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« Reply #15 on: March 30, 2011, 12:47:58 PM » |
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Yeah you can. Just swap out Giga Bowser's model.
Okay... he does have enough bones. Fine, give me a sec. :]
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« Reply #16 on: March 30, 2011, 12:50:22 PM » |
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Even if he didn't, you can use the bone adder. XD
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« Reply #17 on: March 30, 2011, 01:00:37 PM » |
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Roo, Model sent. And I'll try making a Giant Bowser now.
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« Reply #18 on: March 30, 2011, 01:25:32 PM » |
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Couldn't you just resize that same Bowser model by animations? o.O
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« Reply #19 on: March 30, 2011, 01:27:12 PM » |
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Actually I'm just a beginning hacker, so I wouldn't know how. D:
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« Reply #20 on: March 30, 2011, 01:28:28 PM » |
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Couldn't you just resize that same Bowser model by animations? o.O
I don't think so. Correct me if I'm wrong, but I believe Giga bowser uses all of Bowser's animations.
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« Reply #21 on: March 30, 2011, 01:30:16 PM » |
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I don't think so. Correct me if I'm wrong, but I believe Giga bowser uses all of Bowser's animations.
Corrected. He doesn't. You should see Giga use regular Bowser's animations... he so scrunched up. XD
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« Reply #22 on: March 30, 2011, 01:41:34 PM » |
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The file compilation doesn't lie. There is a Gkoopamotion.pac.
*correctedbyaPram*
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« Reply #23 on: March 30, 2011, 08:03:14 PM » |
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...I'm gonna re-insert Bowser's Wait1 animation... I have a hunch I want to try out that MIGHT make animating this guy easier... -thinks-
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« Reply #24 on: March 31, 2011, 03:54:54 PM » |
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Wow!! This is one of the greatest ideas I have seen in brawl vault!!! I think the brawl bowser model sucks too and love this new model ;-) I hope you finish this cool project!!
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« Reply #25 on: March 31, 2011, 04:26:48 PM » |
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Okay, maybe not one of the greatest, but one I felt necessary and shared with Hackers. I'm actually the one who helped him locate said model because before he couldn't find it. KOOPA.ARC, everyone!! LOL Anyway, gonna try out my hunch for real, and I'm gonna tackle Giant Bowser. Laters! EDIT: It worked. For those who wanna know, I wanted to try scaling his TransN bone instead of his Hip bone. Not only does it work, but his animations from NSMBWii look cleaner. Now to apply this to the other animations I imported.
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« Last Edit: March 31, 2011, 04:43:38 PM by TARGET »
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« Reply #26 on: March 31, 2011, 06:35:27 PM » |
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Looking forward to this. About how far is it in completion. (or to a ver. 1)
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #27 on: March 31, 2011, 07:17:11 PM » |
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Well, not for a while, actually. He only has a couple of animations, and he has tons of glitches.
Now, I have a working Giant Bowser, with NONE of the glitches of normal Bowser, except for his arm growing and shrinking with the shield.
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« Reply #28 on: March 31, 2011, 07:32:17 PM » |
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About the shield glitch, it is probably because he has less bones than the character he replaces. It would probably require some added bones.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #29 on: March 31, 2011, 08:44:06 PM » |
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No luck on fixing this stubborn texture. And now I can't get the damned eyeball texture to show up anymore. So yeah, I got the idea that Giant Bowser will be a lot like in New Super Mario Bros Wii, with only his 3 moves (smacking, fireball and jump) and total invincibility, if that's possible.
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« Last Edit: March 31, 2011, 10:25:57 PM by TARGET »
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