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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827558 times)
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    « Reply #5730 on: June 28, 2014, 06:59:22 PM »


    So I have been using your solo charizard a lot. Only thing that I think needs fixing is regular charizard fs and have char y's fs start only at really close range since it's really strong.
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    « Reply #5731 on: June 28, 2014, 07:11:59 PM »


    So I have been using your solo charizard a lot. Only thing that I think needs fixing is regular charizard fs and have char y's fs start only at really close range since it's really strong.

    ^This, and to make him able to transform using another botton.
    Since Wii-Mote users can't do this.
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    « Reply #5732 on: June 28, 2014, 07:19:10 PM »


    So I have been using your solo charizard a lot. Only thing that I think needs fixing is regular charizard fs and have char y's fs start only at really close range since it's really strong.
    ShyGuy is working on Default Charizard's Final Smash animation. As for Mega Y, I'm seeing if I can nerf it a bit. I can't do anything about the distance though.

    and to make him able to transform using another botton.
    Since Wii-Mote users can't do this.
    I already told you (and everyone else) that I'm working on it. Like at least 3 times.
    « Last Edit: June 28, 2014, 07:20:06 PM by KingOfChaos » Logged

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    « Reply #5733 on: June 29, 2014, 07:18:18 PM »


    ^This, and to make him able to transform using another botton.
    Since Wii-Mote users can't do this.

    You need to pay attention dude. >_>
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    « Reply #5734 on: June 29, 2014, 07:33:38 PM »


    You need to pay attention dude. >_>

    It was a reminder, dude.
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    « Reply #5735 on: June 29, 2014, 08:39:12 PM »


    While I wait for the Charizard stuff, I've slowly began work on T-Rex again (I think I've been doing this a bit much. :L)

    Revamped Side Tilt. Instead of that wonky head bash I posted earlier, I revamped it to T-Rex's tail whip from Warpath: Jurassic Park.

    Take note that this animation is still a work in progress. :v
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    « Reply #5736 on: June 29, 2014, 09:37:58 PM »


    The feet sliding needs quite some work.  Add in some small steps instead.  Poses aren't good enough to make an animation.  How you go from pose to pose is important too. Also, everything doesn't change at the same time- break  keys up.  

    That said, the tail whip feels stiff - through the attack and coming back to idle.
    www.youtube.com/watch?v=iGm0QbG_Qtg

    This is a good video about creating overlap.  To summarize how to do it in a simple way, you can use you're tail key frames as is.  You just have to offset the child joint's keys.  You're gonna want to make the curve's post and pre infinity (?) properties as "cycle".  When you can bake the animation, the properties will be correctly baked.  This is a very easy way to add weight to the tail and to break the pose up.

    Apply the overlap to the entire body and the animation will look soo much better. I'm talking about having the head lead, and the spine down to the tail end drags/overlaps/follows through.  Again, you already have the keys, just offset them and it'll play fine.
    « Last Edit: June 29, 2014, 09:43:44 PM by TheShyGuy » Logged

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    « Reply #5737 on: June 29, 2014, 09:49:49 PM »


    While I wait for the Charizard stuff, I've slowly began work on T-Rex again (I think I've been doing this a bit much. :L)

    Revamped Side Tilt. Instead of that wonky head bash I posted earlier, I revamped it to T-Rex's tail whip from Warpath: Jurassic Park.

    Take note that this animation is still a work in progress. :v


    Glad to hear that.
    After Charizard, T-Rex is the most PSA I've been waiting for.
    I enjoyed him in v1, and v2 looks a lot of ways better.
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    « Reply #5738 on: June 29, 2014, 09:58:57 PM »


    (I'm on my 3DS, so I can't quote at the moment...)

    I don't really understand the term "offsetting" for animation.

    As for the tail, it looks better from the left side, but I'll still work on it.

    As for keyframing, I can't do much additional keyframing without making the animation jagged or stutter.

    Thanks again for the critisim, ShyGuy.
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    « Reply #5739 on: June 29, 2014, 10:14:02 PM »


    By offset, I just mean changing the key frame time. (Key value = X, at Time = Y)

    Quote
    As for keyframing, I can't do much additional keyframing without making the animation jagged or stutter.
    Do you mean that Maya starts to lag or the animation starts to look bad?  If it's Maya, to see how the animation actually plays, Right Click On the TimeLine->PlayBlast. Use an image type like PNG, not gif. If it's the latter, I'm not entirely sure what you mean by stuttering or jagged (in a way that's uncontrollable.- Kinda sounds like what you mean?)

    _____

    No problem.  I'm here to learn to become a better animator and helping others helps me too heh =p
    « Last Edit: June 29, 2014, 10:17:08 PM by TheShyGuy » Logged

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    « Reply #5740 on: June 29, 2014, 10:27:26 PM »


    I'll show you what I mean when I get back on later today.
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    « Reply #5741 on: June 30, 2014, 04:57:15 AM »


    WIP Feedback (take everything with a grain of salt):
    -lift his right foot a bit in the air during the slide, so it becomes a small step.
    -make the tail bend further to add a feel of momentum.
    -bend his spine overall a bit more to form a nice curve with his tail, after all, a tail is a longer spine...
    -maybe open his mouth at some point of the animation, if it's rigged, not to sure about this one though, but it might help give the animation a bit more life and savageness..

    -the overall flow is really nice, since you can clearly see the build-up and the impact moments, which is usually the hardest thing to accomplish in an animation, so props to that, also, his left foot's slide looks pretty good, but i think it'd look even better if you followed my first tip Tongue
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    « Reply #5742 on: June 30, 2014, 07:28:26 AM »


    Here's what I was talking about with the animation stuttering after keyframe adding. I addded Keyframes to have T-Rex take steps back to the idle pose. I haven't touched anything else yet.

    Watch the upper body and legs
    « Last Edit: June 30, 2014, 07:29:52 AM by KingOfChaos » Logged

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    « Reply #5743 on: June 30, 2014, 09:46:07 AM »


    Open up the Graph editor and check your curves.  Check both the FK and IK joints.  In the viewport, FK are yellow, IK are red, IK pole vectors are Blue crosses (the knee/elbow thing).  To quickly check if the curves are the issue, just select all joints (Click in an empty area in the Human IK tab, do this for both hands and feet subtabs too or else they won't be selected). Then in the graph editor, select all keys and change their in/out tangents to Linear.  ....Make a backup file ofc....  

    If the issue is still there, you might be counter animating between a Joint's FK and IK controls without realizing it.
    ____

    I just realized that you have been playblasting for previews. Sorry about my last "help advice" about doing that hehe
    « Last Edit: June 30, 2014, 09:47:36 AM by TheShyGuy » Logged

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    « Reply #5744 on: June 30, 2014, 10:12:38 AM »


    Open up the Graph editor and check your curves.  Check both the FK and IK joints.  In the viewport, FK are yellow, IK are red, IK pole vectors are Blue crosses (the knee/elbow thing).  To quickly check if the curves are the issue, just select all joints (Click in an empty area in the Human IK tab, do this for both hands and feet subtabs too or else they won't be selected). Then in the graph editor, select all keys and change their in/out tangents to Linear.  ....Make a backup file ofc....  

    If the issue is still there, you might be counter animating between a Joint's FK and IK controls without realizing it.
    Making the tangents Linear did the trick.


    Edit: Updated the Animation again. I've included a left and right side view.

    Left.

    Right.
    « Last Edit: June 30, 2014, 10:55:13 AM by KingOfChaos » Logged

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