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« Reply #60 on: June 08, 2011, 12:38:56 PM » |
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black jax - hopefully
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« Reply #61 on: June 08, 2011, 02:23:59 PM » |
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« Reply #62 on: June 08, 2011, 02:26:50 PM » |
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yes a floating point editor, for like articles and stuff
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« Reply #64 on: June 08, 2011, 07:03:45 PM » |
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~_~
no....
just... no...
talk to someone else about it, i don't understand that at all,
off-topic: and wheres that pichu you keep going on about
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« Reply #65 on: June 08, 2011, 07:10:05 PM » |
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wheres that pichu you keep going on about working on it...
I keep running into an error that uses WAAAY too much memory...
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« Reply #66 on: June 08, 2011, 08:10:14 PM » |
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exactly
>_> I suppose you want the psa coders to walk on water next? Imo Give it time and it will come...
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« Reply #67 on: June 08, 2011, 08:17:20 PM » |
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>_> I suppose you want the psa coders to walk on water next? Imo Give it time and it will come... was that really neccesary
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« Reply #68 on: June 08, 2011, 08:41:42 PM » |
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was that really neccesary
Lol I'm just being realistic here XD You're asking someone to take extremely complicated coding (as it is now anyway) and make it picture book level? Not saying it's not possible, but seriously, that's going to take a while, probably even longer than it's taken the whole brawl hack community to get where it is today...
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« Reply #69 on: June 08, 2011, 08:44:55 PM » |
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Lol I'm just being realistic here XD You're asking someone to take extremely complicated coding (as it is now anyway) and make it picture book level? Not saying it's not possible, but seriously, that's going to take a while, probably even longer than it's taken the whole brawl hack community to get where it is today... my converter anyone <.<
== scenario
if we have some good coders who know how the logic works, it should really be as simple as structuring inputs and counters is all
not really too much programming going on <_<
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« Reply #70 on: June 09, 2011, 12:45:45 PM » |
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he's an none believer, the only problem really is the program itself, the psa coding into simple on-off buttons would be a lot more simple it's just a ton of grunt work.
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« Reply #71 on: June 09, 2011, 01:47:53 PM » |
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lol narus still the same as b4................>.>
ppxexe n tcll's right. The hard part of psa is already done( by pw)...the things that you guys want to improve it with is ALOT easier than it would be to make psa itself.
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« Reply #72 on: June 09, 2011, 02:03:14 PM » |
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he's an none believer, the only problem really is the program itself, the psa coding into simple on-off buttons would be a lot more simple it's just a ton of grunt work.
I'm not saying it's not possible, I'm saying it still won't be done just like that. Making a program still isn't easy even if you have a good headstart. Otherwise us brawlhackers would be already editing stage hazards and such with psa. Because we already have brawl, a full game to work with. The problem is FINDING those hard working programmers, that's my point. what with bj busy with his importer, PW pretty much disappeared other than the clone engine. You know, I never said it wasn't possible at all. I don't know how the hell you people got that impression...
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« Reply #73 on: June 09, 2011, 02:11:55 PM » |
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umm, i think your forgetting that they're are programers talking in this thread naruzelda
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« Reply #74 on: June 09, 2011, 02:13:50 PM » |
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>_> Yes, they're programers already busy with their current projects talking about updating something bigger than what they're currently working on.
I know what kinda mistake it is to try and take one too many projects on at once, it's a killer on insperation and motivation sometimes.
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