Def

IOS: Automatic

Block IOS recharge: Automatic

Fix Anti 002: Enabled

Ocarina and Hooks: Off

If you chose the Dolphin Lite version do this: You need a good PC, Virtual SD Card Maker, WinImage, Gecko, and the unzipped mod folder, make an SD with Virtual SD Card Maker (see a tutorial on how to do it and so on), Now open the Virtual SD and put the unzipped folder of the mod there, go to Dolphin and run gecko, you give load game and voila! To play

PS: If you have any questions, let me know :D

215 December 25th, 2020

More Unique Dr Mario Alt for Project M 3.6 by StupidMarioFan1 with credit to PMDT for Project M stuff, the Smash Legacy Team for Legacy XP stuff
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



Outdated, Newest Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973

Last Edit: Apr 18 2020

Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.

However this more than simply porting stuff from LXP, this mod includes:

LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope "physics" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be "baked" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)

PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.

Otherwise it's the same moveset besides a few different SFX & GFX.

I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.

332 March 28th, 2020

Ultimate Luigi's Jump & Run Animations by StupidMarioFan1
[Character - Other (Effects, Animations, Final Smash, etc.) - Luigi]



Please Credit me if you use any of these animations in a different mod.

Similar to Smash 4 giving Bowser a better running animation, Smash Ultimate gave Luigi better running & jumping animations that not only make him more unique compared to Mario but are more faithful to his appearances in other games.

Like with "Bowser Running Normally" I've remade the animations myself instead of exporting them from Ultimate. Maybe there's a better method by now but the method I know of ended up having the animations baked which basically means every frame has data & thus really big file sizes. Animating from scratch results in smaller file sizes and also more freedom for any & all edits I want to make to the animations.

Bowser Running Normally: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433

132 March 15th, 2020

Princess Shroob {Partners in Time} by StupidMarioFan1 with credit to JuLz for the original retexture, JOJI, KingJigglypuff, DukeItOut for the codes for the \"Effect.pac Roster Expansion System\" codes
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Peach]



The alien princess from Mario & Luigi: Partners in Time has found her way into Smash Bros!
I've used JuLz's old retexture as a base because the dress texture was basically perfect although I tweaked the coloring to be more like the Artwork rather than the actual sprites. She has the usual things:
Expressions
Recolors
Metals
FS Eyes
Shadow model
Near-perfect rig
I've made bone edits to the fingers so they can be rigged & not look bad, they SHOULD be Wifi-Safe/Tournament Legal since Replays don't break and the finger bones don't have hitboxes.
I've also made a Shroob model to replace Toad & even included recolors in order to be used with the \"Effect.pac Roster Expansion System\" codes.

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

43 February 21st, 2020

Short Hair for Peach by StupidMarioFan1 with credit to PMDT for Fire Peach
[Character - Texture, Vertex, Import - Peach]



A pretty simple mod that changes Peach's hair to be shorter with an edited texture so it'd be seamless.
Also has an edited bone so the hair could have better physics, as far as I know this should be Wifi/Tournament Safe since there are no hitboxes on the hair bones but maybe the simple fact that a bone was edited is enough to break that.

Applies to all costumes with edited cosmetics for regular Brawl & Project M 3.6, speaking of which there is also a Fire Peach version.

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

95 February 17th, 2020

improved Fire Peach by Shy, StupidMarioFan1
[Character - Texture - Peach]



just a simple texture edit that makes her look closer to SM3DW's
comes with
cosmetics (with the default as well)
CSProject setup
bonus TE's Pink skin (with cosmetics)

154 February 17th, 2020

Ice Mario by Shy, StupidMarioFan1
[Character - Texture - Mario]



just SMG's Ice Mario's texture on Brawl Mario, that's it
comes with
cosmetics
CSProject Blender setup

170 February 17th, 2020

Holiday Cheer Daisy by StupidMarioFan1
[Character - Texture, Vertex, Import - Peach]



EDIT: 2/17/20:
Some files had the wrong icons which have been replaced with the correct ones.

EDIT: 2/11/20:
Updated the Legacy XP stuff to be compatible with Legacy XP 2.11.

Merry Christmas everybody! I decided to import the new outfit that Daisy got in Mario Kart Tour. Thankfully the model was uploaded online to The Model's Resource which made this mod a lot easier since I didn't have to model everything from scratch. Of course I still had to edit the model to work with Brawl's artstyle as well as just Daisy herself since I used the Brawl-Styled model I released back in October. In fact the model is designed with my moveset in mind with Holiday Cheer Daisy being able to fully Strikers Charged Daisy.

Of course the model works perfectly well with regular Peach movesets and I've included alternate files that don't have the Baseball Bat textures since those were specifically for my moveset.

Daisy has the usual things:
Excellent Rig
Expressions
FS Eyes
Eye Movement
Metals
Shadow model
Recolors
Cosmetics

Hope you have a Merry Christmas!

