Things you need:
- A computer
- 3DS Max 8
- BrawlBox
-
Da ScriptStart:1.- Create .dae and export your MDL0 File
2.- Import .dae
3.- Load script and fix Ais import
4.- Hide unselected
5.- Click on the polygon you want to edit the UV
6.- Go to modifiers, then UV, and finally Unwrap UVW
7.- Click on edit
8.- A window will appear, click on maps, then choose the texture
9.- MOVE THE UV POINTS TO YOUR LIKINGS! you can look at the scene to see how the textures map
extra step.- Remember to save your UV edits
10.- Right-Click, then rotate
11.- Select all and then rotate them 180°
12.- Look at the number next to the texture map
13.- In brawlbox, open your model, then go to UV Points and then export the one which has the number you found before
14.- On the script, change the export options to Texture Cordinates
15.- Export? select the UV set you extracted before
16.- Select the MDL0 File you extracted before
17.- VOILA! the uv should display correctly on brawlbox, if not, adjust them until they do.
any questions just ask me