Home Gallery Resources The Team Rules chat Login Register


Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Red Alloy Blue Alloy Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Yellow Alloy Green Alloy View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic New Characters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols
Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
Smash Ball Assist Trophy Poke Ball Capsule Barrel Crate Blast Box Party Ball Sandbag Food Maxim Tomato Heart Container Team Healer Dragoon Super Mushroom Poison Mushroom Starman Metal Box Bunny Hood Warp Star Superspicy Curry Timer Lightning Beam Sword Home Run Bat Fan Lip's Stick Star Rod Hammer Golden Hammer Super Scope Ray Gun Cracker Launcher Fire Flower Bob-omb Motion Sensor Bomb Gooey Bomb Smart Bomb Deku Nut Freezie Smoke Ball Pitfall View All Hothead Mr. Saturn Shell Banana Peel Bumper Spring Unira Soccer Ball Franklin Badge Screw Attack CD Sticker Coins and Bills
View All Results Screen Menus and More Trophies Strap Screen Sticker Images Coin Launcher Subspace Enemies Videos Other
View All Audio SFX Characters Items Stages Portraits Other
1 2 3 4 5 6 7

from:

44 October 1st, 2020

"Play as Mario" in Project M (Other Characters as Alts) by StupidMarioFan1 with credit to Everyone in the Credits.txt
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



Back in July 2019 I messed around with getting Bowser's model to work over Mario's without needing to edit the moveset or animations. It didn't work, but since the end goal was to end up editing the moveset & animations to have fixed hitboxes and new voice clips I decided to just make that end goal.

The name is a reference to the various \"Play as\" cheat codes & mods for Mario games that replace Mario with someone else.

There isn't as much polish as my usual mods because this is more of an experimental one. More of a \"can this work\" mod and less of a \"does it looks good\" one.
So the mod doesn't have any icons and the animations aren't perfect but never will
be with how the characters' legs are animated.

What the mod does have is:
Luigi, Peach, Bowser & Wario replacing 8 of Mario's costumes, 2 colors per character.
Hitboxes have been resized & repositioned to fit each character.
All characters do the same damage & knockback, definitely not wifi-safe/tournament legal but fun to play with.
All 5 characters have voice clips, although a reduced amount for each character.
Bowser & Peach have their own walking sound effects.
Animations range from looking near-perfect (Luigi) to only decent (Peach)
Peach has her Hair & Dress Physics but no Dress Animations, possible but easy to make the file size too big if too detailed.
Eye animations modified to work with Peach, Bowser & Wario, with edited Materials to work with the animations.
A Picture Tutorial to explain the basic process of porting the models over Mario, can be used for new characters as long as file size isn't an issue.

77 September 15th, 2020

Project 64 Brawl BETA by PK MASTER, Mewtwo2000, KTH, Lillith, StupidMarioFan1 with credit to KirbyChyn,Cahalan,MarioDox, chimpchar775,CSProject, Smash 3,Moonear7,jackal27,soopercool101,PMDT, Speed's My Name, Ryztiq,Timde9, MarioLuigi2,C2P0, Project M+,TheepicMVSL2, Layell, LJSTAR, Kooporreur,Yoshi10,carbuncle700,Solink, Mattimation, bufobrawl.
[Pack - Character, Stage, Audio, SFX, Misc, Portrait]



So here is my first Build !! Project 64 Brawl !!! What is new? It has: Hitstun of 64, no B-side, no grip down or up, no taunt to the side or down, everything that the great game of N64 has !!!! Samus and DK They are not finished in this Beta, if I need to add some credit, do not hesitate to let me know: D

Instructions: Choose the version that suits you best, download it and follow the steps !!!


If you chose the Wii / Dolphin Full version Do this: You need a USB or SD with a capacity of more than 4GB, Unzip the RAR File, In your USB / SD create a folder named wbfs, Now once Unzipped the folder with the Moc, Copy it to your SD / USB in the wbfs folder, Now you need to load the game with CFG Loader and Done !!! to enjoy

This would be the confi in cfg:

English language

video: System Def

IOS: Automatic

Block IOS recharge: Automatic

Fix Anti 002: Enabled

Ocarina and Hooks: Off

If you chose the Dolphin Lite version do this: You need a good PC, Virtual SD Card Maker, WinImage, Gecko, and the unzipped mod folder, make an SD with Virtual SD Card Maker (see a tutorial on how to do it and so on), Now open the Virtual SD and put the unzipped folder of the mod there, go to Dolphin and run gecko, you give load game and voila! To play

PS: If you have any questions, let me know :D

163 April 18th, 2020

More Unique Dr Mario Alt for Project M 3.6 by StupidMarioFan1 with credit to PMDT for Project M stuff, the Smash Legacy Team for Legacy XP stuff
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.

