|
|
« Reply #135 on: December 21, 2015, 10:54:23 PM » |
|
I've been wondering on some progress with you guys, are you working on getting ASL, BrawlEx 2.0 and Project M 3.6b to be compatible with each other? Or is it even possible? I'm not too educated on how all of them work coding wise, but I'm sure it's pretty hard, isn't it? Side note: Keep up the good work! I've been lurking with you guys and you're doing great so far!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #136 on: December 22, 2015, 04:02:50 AM » |
|
Correct ^^ this will be a template for you to add your own stages, characters, and costumes to PM. we are still working actively on it. tho i kinda hit the limit of my coding knowledge. PL is fleshing out the last of the bugs for me. he's gotten BeX to work with ASL and is currently editing the brawl EX modules to be compatible to port freely. should be about ready once those are finished.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #137 on: December 22, 2015, 10:01:34 AM » |
|
the last bit is the issue of Kirby hats, which might take a little while to be honest. Hopefully I'll have an epiphany soon haha
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #138 on: December 22, 2015, 10:19:36 AM » |
|
I think this project is going well by the looks of it and how much do you think is finished? 75% 85% 90%? Should we be expecting a release anytime soon?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #139 on: December 22, 2015, 11:25:47 PM » |
|
the last bit is the issue of Kirby hats, which might take a little while to be honest. Hopefully I'll have an epiphany soon haha
whats wrong with kirby hats? are characters freezing on copy? if so there is a way to fix that with the config files. i've run into it a few times.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #140 on: December 24, 2015, 08:42:41 AM » |
|
Due to the fact that all the source code was released, would it be easy to get this fully working with 3.6 or even the leaked builds?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #141 on: December 24, 2015, 10:49:17 AM » |
|
Easier yes, but still have some bugs. its highly unstable atm and freezes often. PM uses not only hard code to make their psa's work but also a modified rel file BeX is not compatible with. and there si the issue BeX and the alternate stage loader use the same memory and can't be used at the same time. Pyro is working on that as we speak. As soon as its ready i'll release DiY, we just need to get it stable.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #142 on: December 25, 2015, 10:17:16 AM » |
|
Can you release a version without the ASL but with brawlex instead for now?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #143 on: January 01, 2016, 01:49:58 PM » |
|
I've had to rewrite a good amount of code to get this all to work. As of right now, ASL+BeX+PM all work perfectly (Stock icons and Roy and Mewtwo's Kirby hats work perfectly too), except for a tiny bug which is annoying the heck out of me lol. Whenever you open the tag choice window or the cpu level selector on the CSS, the little window closes immediately. I personally hate it, so I'm trying to fix it before we set this up for release.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #144 on: January 01, 2016, 02:01:31 PM » |
|
Oh my lordy, this mod is coming back. that's amazing. Now i can make my true build. Hopefully you can release it soon (although i wouldn't mind having it now, i don't use the tags, except like rarily.) But i've been patient thus far, so i can wait a bit more.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #145 on: January 02, 2016, 11:18:03 AM » |
|
well, I fixed the Kirby - Poketrainer glitches, and I identified the source of the tag glitch; it's from one of my own ASM patches to make ASL work lol. I'll have to rewrite that one little patch, but it's really close, it seems.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #146 on: January 02, 2016, 04:13:05 PM » |
|
Sweet! so a release by monday/sunday? because i'm going to have to redo my build, which isn't a problem. Also, when adding a moveset, do i use Brawl's Variables, or PMs?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #147 on: January 02, 2016, 06:12:12 PM » |
|
Sweet! so a release by monday/sunday? because i'm going to have to redo my build, which isn't a problem. Also, when adding a moveset, do i use Brawl's Variables, or PMs?
PM's, probably. I don't want to rush this, because I thought it was completely bug-free two weeks ago. Boy was I wrong lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #148 on: January 02, 2016, 06:24:50 PM » |
|
PM's, probably. I don't want to rush this, because I thought it was completely bug-free two weeks ago. Boy was I wrong lol
Ah, so each character requires a rewrite, that's good to know.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #149 on: January 02, 2016, 07:47:32 PM » |
|
Ah, so each character requires a rewrite, that's good to know.
You'll probably have to do it on a character-by-character basis, because I've used vBrawl PSAs in Project M without issues before.
|
|
|
Logged
|
|
|
|
|
|