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« Reply #30 on: February 26, 2011, 08:07:51 PM » |
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would this be a good placeholder? it's crap, but i'll see on what i can get...
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« Last Edit: February 26, 2011, 08:12:24 PM by Omega Phazon Samus »
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« Reply #31 on: February 26, 2011, 08:11:46 PM » |
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yeah that one will work. just needs major improvement haha. we can probably use sepherioths hair and edit it to be like zelda's or something.
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« Reply #32 on: February 26, 2011, 08:12:55 PM » |
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Yeah yeah.
i'm still scouting a vertex dude.
i'll see if i can port it's model over Ike's...
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« Reply #33 on: February 26, 2011, 09:20:20 PM » |
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yeah that one will work. just needs major improvement haha. we can probably use sepherioths hair and edit it to be like zelda's or something.
Or maybe attach the cape to the head to use it as hair so it can flow. Aafyre was thinking about doing something like this for Sephiroth.
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« Reply #34 on: February 26, 2011, 10:28:00 PM » |
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You know, that's actually a good idea. though it'll be flat. but it'll work.
she has no need for a cape, but hex the cape to the head. that'll be sweet.
Well, maybe we can wait to make Lenneth. i mean another moveset over marth=BORING
but with .rel porter for marth=BAD ASS!
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« Reply #35 on: February 26, 2011, 10:32:52 PM » |
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One of the good things about attaching the cape to the head, after editing the cape of course so that it looks like more hair, is that you would be able to prevent the hair to go through the body.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #36 on: February 26, 2011, 10:35:07 PM » |
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You know, that's actually a good idea. though it'll be flat. but it'll work.
she has no need for a cape, but hex the cape to the head. that'll be sweet.
Well, maybe we can wait to make Lenneth. i mean another moveset over marth=BORING
but with .rel porter for marth=BAD ASS!
It will probably be best to have Lenneth over Link. we can turn his hat into hair like the zero PSA. plus, I'm gonna need to use his sheilds. Lenneth has a sheild floating around her in battle.
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« Reply #37 on: February 26, 2011, 10:49:02 PM » |
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OH [censored] that's right.
she actually has 2 shields that float.
yeah do it over Link. or do it over toon link you know that trick people do with link over toon link.
i would prefer it over toon link.
and no real work either. but she isn't left handed...
actually we could combine a few vertex hack to make her work. 1 the female link with boobs. 2 the one with the skirt, 3 the one with a more feminin face, 4 Zero, so we can have a helmet and that hair. 5 some sort of heavy armor of sorts.
oh and we'll have to move the sheath. and get rid of the back shield or some how make it be floating on her back, as you have link's forward one floating in the front.
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« Reply #38 on: February 26, 2011, 10:51:53 PM » |
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OH [censored] that's right.
she actually has 2 shields that float.
yeah do it over Link. or do it over toon link you know that trick people do with link over toon link.
i would prefer it over toon link.
and no real work either. but she isn't left handed...
actually we could combine a few vertex hack to make her work. 1 the female link with boobs. 2 the one with the skirt, 3 the one with a more feminin face, 4 Zero, so we can have a helmet and that hair. 5 some sort of heavy armor of sorts.
oh and we'll have to move the sheath. and get rid of the back shield or some how make it be floating on her back, as you have link's forward one floating in the front.
isn't there a way to change the bone where link sword appears? so that it can be on his right hand instead? I can easily have the shield float around her. XD
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« Last Edit: February 26, 2011, 10:53:04 PM by DivineOverlord »
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« Reply #39 on: February 26, 2011, 10:54:35 PM » |
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No... He sword only appears on his left hand because it's part of the animations. now if were to manually reanimate the animation to the right hand, than yes it's possible to do. it'll be just tedious. or we could just hex the sword to the right hand... like how they hex polygons on places like armor to heads for bleach.
so yeah it should be possible. just have to hex the polygon to the right hand.
but i have no clue on how to do this.
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« Reply #40 on: February 26, 2011, 10:56:16 PM » |
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No... He sword only appears on his left hand because it's part of the animations. now if were to manually reanimate the animation to the right hand, than yes it's possible to do. it'll be just tedious. or we could just hex the sword to the right hand... like how they hex polygons on places like armor to heads for bleach.
so yeah it should be possible. just have to hex the polygon to the right hand.
but i have no clue on how to do this.
oh I see. I remember reading something about that. I'll check on it when I have a chance.
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« Reply #41 on: February 26, 2011, 10:58:03 PM » |
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good
looks like Lenneth is going to get her shot at Brawl.
i suggest we make it over Toon link. cause Link it still a bad ass and i would love the two to fight.
either way. good night.
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« Reply #42 on: February 26, 2011, 10:59:09 PM » |
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good
looks like Lenneth is going to get her shot at Brawl.
i suggest we make it over Toon link. cause Link it still a bad ass and i would love the two to fight.
either way. good night.
Oh nevermind, I can just change the sword location just by using brawl box....we just need a vertext over link now and we're all good.
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« Reply #43 on: February 27, 2011, 04:01:21 AM » |
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If I may give a little advice ... don't bother about the hand, because it really is a minor detail if the character is mirrored or not. Ingame it will make much much less difference than a too fast animation, as an example. Hollow tried to change the hand for the Sephiroth V2 he had planned ... and it only resulted in having to wait until the big collab to actually release a real Seph PSA. >_>
Link might not be such a bad idea, actually, for the vertex ... never thought about it. Zero as a base for the helmet seems like a good idea ... But after that ... making the skirt longer takes something like 45 seconds, and adding boobs ain't all that hard either.
I'll probably start working on her once I'm done with Freya and a few more projects. (And if DO still plans on making a moveset for her)
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #44 on: February 27, 2011, 04:23:55 AM » |
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If I may give a little advice ... don't bother about the hand, because it really is a minor detail if the character is mirrored or not. Ingame it will make much much less difference than a too fast animation, as an example. Hollow tried to change the hand for the Sephiroth V2 he had planned ... and it only resulted in having to wait until the big collab to actually release a real Seph PSA. >_>
Link might not be such a bad idea, actually, for the vertex ... never thought about it. Zero as a base for the helmet seems like a good idea ... But after that ... making the skirt longer takes something like 45 seconds, and adding boobs ain't all that hard either.
I'll probably start working on her once I'm done with Freya and a few more projects. (And if DO still plans on making a moveset for her)
I see.....heck yea I would definitely make a lenneth moveset once we have a vertext....vertexts are my motivators ....being over link would be perfect since he uses arrows and swords just like lenneth.....being over marth, toon link or ike would work too.
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« Last Edit: February 27, 2011, 04:29:24 AM by DivineOverlord »
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