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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 499095 times)
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    « Reply #1140 on: December 29, 2011, 02:29:28 PM »


    Hi... I've been making some changes to one of your imports again ^^U

    You remember what I did to your Dry Bowser? Look how Mewtwo looks like now after some fixing:


    Which one's the new one?



    This?



    Or this one?




    Phantom Ganon's room is a good place to test shaders. The part on the other side has a very dark blue lighting. The side seen from the normal camera has some strong white light. If something's seen too dark, then there's an issue in that part of the model.

    By the way, I'm still doing changes to Mewtwo, in order to perfect it and learn stuff by myself. I've noticed that issues like the ones in the tail while in development are caused by vertices being controled by more than just one bone at once. The normals associated just get apparently inverted in those cases. I'm fusing textures to make it smoother (the nose problem is already solved) and trying to change the way some parts are rigged so those shader problems are zero.

    If you want to update your original one with the current state of my mod, just tell me and I'll post a link like last time.

    I really need a tutorial on how to fix this, because well M22K, you probably already have seen how my Melee Fox looks like right now and it's messy in regards to his shader.
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    « Reply #1141 on: December 29, 2011, 04:08:44 PM »


    pikazz since you found your way around the object import any chance someday you import mario and luigi model over yoshis back? it would look like mario and luigi were riding yoshi Tongue just some crazy ideas Tongue
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    pikazz
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    « Reply #1142 on: December 29, 2011, 04:17:23 PM »


    Ammy or Yami with a trench coat, sun glasses and a sword? Wut?

    . . .Though, human Ammy is quite popular. . .
    that would be awesome! Cheesy
    but I need the sword, bead and shield too :/
    Don't act like that wouldn't be the most killer thing ever.

    Oh lord, listen to how I sound.
    it would be the most awesome killer thing <w<
    I really need a tutorial on how to fix this, because well M22K, you probably already have seen how my Melee Fox looks like right now and it's messy in regards to his shader.
    this!

    pikazz since you found your way around the object import any chance someday you import mario and luigi model over yoshis back? it would look like mario and luigi were riding yoshi Tongue just some crazy ideas Tongue
    that would be awesome but I believe I saw someone wanna do that before I got the idea D:
    so I will not do it, I am not a thief
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    « Reply #1143 on: December 29, 2011, 04:48:05 PM »


    Scrafty coming someday? Cheesy
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    « Reply #1144 on: December 29, 2011, 04:58:53 PM »


    that would be awesome! Cheesy
    but I need the sword, bead and shield too :/
    Might be able to ask Segtendo if he can grab them from Marvel vs. Capcom.
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    « Reply #1145 on: December 29, 2011, 05:31:27 PM »


    Scrafty coming someday? Cheesy
    someday yesh!
    But I dont know when

    Might be able to ask Segtendo if he can grab them from Marvel vs. Capcom.
    maybe I should :3
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    « Reply #1146 on: December 29, 2011, 05:33:37 PM »


    I really need a tutorial on how to fix this, because well M22K, you probably already have seen how my Melee Fox looks like right now and it's messy in regards to his shader.

    To be honest with you, that Fox you're talking about looks lots better than what Melee Mewtwo looked like at the beginning. From what I can see, there are only a few problems in the arm and fingers, nothing more. Mewtwo was completely inverted.

    No tutorial needed, what I did to Bowser and Mewtwo was exporting them as .dae (cause I didn't have the original files used), open them in 3dsmax (normals get reseted) and, the basic edits I guess every model needs is, using the 'normal edit' modifier, rotate the normals in the right arm and leg (the left ones seen from the front) 180º in X. The will get dark in 3ds and brawlbox. If you look at the original character models, this happens with most of the character if not every of them. The leg and shoulder bones are rotated 180º in that side, and that's the reason the normals are inverted ingame.

    Aside of that, there are those glitches related to rigging. I can only think of editing the normal for each vertex to fix those.

    I'm gonna take a look at what can I do for your Fox now.
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    « Reply #1147 on: December 29, 2011, 05:42:32 PM »


    Someone told me that it was mostly the shading on the head that looked weird (that and the areas you mentioned).
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    « Reply #1148 on: December 29, 2011, 07:19:20 PM »


    The head was totally wrong, you're right (still in my phantom ganon's stage looked decent)

    I've fixed it, and made some fixes to the weird arm too.

    Now sending you a PM.
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    « Reply #1149 on: December 30, 2011, 04:09:56 AM »


    guess who I trying to create? :3



    I know n64billy did this before me but he never complete it so I will continue with his work :3

    I dont have the right texture D:

    will update mewtwo's model with M22k shading :3
    I just wanna test it by myself in brawl so see the awesomeness!
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    « Reply #1150 on: December 30, 2011, 04:42:43 PM »


    mmm chocolate mario? xD
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    « Reply #1151 on: December 30, 2011, 04:46:26 PM »


    Loving petey. But what Mario is that or from witch game?
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    « Reply #1152 on: December 30, 2011, 04:52:41 PM »


    Might be able to ask Segtendo if he can grab them from Marvel vs. Capcom.
    I did provide Ammy to someone.
    I don't remember who though Im srs here
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    « Reply #1153 on: December 30, 2011, 05:19:09 PM »


    Loving petey. But what Mario is that or from witch game?

    will do shadow mario from Super Mario Sunshine


    with "gooey" like body like his xD
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    « Reply #1154 on: December 30, 2011, 05:27:11 PM »


    Pikazz, if you pull of Shadow Mario, I will love you forever.
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