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« Reply #60 on: July 03, 2013, 09:29:34 AM » |
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Wow. This costume manager is off the hook. There's only one thing left that would make it perfect: access to the stock icons in common5 (or selmap) and the stgresult.
But honestly, this is incredibly useful. Thank you!
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« Reply #61 on: July 03, 2013, 10:23:55 AM » |
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There's only one thing left that would make it perfect: access to the stock icons in common5 (or selmap
This.
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« Reply #62 on: July 10, 2013, 08:50:05 AM » |
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Brawl Stage Manager 2.0 released! I've been working on it for a while now, and it can do a lot of things, like change which MenSelmapMark entries point where, and replace a whole stage with .rel file AND portraits just by dragging a folder onto it.
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« Reply #63 on: July 10, 2013, 01:31:25 PM » |
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Brawl Stage Manager 2.0 released! I've been working on it for a while now, and it can do a lot of things, like change which MenSelmapMark entries point where, and replace a whole stage with .rel file AND portraits just by dragging a folder onto it.
I was thinking the next time you update the Brawl Stage Manager, the model viewer should show mipmaps & color nodes on the model. Keep up the good work.
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« Last Edit: July 10, 2013, 09:06:41 PM by E-scope12 »
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #64 on: July 12, 2013, 09:17:18 AM » |
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This stuff is really good, liberty! While I was trying to make a hard version of facing the dark characters in the Great Maze, I was trying to find the dark character's stats in the pac files. Did you find something that would make any of your programs work?
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« Reply #65 on: July 12, 2013, 06:39:01 PM » |
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I don't know much about models or movesets, so I'm afraid I can't help with that :/
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« Reply #66 on: July 15, 2013, 03:14:28 PM » |
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...it can do a lot of things, like change which MenSelmapMark entries point where...
Thank you so much for this However I've been having a bit of a problem. Using the stage manager program to change these (MenSelmapMark) only updates the SSS (not the "my music" menu) and using the "UpdateMenuMain" program you posted screws up the textures and alignment of the other buttons in the "my music" menu (I'm using Project: M, so the button textures and position in common5.pac are different than the ones in mu_menumain.pac). Do you have any idea how I could fix the MenSelmapMark icons (and MenSelchrMark too) in "my music" without messing with the other stuff?
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« Reply #67 on: July 15, 2013, 06:59:46 PM » |
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Try this: take the animation MenSelmapPos_TopN__1 from mu_menumain, and put it into your common5. Then run UpdateMenuMain. That should let you keep your My Music layout. (MenSelmapPos_TopN__0 controls layout for the normal SSS.)
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« Reply #68 on: July 15, 2013, 08:02:25 PM » |
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Try this: take the animation MenSelmapPos_TopN__1 from mu_menumain, and put it into your common5. Then run UpdateMenuMain. That should let you keep your My Music layout. (MenSelmapPos_TopN__0 controls layout for the normal SSS.)
Well, that didn't fix my problem XD But you gave me ideas on how to fix and I did figure something out Here's what I did: I just took the old mu_menumain.pac and replaced the MenSelmapPreview.pat0 file in AnmTexPat(NW4R) with the one that was in common5.pac so I didn't have to update the whole file (and screw up other stuff at the same time). Thanks for the reply anyway
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« Reply #69 on: August 02, 2013, 08:04:53 PM » |
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I updated all three manager programs. Costume Manager got the most additions (stock icons!) but I also fixed some bugs in the others. They're all in the same .zip file with BrawlLib 0.15d.
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« Reply #70 on: August 03, 2013, 02:28:32 PM » |
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Liberty. You should mention that costume manager needs the OpenTK in the folder. I was having troubles launching the program without it.
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« Reply #71 on: August 09, 2013, 01:26:06 PM » |
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So, let me confirm this...
that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...?
also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
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« Last Edit: August 09, 2013, 01:28:23 PM by guedesbrawl »
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« Reply #72 on: August 12, 2013, 09:19:04 AM » |
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So, let me confirm this...
that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...? Absolutely. also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
I suppose you could just replace the blue Link with the green one. But you could do that anyway.
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« Reply #73 on: August 12, 2013, 02:28:33 PM » |
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Thanks!
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« Reply #74 on: August 16, 2013, 11:53:09 PM » |
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I keep experiencing errors using the Stage Manager, and it closes the program. I guess I can save more often so I don't lose anything I've done, but it's pretty annoying. Not sure what's causing it. Edit: Turning off the render model option fixed this. Also, I was able to fix a freezing problem I was having with a couple of stages. Great program.
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« Last Edit: August 19, 2013, 12:12:35 AM by ToadKart »
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