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« Reply #465 on: August 11, 2013, 09:41:06 PM » |
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She can grab enemies just fine. But she won't be able to pummel or throw. She'll be frozen on the spot. And yes, I hope Ikarus can solve this problem!
Post Merge: August 11, 2013, 08:34:03 PM In an attempt to fix her grabs, I found that GSS has 2 extra SubRoutines, which kinda messed up the order her SubRoutines went... If I can somehow fix this, I should have her grab perfectly.
Post Merge: August 11, 2013, 08:52:46 PM Confirmed: Ikarus can fix GSS' grabs.
So, we'll see a v1 whenever that comes out.
Also, minor edit. Gunshot GFX are fixed and smaller. They look less like blocks and more like thin lines.
That's terrific news!
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« Reply #466 on: August 12, 2013, 10:33:25 AM » |
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You seem to have discovered already that the gunshots looks like big lazer lines compared to the normal shots, so that's good. She didn't freeze my game, but she did go into T-pose a few times, but I guess it's because I am using the Dark samus psa. When using dark samus and her, dark samus will not use a lot of his own moves, but instead do the normal attacks samus already uses. When he uses his FS he will turn into Gunslinger samus even if he wouldn't normally change upon using his FS. Quite strange. I figured if it was a size issue that the game would just freeze, wouldn't it? I like that you will be able to fix her grabs eventually, and her play style is quite fast and furious, but seems to be balanced enough for any game Her side special is really hard to connect with though.. The bullet casings that rain down as she shoots is pretty awesome, though I'd like to see them at least half the size they are right now.
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You Never Know!
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« Reply #467 on: August 12, 2013, 08:26:34 PM » |
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I did change the size of them. I can make them even smaller if I have to... I'll be streaming so I can make balancing checks with GSS. Feel free to join in and leave your thoughts... ABloodyCanadian on USTREAM: . WiiWell that failed... lol...
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« Last Edit: August 12, 2013, 09:09:05 PM by A Bloody Canadian »
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« Reply #468 on: August 13, 2013, 12:18:34 AM » |
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If the grabs are still causing problems you get rid of the grabs like the tales of symphonia Emil PSA and some of Jrush64's PSA's.
What I mean is instead of doing a grab at all pressing that button would have GSS do something like throw a grenade, or heal, or backflip dodge at high speed some kind of special ability just trying to help you in getting around the grab problem.
Unrelated I really like Shinda's attack style.
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« Reply #469 on: August 13, 2013, 08:01:13 AM » |
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Here's something...
Proof that you can load Normal Samus with this PSA!
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« Reply #470 on: August 13, 2013, 08:07:00 AM » |
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Hmmm... Aside the freeze when Samus switch to ZSS, it works... Maybe you should add in the GSS pack the Non-transform Samus...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #471 on: August 13, 2013, 08:15:16 AM » |
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I've been using the hinata PSA over Samus. Needs nerfing, but it works without issues.
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« Reply #472 on: August 13, 2013, 08:20:17 AM » |
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Hmmm... Aside the freeze when Samus switch to ZSS, it works... Maybe you should add in the GSS pack the Non-transform Samus...
Your avy is distracting... lol On Topic! I plan on doing something with that. I've been using the hinata PSA over Samus. Needs nerfing, but it works without issues.
Had a balancing session with a friend of mine who plays competitive smash, and he's honestly not really sure about it yet. We know it needs some nerfing, but we don't know by how much. N Special is abusable, but without it, she'll have a hard time switching guns.
Also, I think it's worth mentioning that I'll be Re Animating some of her attacks, and changing some of them altogether in V1.
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« Last Edit: August 13, 2013, 08:21:51 AM by A Bloody Canadian »
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« Reply #473 on: August 13, 2013, 09:11:47 AM » |
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Uh, I think he was talking about the Hinata PSA needing nerfing.
A few things on GSS, though:
I've occasionally gotten freezes using Up Special (both versions) and Forward Smash (handgun form only). Though, theoretically those could be related to the texture I'm using. (I took that Black Heart texture from the Vault and replaced the gun texture and animations with the ones in your pack. I'm still using your Degraded Samus, because otherwise the texture would be too big and it would freeze. Replacing the gun texture and animations actually decreased the .pcs's filesize, however.)
Neutral Special seems to be less broken than it was in the previous release. I can't combo people off the edge with it anymore. It's actually a fairly solid move at this point.
I still think her normal attacks, especially Up Tilt, could use more reach, but on a more important note: Her grounded Final Smash tends to partly miss even if the first hit connects. I would personally advise simply cheating through that by having the hitboxes on it be much bigger than they should logically be. You know that big flip she does over the target's head? Try expanding the hitboxes to occupy the entire area traced by the flip's arc.
Secondly, the grenade she uses to launch the foe at the end should do at least 18%. Why that much? Because that's how much her Up Taunt does, and because her grounded Final Smash is a little weak on damage and launch power.
And another thing: For a character supposedly based on acrobatic flips, her rolling dodges are ridiculously bad. Forward and backward roll are slow, like, Link levels of slow, and have next to no intangibility on them. Here's a tip: If a character can't use a rolling dodge to dodge through the fire columns on the SSE stage "The Path to the Ruins", no matter what spacing you use, their dodge sucks. Even Link can do that if you're careful with your spacing.
Otherwise, very fun PSA.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #474 on: August 13, 2013, 09:32:41 AM » |
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Things to take note of for V1.. that's good...
Also, about the crashing, I've had experiences with that too. Though I found that it crashes if you mash the buttons... lol. So safe tip, don't mash. I'm guessing it's article related, but I have no way of telling...
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« Last Edit: August 13, 2013, 09:47:55 AM by A Bloody Canadian »
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« Reply #475 on: August 13, 2013, 10:19:01 AM » |
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Both times Up Special has crashed, it's been on the same part of the animation: right before the first shot is fired. Forward Smash, however, crashed on two different spots, though both were during the attack's endlag.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #476 on: August 13, 2013, 10:47:42 AM » |
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the Gunslinger Samus psa is awesome you did a really good job on it i had no problems with it at all
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« Reply #477 on: August 13, 2013, 11:07:47 AM » |
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I feel like I should show off what the Win2 Animation would look like if the scn0 file was working... Any thoughts? I hope I can get this to work...
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« Reply #478 on: August 13, 2013, 11:11:11 AM » |
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I feel like I should show off what the Win2 Animation would look like if the scn0 file was working... Any thoughts? I hope I can get this to work... yes that looks really good as a win
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« Reply #479 on: August 13, 2013, 12:25:26 PM » |
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That does look pretty darn cool.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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