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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1806494 times)
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SiLeNtDo0m
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WHAT IN TARNATION?!

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    « Reply #4995 on: September 21, 2011, 10:24:17 AM »


    Oh, I am required to ask...

    will there be a minus version please?   Awesome Face

    For Kid Buu, a Minus version would be pretty easy.  Reason being is because all I'd have to do is give him some general buffs in speed and power and reduce the ability to DI out of his attacks.
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    Segtendo
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    « Reply #4996 on: September 21, 2011, 11:03:47 AM »


    Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 
    Blame the stupid programmers for doing that to Sonic Tongue
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    ItalianStallion
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    « Reply #4997 on: September 21, 2011, 12:36:01 PM »


    Oh yeah, I forgot to mention what Kid Buu's taunts will be:

    U Taunt - He beats his chest in his standard fashion.  Though it's really more slapping the chest because of Lucario's lame bone structure (I can't clench Kid Buu's hand to a fist).

    S Taunt - Kid Buu stretches out his arms, holds them together like a jump rope, swings his arms under him and jumps over them like a little schoolgirl.

    D Taunt - Kid Buu momentarily falls asleep

    Secret Taunt - ...

    This move loops indefinitely when you use it.  However, it can also be interrupted by anything you want after the move has been out for one second (60 frames).  Find out how to use it, and you will experience epic fun times!


    Sexy as [censored] bro! Specially that secret one. I bet it's gonna have to be activated in air or something.

    . . .

    *starts to imagine Kid Buu in a Schoolgirl outfit*

    . . .



    You and your sexual thoughts.
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    Cascade Hellsing
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    « Reply #4998 on: September 21, 2011, 12:51:19 PM »


    You and your sexual thoughts.

    Trust me.... there was Nothing sexual about it....
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    HaloedHero
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    Come and get me, haters.

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    « Reply #4999 on: September 21, 2011, 04:49:52 PM »



    Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 

    I've never really worked with Sonic's animations, but what's wrong with his right shoulder? Does it not port at all, or is the ported rotation wrong? Just curious... haven't animated in weeks... going through withdrawal...
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    Ninka_kiwi
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    « Reply #5000 on: September 21, 2011, 04:54:59 PM »


    Hey Sdoom Just a question but do you and DivineOverlord ever plan on working on dante again?
    I was looking forward to those updates you and him made as they looked really cool.

    Anywho Can't wait to see how Kid buu turns out as his animations are looking slick so far.
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    SiLeNtDo0m
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    « Reply #5001 on: September 22, 2011, 05:58:51 PM »


    @Ninka

    Unfortunately both Divine and I just got kinda bored with making Dante.  Bit of a shame I know.

    As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.
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    Master_Ryuk
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    « Reply #5002 on: September 22, 2011, 06:36:57 PM »


    I know this is a just a useless post but a mosquito landed in my finger the moment i read about Dante.
    Then, he flew away when i finished reading the rest of the post....
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    DoctorFlux(Mariodk)
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    « Reply #5003 on: September 23, 2011, 01:31:19 AM »


    @Ninka Unfortunately both Divine and I just got kinda bored with making Dante.  Bit of a shame I know. As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.
    that was a fast moveset to make for you Cheesy
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    ItalianStallion
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    « Reply #5004 on: September 23, 2011, 02:39:01 AM »


    As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.

    Damn bro you already gonna release a beta? You work too fast, sir.
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    BlueBrain
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    « Reply #5005 on: September 23, 2011, 05:02:45 AM »


    dont rush quality SDoom ^^
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    SiLeNtDo0m
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    « Reply #5006 on: September 23, 2011, 05:25:29 AM »


    Revamped the AAA combo.  Looked rather meh to me before, this new one looks way cooler:


    Attack11 (21 frames long)


    Attack12 (53 frames long)


    Attack13 (63 frames long)

    I also want to redo the F Tilt and F Smash.  And remember these will look significantly smoother ingame and in Brawlbox
    « Last Edit: September 23, 2011, 05:26:51 AM by SiLeNtDo0m » Logged


    Segtendo
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    « Reply #5007 on: September 23, 2011, 06:23:44 AM »


    Sick animations, man.
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    « Reply #5008 on: September 23, 2011, 12:47:37 PM »


    sexy

    beta? do want
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    Just keeping it cool...

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    « Reply #5009 on: September 23, 2011, 01:17:41 PM »


    That AAA combo really reminds me of back in the day playing dbz budakai (any of em). It already looks plenty smooth in brawlbox too.

    I can't believe you are already about to go beta.
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    Import Thread | Music Thread

    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

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