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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 229993 times)
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SmashClash
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    « Reply #825 on: June 02, 2011, 06:39:17 PM »


    there are many, idk how to extract them...

    Oh, good, you have the .iso
    Do you how to extract the models from the game?
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    DoctorFlux(Mariodk)
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    « Reply #826 on: June 02, 2011, 06:39:53 PM »


    i got the .iso too and have tried anything for rip the models Sad
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    diedhammer98
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    « Reply #827 on: June 02, 2011, 07:06:30 PM »


    You have WIIScrubber?
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    DoctorFlux(Mariodk)
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    « Reply #828 on: June 02, 2011, 07:20:14 PM »


    that not working (i have tried)
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    Anivernage
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    « Reply #829 on: June 02, 2011, 07:45:15 PM »


    maybe we need help of import hackers like randomtbush
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    Velen
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    « Reply #830 on: June 02, 2011, 08:51:49 PM »


    I just saw the B-Attacks demonstration Video...

    Galick Gun needs a different graphic. The current one just doesn't look good, and moves too slowly.

    I personally found Explosion Wave to be visually impressive, but lacking. I think you should consider saving it for a Super Saiyan / Super Vegeta moveset and make it a little stronger. There is another move he can use I think would be more fitting...I just don't know exactly what.

    Personally, I think Vegeta's moveset should be based around the idea of using strategy against your opponents with his attacks. Vegeta has been shown to be a cunning individual, so why not make a moveset based less around strength and more around tactics?
    « Last Edit: June 02, 2011, 09:02:37 PM by Velen Z. Draufgänger » Logged


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    « Reply #831 on: June 02, 2011, 09:38:29 PM »


    ^This
    It'll allow for a fresher style of gameplay that would be fun yet interesting.
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    DoctorFlux(Mariodk)
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    « Reply #832 on: June 03, 2011, 12:29:45 AM »


    for Galick Gun it has to be this GFX for now(only thing i got)
    for rest lets just say i tried to get anything to work and not so much thinked about the moveset but still get it to look good on Vegeta
    but i willl think about this also for my Goku then i get him done
    make them more fair and i also got a idea for Goku´s Down-B Air
    anyway i got afew good news i think i can abit work on movesets again Cheesy i still dont got as much time as before until summer
    so i am in mod to work on the lastest things on Goku now
    then Goku is done i will make 2 versions more
    1. there is overpowered SSJ1,2,3 moveset
    2. Red kamehameha for SSJ4 moveset(also overpowered)
    the FS will be changed to Super kamehameha since we near never see Goku use spirit bomb as SSj1,2,3,4
    « Last Edit: June 03, 2011, 12:58:05 AM by MarioDK » Logged

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    « Reply #833 on: June 03, 2011, 10:03:50 AM »


    maybe we need help of import hackers like randomtbush
    bad news

    Quote from: RandomTBush;12808176
    Which is what I'm gonna try doing once I've got the game. If it's not in a memory dump, then it definitely doesn't have MDL0.

    (EDIT: Nope. It doesn't have MDL0. Just went through a memory dump of the game, and it came up with nothing. So it was a false positive, unlike Okami which surprisingly wasn't.)
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    SmashClash
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    « Reply #834 on: June 03, 2011, 11:11:15 AM »


    bad news

    But you can convert .??? file to mdl0?
    Guess we have to wait for DAE to MDL0 program.
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    DoctorFlux(Mariodk)
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    « Reply #835 on: June 05, 2011, 09:40:06 AM »


    ok i got abit time for work on movesets again but i am not in mod to work on Vegeta/kid buu/new movesets so i will try to finish Goku Cheesy
    (anyone up for help me with that Cheesy)
    i will revamp N-B/Down-B so it is abit more fair for Brawl Cheesy

    Down-B both ground/air can only be used if someone is near you

    N-B i am not sure 100% how to make that fair for Brawl yet
    « Last Edit: June 05, 2011, 09:41:44 AM by MarioDK » Logged

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    « Reply #836 on: June 05, 2011, 09:53:19 AM »


    ok i got abit time for work on movesets again but i am not in mod to work on Vegeta/kid buu/new movesets so i will try to finish Goku Cheesy
    (anyone up for help me with that Cheesy)
    i will revamp N-B/Down-B so it is abit more fair for Brawl Cheesy

    Down-B both ground/air can only be used if someone is near you

    N-B i am not sure 100% how to make that fair for Brawl yet
    For N-B, all that needs to be done IMO is make it only 1 -use in air, and maybe shrink the hitboxes slightly.
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    DoctorFlux(Mariodk)
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    « Reply #837 on: June 05, 2011, 09:55:25 AM »


    i was more thinking to revamp the Codes for N-B Cheesy
    so it is still multi hits but always will get 10-20-30% dmg and i think i know how but maybe i will nerf the dmg abit so it is 5% lower dmg
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    slayermarth101
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    « Reply #838 on: June 05, 2011, 09:59:24 AM »


    do you want me to send you the wolf animations..The "A attacks"??
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    DoctorFlux(Mariodk)
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    « Reply #839 on: June 05, 2011, 10:00:40 AM »


    not yet Cheesy
    since i am cleaning up on my PMs Cheesy
    after that i will update the first post here /my own Project Thread Cheesy
    all these Dragonball Moveset i making i put on my own thread too Cheesy
    also the next version of Goku will mainly be Revamps and get Goku ready for a SFX pack someone can make
    and Spirit Bomb at end will  get a good explosion GFX
    (please make a English Voice SFX pack since i grow up with DBZ on English  AWESOME 2.0! )

    also i am thinking on port Goku since Cp. falcon is not really Goku PSA friendly with the low Filesize
    i am thinking on port the vertex/Animations over:
    Metaknight or Marth
    « Last Edit: June 05, 2011, 11:06:51 AM by MarioDK » Logged

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