Bleach could use some stages. The imported ones aren't very good; very plain. Animes typically have very mediocre games and stage/character designs.
But anyway Falcon's Tower is epic. Congrats on the awesomeness. So how about them cycling blocks, FoD, and Kakario Village?
Also I have been messing around with project M, and it is pretty great. I have some likes, and some dislikes, but overall it's something cool and different that I can mess with for a little bit. I will probably switch back to vbrawl after a week or two until the final version of it comes out. (You work on Project M right?)
Cycling blocks, FoD and Kakariko will be coming soon.
Cycling blocks needs some work. I could cycle the stage by just adding a '1' in certain animations, but it would be just weird. I need to make it natural, so new animations for Ganon and the blocks are needed. But I will be doing it soon.
FoD... I've been working so much with this one that I'm a little lazy with it again xD
I mean... I can't be always doing the same stage, I need to change... I know, I made DL64, but after completing it I made the tree for FoD... Now I need to work in my secret stage, it's a personal challenge or something, and when this one is nearly done, I will get FoD and will make some more background elements. Next ones are the 2 pillars, and the rings surrounding them (which are animated, appear and dissapear).
And Kakariko is a project. Not started. It will be started, but the ammount of work needed for this one is comparable to the stage I'm doing now, so I'm not starting it at least until it's nearly done again.
So, we could say that the secret stage will determine when the next stages are made ^^U
And yeah, I'm in project M as a stage developer. There are some of my stages in the demo right now. DL64, FoD, Saffron, Fourside... I like it too, but I guess they're gonna do something horrible to Jiggz... Special fall after rollout...
Meh, more meleeish, I'll just be careful xDD
I think a version on the bridge would be nice. You could have it so you can jump on Grunty's face as a platform; probably the front of her hat brim.
here's a nice side view image:
it'd be awesome to make the bridge (left in the image) a fall through platform, and it'd be nice for the stage to extend to the right of the image, where you can walk on the ground (walk off KO boundary), and if possible, swimmable water for the moat (only on the right side).
The smaller bridge on the lower left shouldn't be a fall through platform though; it'd be excessive.
Anyways, I'm looking forward to this when you're able to get around to it. I'm still wondering what your secret stage is...
The idea is good, I like it, but I guess it would be resulting in an enormous battle area. But, spiral mountain only would be too small... So...
I will see about it when I start modeling it. In the new way I'm making stages, I can rotate them easily (stages like Facility can be rotated, but only 90 degrees and model by model), and once the main place is done, gameplay is easy to switch.
Thanks for the suggestions, I hope to be able to make a good port of that place when I come to try it, and not dissapoint anybody.
About the secret stage, the point of keeping it as a secret is only testing myself. And... well, I see that it's hard to me to hide a project when that project is the only thing I'm really developing right now. So, I don't guess I'm keeping it as a secret much more time.
Unless more than 1 people ask me to keep it as a secret until the day is finished O.o