I inserted sawndz from the vault to replace current announcer sounds. Then I used Super Sawndz to created a sawndz file of the entire 223 (export). Then I renamed that sawndz file to 223 and placed it in the SFX folder. My replaced character sounds work but the announcer calls won't.
still original announcer?
mario's was also given an example, you can check if that was named in hex or decimal
check your BRSAR if the original announcers play so you arent wondering why the hax arent playing when in fact they are, you just didnt replace anything
Post Merge: November 22, 2013, 10:20:59 PM
well I see i cant use this with my set for several reasons:
1) BRSAR is corrupted, it works flawless still when loaded with riivolution, no freezes resulting from it
2) my sfx have higher sample counts than the original, i also have way more sfx hax than anyone will ever have
3) the sawnd files only play some announcers, the rest play wii remote slots that are NOT even part of the slot the sawnd file replaces and does it statically like gecko on brstms
4) volume data isnt carried over so my sfx plays very soft (80volume) instead of loud (255 volume)
5) my hack pack consists of 1.6GB brstms, 300MB THPs, 200MB custom textures/fighters/stages, 150MB SFX