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« Reply #2940 on: February 21, 2014, 01:34:22 PM » |
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Now I'm running into ANOTHER problem... lol So, I'm using Dolphin to run the game, yesterday Gecko was recognizing the SD.. All of the sudden, it doesn't. But when I go into brawl.. It recolonizes it. It's 2 GB, it has Nebulas' pack on it. I've tried multiple other things, but.. When ever I try to boot from Gecko. It just doesn't recognize it. Giving me the message "No SD card found". Help?
you have to make sure the hooktype is axnextframe on dolphin or it won't load. and alos make sure that your virtual sdcard is closed (close winimage)
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« Reply #2941 on: February 21, 2014, 01:39:49 PM » |
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you have to make sure the hooktype is axnextframe on dolphin or it won't load. and alos make sure that your virtual sdcard is closed (close winimage)
Thanks! Just needed to close WinImage. Now I've got it all working!
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« Reply #2942 on: February 21, 2014, 01:48:32 PM » |
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Can anyone tell me if 100x125 CSPs actually shows up in the CSS?
I went from 160-to 150 (The other dimension followed) and the CSPs didn't show up anymore. :, instead they were glitchy emblems...
Maybe 100x125 is a sweet spot?
maybe they need to be shrunken equaly like 108x140 like 20 on each part try reduing equaly to see if it works
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« Reply #2943 on: February 21, 2014, 01:51:24 PM » |
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maybe they need to be shrunken equaly like 108x140 like 20 on each part try reduing equaly to see if it works
I'll give it a go
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« Reply #2944 on: February 21, 2014, 01:53:20 PM » |
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Can anyone tell me if 100x125 CSPs actually shows up in the CSS?
I went from 160-to 150 (The other dimension followed) and the CSPs didn't show up anymore. :, instead they were glitchy emblems...
Maybe 100x125 is a sweet spot?
That's the size I've been using, and it's worked for me.
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I'm the Dark Hero! Hoping to achieve Axel as a character for SSBB!
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« Reply #2945 on: February 21, 2014, 01:55:21 PM » |
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That's the size I've been using, and it's worked for me.
if 100 125 works then use it nebulon
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« Reply #2946 on: February 21, 2014, 01:58:38 PM » |
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Reducing equally isn't quite the key. You have to keep the proportions the same. 4:5 is what it needs to be, so while 100x125 is indeed a sweet spot (and what I use), any 4:5 dimension should theoretically work.
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« Last Edit: February 21, 2014, 02:00:03 PM by ShinF »
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« Reply #2947 on: February 21, 2014, 02:00:34 PM » |
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Can you do this in BB or do you need to upload an image at 3/4 the size? Also how do you change it into 100 colors?
I use photoshop, I just reduce the dimensions of the image. Smash bros stretches it back to the proper size when it loads the texture ingame, resulting in the blurriness I mentioned but it saves file space. Reducing your colour palette is done by indexing the colours of the image, I just set it to 100 colours instead of the default to cut on more space. Importing the textures as CMPR format when you use brawlbox helps a lot too. Edit: The exact dimensions I use are 96 x 120
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« Last Edit: February 21, 2014, 02:03:37 PM by secretchaos1 »
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« Reply #2948 on: February 21, 2014, 02:02:02 PM » |
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I use photoshop, I just reduce the dimensions of the image. Smash bros stretches it back to the proper size when it loads the texture ingame, resulting in the blurriness I mentioned but it saves file space. Reducing your colour palette is done by indexing the colours of the image, I just set it to 100 colours instead of the default to cut on more space. Importing the textures as CMPR format when you use brawlbox helps a lot too.
Yep. You can also right-click and use BrawlBox's "re-encode" option to reduce the dimensions, though not the colors I believe.
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« Reply #2949 on: February 21, 2014, 02:11:20 PM » |
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Which characters don't have modules? I know Captain Falcon and Ganondorf don't.
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« Reply #2950 on: February 21, 2014, 02:12:41 PM » |
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Ran into another problem. So adding that "unlock all characters" code fixed my freezing. Whoopee. However, for some reason now, the unrestricted camera and the 1P matches codes aren't working, and they're on in my GCT.
Please, please, please do not use the Unlock All Characters code. That is a save altering code that writes directly into your save data. While I can assure you that all the BrawlEx mods do not make any major changes to the Low Memory layout ( 0x80000000), the same cannot be said for the High Memory layout ( 0x90000000) - which is where your save data is stored and where that code writes to. In fact, due to the nature of the changes I originally had to apply to the File Patch 3.5.1b code to fix the Common2 bug, I can surmise that some sections of the High Memory layout have indeed shifted. This is further supported by the fact that Dantarion's Alternate Stage Loader code does not work when using BrawlEx. Depending on your BrawlEx build, the Unlock All Characters code could be writing to anywhere in your save file. If there is anything in all of this that could be causing save corruptions, that code would be it. I understand that it may seem like it fixed whichever problem you have, but if you are using the latest version of the BX CSS Expansion, you do not need to use it. The only reason I supplied it to Sammi-HuskyEx was to serve as a hotfix until I could update the BX CSS Expansion - and that was because I knew he was using Dolphin which does not store any saves in the first place. Please avoid using that code at all costs. I did not make it and I cannot provide any guarantees to its stability with BrawlEx.
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« Last Edit: February 21, 2014, 02:20:25 PM by PhantomWings »
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« Reply #2951 on: February 21, 2014, 02:18:47 PM » |
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Weird. It fixed my freezing. If you say so.
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« Reply #2952 on: February 21, 2014, 02:20:55 PM » |
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Just a thought, wouldn't applying the "Unlock all Characters" code to a vanilla brawl, saving, disabling it, then loading up the save with all characters unlocked bypass the risk of it writing into the wrong areas and what not? Though to be honest you're probably better off just downloading a natural, 100% save from the internet and using that if having everything unlocked is fixing some sort of problem. I've never had any issues, though I've had everything 100% for a long time.
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« Reply #2953 on: February 21, 2014, 02:38:45 PM » |
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Just a thought, wouldn't applying the "Unlock all Characters" code to a vanilla brawl, saving, disabling it, then loading up the save with all characters unlocked bypass the risk of it writing into the wrong areas and what not? Though to be honest you're probably better off just downloading a natural, 100% save from the internet and using that if having everything unlocked is fixing some sort of problem. I've never had any issues, though I've had everything 100% for a long time.
That would work. If you've already run the code once and viewed all the unlock messages, than you can and should disable the code to safely retain its effects. That being said, even though I'm a hacker, I am against using codes to permanently modify your save file. Avoiding save corruptions is one thing, but for me, it's more of a personal preference.
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« Reply #2954 on: February 21, 2014, 02:45:28 PM » |
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Which characters don't have modules? I know Captain Falcon and Ganondorf don't.
its easier to say those who have jiglypuff ike link lucario lucas mario marth metaknight peach pikachu pikmin pit snake sonic wolf anyone not here doesnt have it and transforming characters like PT,Zelda/sheik,Bowser/Gbowser,Wario/Warioman and samus/Zsamus i dont know if it will even be possible to do any of these.
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