Can you tell me what it is? :O
sure.
the first one is "fixed translator", meaning it will not use the Trans in the animation but using the Trans in the T-Pose, used in all Thrown animation
the second one (I believe in therody) is "fixed Rotation", doesn't using the rotation in animation but using it's T-Pose Rotation instead, this unknown has never been used
the third one is "Fixed Scale", same as both above.
OR it might be something related to thrown animation cause PSA reads the thrown animation from the enemy who throws you, meaning it will read when you get eaten by kirby or yoshi or Ganons Side B.
this is always used in thrown animation same as the first one.
I will test those more further.
btw I have started to read module files more carefully :3
sadly, I wanna ask phantomwings about some more assistens about that but I can't reach him ;_;
offtopic
I changed in final destinations module to load a diffirent brres file instead for pokemon trainers brres which is modelData[101]
made it to load modelData[102]
instead which contains jigglypuff and it's texture :3
but the wii freeze itself eachtime I end the match :c
want to look the same thing but in characters instead, meaning we can add collusion data instead for shaders (that's my idea!)
maybe I should start a thread about modules parshing