Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 44
121  Help & Tutorials / Help / Re: Ganondorf Facial Head on: June 18, 2011, 12:47:52 PM
I still don't quite understand what you are asking Undecided

If you only want to display the damage face, just hex bone index like last time.
122  Help & Tutorials / Help / Re: Facial expression on: June 14, 2011, 04:39:11 PM
You can do it by hexing the bone index to make it visible all the time... I don't think renaming facepattern bones would do anything Undecided
123  Help & Tutorials / Help / Re: texturing on model??? on: June 14, 2011, 11:00:57 AM
I guess he means as if painting a sculpture.

Though it would be very useful, I don't think there is anything that does that Sad
124  Help & Tutorials / Help / Re: Facial expression on: June 13, 2011, 03:44:58 PM
Apparently, hexing one to appear permanently can cause problems...

If you are using 3dsmax+Mariokarts method, I'd suggest using the Morpher tool to change all the other faces to the one you want, then export them individually Smiley
125  Help & Tutorials / Help / Re: louden a song? on: June 13, 2011, 07:52:15 AM
Turn the volume on your tv up Tongue
126  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Poll remade, re-vote!* on: June 09, 2011, 05:31:22 PM
C'mon peoples, Don't you think we have enough Sora's??? Undecided

We need more Dizzy! Grin
127  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BrawlBox Showcase Workshop on: June 05, 2011, 06:16:54 PM
Texture is incomplete but...

Can you guess who it is yet? Lips Sealed
                                                                                                                                                                                  [/aussie accent]
128  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: what pokemon should i maaaake? Kickin' in the front seat, Sittin' in the... on: June 05, 2011, 05:01:29 PM
Snubbull or Nuzleaf Awesome Face
129  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: what pokemon should i make out of olimar? on: June 03, 2011, 01:30:11 PM
Demiveemon Awesome Face
130  Help & Tutorials / Help / Re: My vertex explodes... on: May 29, 2011, 01:00:54 PM
Disabled bone aren't likely to be the problem, It's probably the deleted polygons that causes it.

Hex the vertices over onto a 'clean' model.
Now, instead of removing the polygons, remove the unwanted vertex sets instead Wink
131  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New poll, NEED opinions about Luffy - Calamitas' edited mesh (May 29th, 2011) on: May 28, 2011, 04:56:04 PM
Still needs a little work in my opinion.
It doesn't need alot done, but I'd make the face wider and shorter...

Use his Manganime appearance for reference:

(the reference you have may be from an actual One Piece game, but it looks awful Undecided)
132  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Preview May 26 - LookItsLink's Domain on: May 26, 2011, 06:05:57 PM
Looks like the school uniform from Clannad...

133  Help & Tutorials / Help / Re: Where can i find an older version of 3DS Max on: May 23, 2011, 06:43:01 PM
Here is the 30 day free trial for 3dsmax8.
134  Help & Tutorials / Help / Re: Seeking Vertexing Help on: May 23, 2011, 06:36:03 PM
Ms.Spinda made a tutorial on how to vertex hack with anim8or.
I'd check it out if you don't want 3dsmax Wink
Here him am
135  Help & Tutorials / Help / Re: vertex help... on: May 20, 2011, 12:45:08 PM
If the two parts are close together, you can just rename the bone to match the one you want it to follow.

Otherwise you'd have to re-attach the polygon altogether.

Pages:  1 ... 6 7 8 [9] 10 11 12 ... 44