However this more than simply porting stuff from LXP, this mod includes:

LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope \"physics\" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be \"baked\" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)

PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.

Otherwise it's the same moveset besides a few different SFX & GFX.

I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.

256 March 28th, 2020

Ultimate Luigi's Jump & Run Animations by StupidMarioFan1
[Character - Other (Effects, Animations, Final Smash, etc.) - Luigi]



Please Credit me if you use any of these animations in a different mod.

Similar to Smash 4 giving Bowser a better running animation, Smash Ultimate gave Luigi better running & jumping animations that not only make him more unique compared to Mario but are more faithful to his appearances in other games.

Like with "Bowser Running Normally" I've remade the animations myself instead of exporting them from Ultimate. Maybe there's a better method by now but the method I know of ended up having the animations baked which basically means every frame has data & thus really big file sizes. Animating from scratch results in smaller file sizes and also more freedom for any & all edits I want to make to the animations.

Bowser Running Normally: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433

94 March 15th, 2020

Princess Shroob {Partners in Time} by StupidMarioFan1 with credit to JuLz for the original retexture, JOJI, KingJigglypuff, DukeItOut for the codes for the \"Effect.pac Roster Expansion System\" codes
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Peach]



The alien princess from Mario & Luigi: Partners in Time has found her way into Smash Bros!
I've used JuLz's old retexture as a base because the dress texture was basically perfect although I tweaked the coloring to be more like the Artwork rather than the actual sprites. She has the usual things:
Expressions
Recolors
Metals
FS Eyes
Shadow model
Near-perfect rig
I've made bone edits to the fingers so they can be rigged & not look bad, they SHOULD be Wifi-Safe/Tournament Legal since Replays don't break and the finger bones don't have hitboxes.
I've also made a Shroob model to replace Toad & even included recolors in order to be used with the \"Effect.pac Roster Expansion System\" codes.

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

32 February 21st, 2020

Short Hair for Peach by StupidMarioFan1 with credit to PMDT for Fire Peach
[Character - Texture, Vertex, Import - Peach]



A pretty simple mod that changes Peach's hair to be shorter with an edited texture so it'd be seamless.
Also has an edited bone so the hair could have better physics, as far as I know this should be Wifi/Tournament Safe since there are no hitboxes on the hair bones but maybe the simple fact that a bone was edited is enough to break that.

Applies to all costumes with edited cosmetics for regular Brawl & Project M 3.6, speaking of which there is also a Fire Peach version.

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

73 February 17th, 2020

improved Fire Peach by Shy, StupidMarioFan1
[Character - Texture - Peach]



just a simple texture edit that makes her look closer to SM3DW's
comes with
cosmetics (with the default as well)
CSProject setup
bonus TE's Pink skin (with cosmetics)

137 February 17th, 2020

Ice Mario by Shy, StupidMarioFan1
[Character - Texture - Mario]



just SMG's Ice Mario's texture on Brawl Mario, that's it
comes with
cosmetics
CSProject Blender setup

133 February 17th, 2020

Holiday Cheer Daisy by StupidMarioFan1
[Character - Texture, Vertex, Import - Peach]



EDIT: 2/17/20:
Some files had the wrong icons which have been replaced with the correct ones.

EDIT: 2/11/20:
Updated the Legacy XP stuff to be compatible with Legacy XP 2.11.

Merry Christmas everybody! I decided to import the new outfit that Daisy got in Mario Kart Tour. Thankfully the model was uploaded online to The Model's Resource which made this mod a lot easier since I didn't have to model everything from scratch. Of course I still had to edit the model to work with Brawl's artstyle as well as just Daisy herself since I used the Brawl-Styled model I released back in October. In fact the model is designed with my moveset in mind with Holiday Cheer Daisy being able to fully Strikers Charged Daisy.

