You should remove the dust GFX from the Jab. While you're at it, try using the SFX and GFX of Attack11 and Attack12 from vBrawl Charizard.
Noted. This should be simple.
Dash Attack should have a bit less startup (use a Frame Speed Modifier code of 1.25 until the collisions start, then put in a FSM code of 1). It should also have less fire GFX (as it's a bit laggy) and maybe a red flash effect until the collisions terminate.
To be honest, I added 3 frames of lag since the last update. taking those out should do the trick, it was a rather unnecessary change, haha.
ALSO, yes, less fire. Can you believe the initial beta of Charizard had TWICE as much fire? xD I had no frame of reference for what I was doing, lol.
Side Smash should have a "sex kick" effect to it. Or you should decrease the distance Charizard gains when using it. Also, the "Critical" effect should have a single hit, not multiple hits.
Sex Kick? You mean that stupid NAir move. Do you mean to say it's hitbox should be super powerful initially, and then have less knockback afterword? I admit the F-Smash has a tad too much knockback right now, so that might be a good idea.
BUT, concerning the critical?... I agree and disagree. After playing the hack for a good couple o' hours, I can agree that the current critical is inefficient. So far I've only landed a full critical once. However... a single hit would be CRAZY OP. You've
got to remember, I'm functioning
strictly on in-game Pokemon mechanics. A critical
has to deal 28% total....But I think there's a compromise here. Four hits is way too unpredictable, but one hit is way too powerful. So... I'm gonna see how
two hits of 14% works out. I think the results should be pretty sound.
Back Air has too much range. Decrease the size of the hitboxes a bit. You can hit foes that are in front, behind, and above you.
Deeeeefinitely taken note of that little bug, haha. The size changes should work; I'll reference the attack in Brawl Box 68.b to see what's up with those silly backward hitboxes.
Forward Air and Back Air should have a sour spot (area that does less damage). Because 16 and 14 Damage for all hitboxes it a bit much.
...Like I said earlier, I've got to keep it strictly based on Pokemon mechanics. I'm a total purist, lol.
In fact, I gave
both moves a lag nerf of like, 9 frames. That's a pretty big deal.
And, considering the air-borne nature of this hack, the moves get stale pretty quick.
I'll down the knockback and
possibly slow the attack(s) down even more.
Back Air should get a slight increase in damage. Its start up lag is higher than Forward Air.
I know for a fact that the BAir is 4-5 frames quicker than the FAir.
One way you could balance out the flight mechanic is be reducing Charizard's knockback resistance (weight attribute). Another thing you could do (though this would be incredibly OP, but fun) is allow verical movement.
Due to the current bug making Charizard's
upward resistance much weaker (he hovers a tad during Damage animations), the weight change you suggest is... basically already applied, no matter what I do. o_o
I hate this stupid bug. I have a "Move Character" effect on every single aerial damage animation, and I have all of the animations moving downward at a steady pace. No matter HOW far downward I make the animation, the bug persists! Tsk. Momentum SubActions may be the answer.
...I've tossed the Vertical Movement idea around. Ultimately... I think it would be
just the tiniest bit too OP. The nerfing I'd have to do to compensate would make the hack much less fun. ...That, and I'm not particularly sure how I would could this.
Animations: I know wings are difficult to Animate, though look at Charizard's Animation in X/Y (assuming you have X/Y). Try to make something similar for your falling Animations.
...Technically, they were loosely based off of those animations. As Lito confirmed, I don't have the game; but YouTube has what I need for that. I'll see what I can do.
I might make a video for this. Keep it up. \o0o/
!!! Yes please! My normal video-guy is... inactive as of late, haha. Some footage would
increase my download count help people see what this is all about.