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

51 December 7th, 2019

Dark Bowser CSProject by Shy, StupidMarioFan1 with credit to CSProject
[Pack - Portrait]



nothing fancy, just SMF1's Dark Bowser costumes for CSProject

original mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218446

326 October 31st, 2020

Dark Bowser v2 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to Zekrom101 for making recolors for Version 1
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Bowser]



Outdated, Newest Version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219839

Last Edit: Nov 28 2019
Several years ago I (and several others) made mods to make Bowser look like Dark Bowser in Super Smash Bros Brawl. I had started on a Version 2 way back in 2015 and had gotten pretty far with even a Preview Video being uploaded onto this channel. That update was going to utilize BrawlEx to give Dark Bowser his own slot so he could have different colored fire. I had trouble getting Giga Bowser to work (in hindsight it was an easy fix) so I had shelfed the project at the time.

A few years later KingJigglypuff teased a mod where the Dry Bowser costume in Project M had Blue Fire while Bowser still had his regular fire color. That mod finally released earlier this year and was the base of this new mod. After studying the changes made to the FitKoopa.pac I figured out how to add a 3rd fire color so with permission from KJP, this mod includes that entire mod with the new GFX for Dark Bowser. So you are able to have Bowser, Dry Bowser AND Dark Bowser in the same Character Slot with their respective fire colors.

The model itself was also completely redone to be way more accurate to the original sprites including a desaturated version of the color pallet. It also helps being way more experienced with editing & creating models. Not only is the main costume better, but there are 9 recolors included for use with the 50 Costume Code version of BrawlEx & Project M Ex.
Most are based off Zekrom101's recolors made for my original Dark Bowser mod but 2 are based off Dark Star X from both versions of Bowser's Inside Story and then there is one based off the "Incomplete" version of Dark Bowser.
All of them have Giga versions to use in Project M, who also has the new GFX.

The models have the usual features:
Final Smash Eyes
Expressions
Metals
Perfect Rigging

In addition to have PSAs made for Brawl, Project M and the Ex versions, I've also edited the FitKoopa.pac from my recently released "Bowser Running Normally" mod but you will still have to download the actual mod to get the animations:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

446 March 28th, 2020

Bowser Running Normally by StupidMarioFan1
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]



Please Credit me if you use any of these animations in a different mod.

Smash 4 giving Bowser a normal run animation was one of the best changes that he got and is something I've wanted since Melee. So here's a recreation of that animation along with the animations for Dashing, Stopping & Turning.

I did have to edit the FitKoopa.pac to change the commands so I included a picture of the new GFX, SFX & Other commands in PSA Compressor/SmashAttacks so this can be used for movesets. Please Credit me if you do use this for another moveset.

Includes files for both Brawl & Project M 3.6.
Since this completely changes some animations, it's not Wifi-Safe/Tournament Legal.

1001 March 15th, 2020

Daisy as a Peach Clone by StupidMarioFan1 with credit to JOJI, KingJigglypuff, DukeItOut for various codes regarding BrawlEx Clones. PMDT for Project M stuff, the Smash Legacy Team for Legacy XP stuff.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]



CHANGELOG:
Latest Update: 3/14/2020
https://drive.google.com/file/d/1RRBygFYInMPBVbEjbrke7hlVrdxPW-2V/view

After the disappointment that was Daisy being a Peach Duplicate in Super Smash Bros Ultimate, I decided to make her a proper Peach Clone in Project M as well as Brawl although 1 important thing couldn't be replicated perfectly for some reason.
I have been working on this mod periodically over the past year and I've wanted to announce it sooner but figured I would wait until the mod was pretty much done before teasing it.

The video goes into way more detail but Daisy has different stats, some edited attacks, and 3 "new" attacks which are edits of Non-Peach moves.
However the most important thing is that she now has a 3rd Jump instead of a Float ability, which has it's own unique animation...for Project M and not Brawl. The thing I was the most proud of and Brawl won't load the new animations for it, only registered that Daisy has a 3rd Jump.

The models are heavily edited using Brawl Peach's Body, Mario Party 8 Daisy's Body & Ultimate Daisy's Head. Textures took a lot of time to get right and I am super proud of how they turned out.
Also really proud of all the recreated animations.

Daisy has the usual stuff:
Near-Perfect Rigging
Final Smash Eyes
Eye Movement
Metals
Clear models
Shadow models
Recolors

If you use the Soundbank and Effect.pac Expansion codes, Daisy won't have to share with Peach which avoids possible glitches & crashes.
In addition, there's codes to have Costume-Specific Toads so I highly recommend using those codes to get the full experience.

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

59 October 14th, 2019

Withered FNAF 1 Foxy the Pirate by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Captain Falcon]



Foxy...but with a bit more YARRR..

Includes CSP and BP

Feel free to put him over the Foxy PSA included in the Smash Universe pack.

46 October 13th, 2019

Withered FNAF 1 Chica the Chicken by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Peach]



She is one of the creepiest in my opinion o_O

Comes with CSP and BP

43 October 13th, 2019

Withered FNAF 1 Bonnie the Bunny by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating FNAF
[Character - Texture, Vertex, Import - Solid Snake]



His lack of face tho x3

Sorry, does not come with the guitar, you can find that here: https://drive.google.com/file/d/0BxkMLV7nU6fHRGxwRW1lT0lDeUU/view

Comes with CSP and BP

94 October 13th, 2019

Withered FNAF 1 Freddy Fazbear by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Ganondorf]



Since nobody has made a FNAF 2 withered Freddy yet, I thought i'd make this fan texture hack

Comes with CSP and BP, enjoy!

1 2 3 4 5 6 7

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