Of course the model works perfectly well with regular Peach movesets and I've included alternate files that don't have the Baseball Bat textures since those were specifically for my moveset.

Daisy has the usual things:
Excellent Rig
Expressions
FS Eyes
Eye Movement
Metals
Shadow model
Recolors
Cosmetics

Hope you have a Merry Christmas!

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

46 December 7th, 2019

Dark Bowser CSProject by Shy, StupidMarioFan1 with credit to CSProject
[Pack - Portrait]



nothing fancy, just SMF1's Dark Bowser costumes for CSProject

original mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218446

301 November 28th, 2019

Dark Bowser v2 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to Zekrom101 for making recolors for Version 1
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Bowser]



Several years ago I (and several others) made mods to make Bowser look like Dark Bowser in Super Smash Bros Brawl. I had started on a Version 2 way back in 2015 and had gotten pretty far with even a Preview Video being uploaded onto this channel. That update was going to utilize BrawlEx to give Dark Bowser his own slot so he could have different colored fire. I had trouble getting Giga Bowser to work (in hindsight it was an easy fix) so I had shelfed the project at the time.

A few years later KingJigglypuff teased a mod where the Dry Bowser costume in Project M had Blue Fire while Bowser still had his regular fire color. That mod finally released earlier this year and was the base of this new mod. After studying the changes made to the FitKoopa.pac I figured out how to add a 3rd fire color so with permission from KJP, this mod includes that entire mod with the new GFX for Dark Bowser. So you are able to have Bowser, Dry Bowser AND Dark Bowser in the same Character Slot with their respective fire colors.

The model itself was also completely redone to be way more accurate to the original sprites including a desaturated version of the color pallet. It also helps being way more experienced with editing & creating models. Not only is the main costume better, but there are 9 recolors included for use with the 50 Costume Code version of BrawlEx & Project M Ex.
Most are based off Zekrom101's recolors made for my original Dark Bowser mod but 2 are based off Dark Star X from both versions of Bowser's Inside Story and then there is one based off the \"Incomplete\" version of Dark Bowser.
All of them have Giga versions to use in Project M, who also has the new GFX.

The models have the usual features:
Final Smash Eyes
Expressions
Metals
Perfect Rigging

In addition to have PSAs made for Brawl, Project M and the Ex versions, I've also edited the FitKoopa.pac from my recently released \"Bowser Running Normally\" mod but you will still have to download the actual mod to get the animations:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218433

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

387 March 28th, 2020

Bowser Running Normally by StupidMarioFan1
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]



Please Credit me if you use any of these animations in a different mod.

Smash 4 giving Bowser a normal run animation was one of the best changes that he got and is something I've wanted since Melee. So here's a recreation of that animation along with the animations for Dashing, Stopping & Turning.

I did have to edit the FitKoopa.pac to change the commands so I included a picture of the new GFX, SFX & Other commands in PSA Compressor/SmashAttacks so this can be used for movesets. Please Credit me if you do use this for another moveset.

Includes files for both Brawl & Project M 3.6.
Since this completely changes some animations, it's not Wifi-Safe/Tournament Legal.

841 March 15th, 2020

Daisy as a Peach Clone by StupidMarioFan1 with credit to JOJI, KingJigglypuff, DukeItOut for various codes regarding BrawlEx Clones. PMDT for Project M stuff, the Smash Legacy Team for Legacy XP stuff.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]



CHANGELOG:
Latest Update: 3/14/2020
https://drive.google.com/file/d/1RRBygFYInMPBVbEjbrke7hlVrdxPW-2V/view

After the disappointment that was Daisy being a Peach Duplicate in Super Smash Bros Ultimate, I decided to make her a proper Peach Clone in Project M as well as Brawl although 1 important thing couldn't be replicated perfectly for some reason.
I have been working on this mod periodically over the past year and I've wanted to announce it sooner but figured I would wait until the mod was pretty much done before teasing it.

The video goes into way more detail but Daisy has different stats, some edited attacks, and 3 "new" attacks which are edits of Non-Peach moves.
However the most important thing is that she now has a 3rd Jump instead of a Float ability, which has it's own unique animation...for Project M and not Brawl. The thing I was the most proud of and Brawl won't load the new animations for it, only registered that Daisy has a 3rd Jump.

The models are heavily edited using Brawl Peach's Body, Mario Party 8 Daisy's Body & Ultimate Daisy's Head. Textures took a lot of time to get right and I am super proud of how they turned out.
Also really proud of all the recreated animations.

Daisy has the usual stuff:
Near-Perfect Rigging
Final Smash Eyes
Eye Movement
Metals
Clear models
Shadow models
Recolors

If you use the Soundbank and Effect.pac Expansion codes, Daisy won't have to share with Peach which avoids possible glitches & crashes.
In addition, there's codes to have Costume-Specific Toads so I highly recommend using those codes to get the full experience.

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

51 October 14th, 2019

Withered FNAF 1 Foxy the Pirate by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Captain Falcon]



Foxy...but with a bit more YARRR..

Includes CSP and BP

Feel free to put him over the Foxy PSA included in the Smash Universe pack.

36 October 13th, 2019

Withered FNAF 1 Chica the Chicken by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Peach]



She is one of the creepiest in my opinion o_O

Comes with CSP and BP

31 October 13th, 2019

Withered FNAF 1 Bonnie the Bunny by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating FNAF
[Character - Texture, Vertex, Import - Solid Snake]



His lack of face tho x3

Sorry, does not come with the guitar, you can find that here: https://drive.google.com/file/d/0BxkMLV7nU6fHRGxwRW1lT0lDeUU/view

Comes with CSP and BP

78 October 13th, 2019

Withered FNAF 1 Freddy Fazbear by Bedrock Mods, StupidMarioFan1 with credit to StupidMarioFan1 for the FNAF Crew V2 and Scott Cawthon for creating Five Nights at Freddy's
[Character - Texture, Vertex, Import - Ganondorf]



Since nobody has made a FNAF 2 withered Freddy yet, I thought i'd make this fan texture hack

Comes with CSP and BP, enjoy!

67 March 30th, 2019

Super Recardio Character Pack for Super Smash Bros. Brawl by SuperRecardio, StupidMarioFan1
[Character - Texture, Vertex, Import - Mario]



Hello, Brawl Modders!

I bring to you my custom SM64 character pack!
All characters have been edited to match their appearances in my videos!

List of characters:
Mario
Luigi
Wario
Waluigi
Corrupted Luigi
Recardio

Hope you enjoy this pack!

Credits to stupidmario1fan for making the SM64 Mario mod.

183 February 24th, 2019

Better Ponytail for Fire Peach in Project M by StupidMarioFan1 with credit to the Project M Development Team
[Character - Texture, Vertex, Import - Peach]



I never liked how the ponytail looked in Project M. It looked nothing like the ponytail Peach has in various games, and it was rigged horribly although that was because of limitations.
BrawlBox v0.76b introduced the ability to manually change bone indexes which controls the bones that hitboxes, hurtboxes and physics are attached to. So what I did was add an extra bone that moves the HairAN bone to fit the Ponytail better, then changed that bone's index to be at the end of the list.
Since Peach does not have any hitboxes or hurtboxes attached to her hair bones, this should be wifi-safe. Replays work perfectly fine but otherwise I can't properly test this.

I also gave her a red hairband to match the official version of the outfit. The back of her head was tweaked as well as the texture being edited to have better shadows.
Speaking of shadows, the Shadow model has a ponytail now with edited bones for the hair physics.
The ponytail model itself is from Mario Strikers Charged.

This is an unofficial fan edit and not a continuation of Project M.

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

466 December 31st, 2018

Bowser's Wedding Suit {Super Mario Odyssey} by StupidMarioFan1
[Character - Texture, Vertex, Import - Bowser]



Been a while since I uploaded anything on here. Well anyways, I've manually reduced the polygon count of the Wedding Suit from Odyssey to make the game less likely to lag. Bowser here still has about 2K more polygons than without the Suit but it's way better than the 12K that it started off as. Yeah that took a little while to do, which is why I don't plan on doing the same for Mario & Peach's Wedding Outfits.

He comes with the standard stuff:
FS Eyes
Metals
Eye movement
Great rig, although the collar for his suit is a little wonky because of it's design and Brawl Bowser's animations.
Edited shadow model

There's no Giga Bowser form because I honestly don't feel like editing the suit to fit his proportions....uh I mean because the suit gets destroyed during the transformation....yeah....

