Alucard (From Symphony of the Night)
download link:http://www.mediafire.com/file/nyzhzy0wjy3/Alucard(marth).zip
Download includes the motionpac and the pac, already named correctly. Here's the link to Wii's alucard texture:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5680&Moderated=All#Number=5680&Moderated=All
Alucard joins the brawl! Awakening from his deep slumber after his escapades within Castle Dracula, Alucard returns to conquer. He brings along some of his favorite weapons, including the Crissagrim, Alucard Sword, Marsil, and Rune Sword.
Moveset:
A Ground Moves
AA (Punch/Slash)
Simple Punch and slash move.
Side Tilt (Crissigrim Slash)
Alucard slashes the Crissigrim. A quick slash.
Down Tilt (Any down sword slash)
A simple sweeping sword move.
Side Smash (Marsil Slash)
Alucard slashes his Marsil. A quick hit.
Down Smash (Power of Sire)
A weakened power of sire hit. Powerful thunder move.
Up Smash (Crissigrim Slash)
Alucard slashes the Crissigrim upward. A quick slash.
B Ground Moves
B (Rune Sword Slash)
Alucard throws the Rune Sword.
Tilt B (Alucard Sword Special)
Alucard uses his family airloom to teleport and slash backwards.
Down B (Hellfire)
Alucard casts the famous Hellfire.
Up B (Leap Boots)
Alucard uses the leap boots. (As leap boots you could use indefinatly in the game, you can also use them indefinatly here, however Alucard is very vulnerable to hits after using the leap boots.)
Air Moves
B in Air (Rune Sword Spike)
Alucard chucks the returning Rune Sword downward.
Down A (Kick)
Alucard kicks downward.
Forward A (Alucard Sword Slash)
Alucard Slashes his Alucard Sword.
Final Smash
Alucard uses a Pentagram to wipe all traces of enemies away. (Only works the direction Alucard is facing)
Notes/Known Bugs
-I created Alucard to stay mostly true to the gameplay style in Symphony of the Night, which also means his gameplay style is a bit more advanced for new people to the game. He can get the floor wiped with him quite easily, but he can also wipe the floor if someone knows what they are doing.
-The final smash adds the Marth final smash graphic following the characters hit. I don't know how to fix this.
-Some moves were completly unchanged. If you have any ideas what I can do with these moves, please post something about it.
-I animated a good percent of the moves, so the animations are very simple.
Credits
Wii - Texture included. Amazing for letting me use this.
BeWop - Most of the moveset ideas.
Myself - Obviously.
Changelog:
Released V1.0 - 7/1/10