Motoko Kusanagi
Ghost in The Shell's Motoko Kusanagi joins the brawl. With her she brings an arsenal of weapons. So far she has a field knife, paralyzer, pistol, shotgun, shock gun, and a sniper rifle .
Combo Videos
new
newVideov1 video
v2 video
coming soon canceled
v3 video
Alternate Textures
Important
The textures below don't have the gun edits they are just textures. If you intend on using the psa and want to see each new weapon in the game click the download above so you can get the correct models for the psa.Texture and Moveset by drsusredfish with credit to Ike Lawliet (model)
Texture and Moveset by drsusredfish with credit to Ike Lawliet (model)
Texture and Moveset by drsusredfish with credit to Ike Lawliet (model)
Move List/Change List
Only moves that recieved any change will be listed
Atributes
Motokos game play revolves around seting the opponent up for a sniper shot or keeping them air born. By far her most used weapon will be her pistol, field knife, and her punching and kicking skills. which can set up the sniper shot.
Runs slightly slower than ZSS
Falls a Little Faster than ZSS
jumps the same as ZSS
Move List
AAA AttackThree quick punches very useful for slowing down the opponent
Dash AttackA sliding Kick that can be used to get behinde the opponent or quickly create some distance
A-Up-TiltShoot a bullet at about a 50 degree angle upwards.
Side-A-Up-TiltShoot a bullet at about a 30 degree angle upwards
Side-A-TiltA quick kick that can set up combos and kill
U-SmashDiving Pistol Shots- Dive backwards and shoot one bullet at a 45 degree angle then shoot a stonger second shot straight up. The first shot can make the opponent hit the second shot.
S-Smash-Up-TIltSniper Rifle- Shoot a single shot straight forward with high KO power and shield damage. Long start up and cool down time.
S-SmashPistol- shoot a quick decently damaging shot. A close range hit has high knockback and moderate shield damge. Mid range hit has less damage, knockback, and shield damage. Long range hits will trip the opponent.
S-Smash-Down-TIltShot Gun- Her most Damaging attack. Quick start up long cool down time.
D-SmashParalyzer- Same general use as normal paralyzer but with diffrent damage, knockback, and trajectory.
N-AirField Knife- a quick swipe with a knife that gets the opponent air born and sets up combos
F-AirA front flip kick that can spike. Great to use in combos.
B-AirShock Gun- A moderatley damaging short range shot with a big hit box.
D-AirMakes motoko move backwards in mid air while doing a back flip and spikes the opponent. Hiting the ground makes a big shock wave all around her that sets up combos.
Neutral BParalyzer Shot- Same general use as normal paralyzer but the cool down time is very small.
Grab AttackStab- STAB THE OPPONENT IN THE FACE!! **rrarr**
F-ThrowShock Gun shot- shoot a weak shock gun shot.
U-TauntField Knife Taunt- Toss your knife in the air and catch it.
S-TauntShock Gun Taunt- Show the shock gun
D-TauntShotgun Taunt- Flaunt your big gun lol.