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

392 July 19th, 2018

Boss Battles But It's Waluigi by StupidMarioFan1 with credit to Marioking64DS
[Stage - Texture, Vertex, Import - Boss]



This hack is not meant to be an angry response to Smash Ultimate, it is simply for laughs.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.

361 February 7th, 2018

Gromit (The Grand Adventures) by StupidMarioFan1
[Character - Texture, Vertex, Import - Mario]



I've wanted to import this model for years now, and I finally found a download online.
He comes with the usuals:
Metals
FS Eyes
Eye Movement (Texture mapping took a few tries to get right)
Expressions including Blinking Eyes
Rig is pretty good, although fingers aren't the best as I wanted to preserve the original shape as much as possible.
Custom Shadow model

Wallace: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215291

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

374 February 7th, 2018

Wallace (The Grand Adventures) by StupidMarioFan1
[Character - Texture, Vertex, Import - Luigi]



I've wanted to import this model for years now, and I finally found a download online.
He comes with the usuals:
Metals
FS Eyes
Eye Movement (Texture mapping took a few tries to get right)
Expressions including Blinking Eyes
Rigged Mouth, not bad considering the shape.
Rig is pretty good, although fingers aren't the best as I wanted to preserve the original shape as much as possible.
Custom Shadow model

Gromit: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215292

Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

111 March 9th, 2017

S3C Hammer Mario Bros by Muggy, StupidMarioFan1 with credit to StupidMarioFan1 for the original hack
[Pack - Character]



S3C Hammer Mario Bros.

Credit to: Muggy for re-texturing & StupidMarioFan1 for the original hack.

Includes:
-Hammer Mario & Luigi
-CSPs, BPs, & Stock icons

Enjoy!

772 February 21st, 2017

FNaF 1 Crew v2 by StupidMarioFan1 with credit to Everyone in the Credits.txt
[Pack - Character]



*Credit me for Recolors/Retextures, Collab if making a Moveset that Includes my models*

After over a year I've finally remade the FNaF 1 characters in Brawl. Instead of (poorly) lowering the quality of Garry's Mod models to work in SSBB, I made the models from scratch along with most of the textures. Some of the textures are edits of other people's textures like Everything Animations's body and eye textures. I resized & recolored them for each of the characters.
These models were based off actual FNaF 1 images, both in game and promotional stuff. The 1 Year Anniversary pics were a great help regarding the more hidden things like the back of the Endoskeleton Head. I only looked at fan created stuff whenever I couldn't find a good angle of something, usually the Endoskeleton.
These are simply model imports, no custom moves, it's all visual stuff. No custom sound effects either because the only way good way to do that would be to use the Text-To-Speech voices used in a lot SFM animations however I did not want to use those voices as they are not the official voices for the characters.
Like most of my imports, these guys have:
Near-perfect rig
Expressions
Recolors
Dark & Fake outfits for Subspace Emisssary (can be renamed to use over other costumes)
Metals
Eye Movement
Final Smash Eyes based off Freddy's eyes when he's off the Showstage
Custom Shadow Models
Character Select Portraits
Battle Portraits
Stock Icons

I went the few extra miles and added:
Character Select Icons & Names
Chica's Cupcake, Bonnie's Guitar, and Freddy's Microphone over a few weapons.
Golden Freddy over Ganondorf's last slot with Recolors for Project M 3.6
Golden outfits for Bonnie, Chica & Foxy for Project M 3.6
"Pre-Damaged" Foxy for Project M 3.6
Optional Endoskeleton costumes for everyone
Freddy has a handprint on his face.
Golden Freddy of Ganondorf's Final Smash (Wifi-Safe)
Changed the Blue Falcon to the Red Falcon (Wifi-Safe)
Foxy-Styled Final Smash where he runs down a hall (Desyncs Wifi)
Foxy has an optional FitCaptainMotionEtc.pac that adds an Angry expression & Eye movement.
^ Other Captain Falcon models require editing to avoid exploding faces (look at 05:31 to see what I mean)

Overall I am extremely satisfied with only my perfectionist side complaining about the tinest of details and am glad to finally be done with the FNaF 1 characters.
Please read the Credits.txt for more details regarding what parts weren't made from scratch, as well as the other txt files before asking questions.

My Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

1 2 3 4 5 6 7

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





Enter the image creator's name.
Find Members Find Members
Filter by:

If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.



Enter the deletion reason here.


Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010

Visitors Online