Y'know the glove/sheild thingy on Ike's left arm (non-sword arm)? In the RD model, it's smaller... in the RD portrait, it's pretty big.
If you guys aren't planning to do it, I intend on vertexing this model with the appropriate changes in size (stressing major credit to you cats, of course).
I wanted to keep it's radiant dawn in-game proportions, but I had to shorten his armor a bit because his arms had to match those of the brawl model (you might notice I also had to shorten his bandana). I also think his armor looked too big in his portrait, but since I'm adapting the in-game design I though it looked better like it is right now. Here are a couple of pics for comparison purposes, I think it looks really good the way it is right now:
Original:
My version:
Also, if you want to modify the model just a bit I don't mind as long as you keep it private. I don't want to end up having a lot of different releases in the vault, that would only confuse the people who wants to download the hack.
Also, we should probably try to finish Roy at some point.
I'm really looking forward to Roy more than any other character at this point. If someone can provide maybe a tutorial or something, I would be willing to help out if necessary.
I'll try to finish Roy next. I actually started my version of lord class ike last week, but it can wait.
I want to redo Roy's whole upper body, the base I got was not good enough. I'll probably use RD's Stefan for it.
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Aaaaand here's an update on the vanguard model, thanks to Shun_One! Please keep in mind that the cape texture is stll a WIP:
I also solved a major bug the original model had: In the original model model there was a weird zone in his chest armor, near his right shoulder and below his cape, that had different texture mapping than the rest of his armor. I managed to fix it, which was the most notable flaw of the model.. This was even visible in some of the previous renders I posted, check it out: