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« Reply #14175 on: April 28, 2013, 08:26:12 PM » |
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Brsar's working quite fine. The only problem is that like what Diddy said, was that it couldn't replace sequence files. Would 68.b possibly have that?
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« Reply #14176 on: April 28, 2013, 08:30:00 PM » |
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Many thanks, BJ.
My balls applaud you good sir.
Thanks! Thanks for the new release.
Thanks again, man.
Well.... this... is going to make things easier. Thank you.
You're welcome Brsar's working quite fine. The only problem is that like what Diddy said, was that it couldn't replace sequence files. Would 68.b possibly have that?
I was planning on trying to fix all the reported bugs in v0.68b, so yeah.
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« Reply #14177 on: April 28, 2013, 08:42:18 PM » |
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I'm having the problem where the edges of the model are showing, and I can't turn that off. Any ideas for fixing? I don't have the option of getting a new computer.
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« Reply #14178 on: April 28, 2013, 08:51:21 PM » |
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I'm having the problem where the edges of the model are showing, and I can't turn that off. Any ideas for fixing? I don't have the option of getting a new computer.
What happens when you toggle the polygons from on to interdeterminate to off? Do you have any viewer settings saved?
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« Reply #14179 on: April 28, 2013, 08:52:28 PM » |
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Tried the polygon thing, and I don't have anything saved just yet.
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« Reply #14180 on: April 28, 2013, 09:48:50 PM » |
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RSEQ editing isnt even supported and you'll notice that importing stereo sounds doesnt work quite right either.
Anyway there are so many new features, all these weird bug reports were probably inevitable. Theres no way i can humanly keep track of everything alone.
I'll just release v0.68b later with some nice bugfixes as usual.
I can wait .. i'll just to hold in my hyper energy in until then
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« Reply #14181 on: April 28, 2013, 10:06:22 PM » |
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I get this error after saving and reopening my rhythm heaven brsar The wav has the exact same sample rate and amount of samples so I don't know what went wrong. Although I did notice that rh's brsar is a different version than SSBB's so i don't know if that has anything to do with it not working or what. What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree? Btw can you send me the rsar so I can add it to my rsar collection
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« Reply #14182 on: April 28, 2013, 10:33:01 PM » |
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REFF Editing is pretty sweet. thank you for that feature Blackjax! Also idk how much it matters but .68 opens and can edit files saved in PSA.
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« Reply #14183 on: April 28, 2013, 10:40:15 PM » |
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No problem, glad you like it.
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« Reply #14184 on: April 28, 2013, 11:09:47 PM » |
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What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree? Btw can you send me the rsar so I can add it to my rsar collection I'm receiving the same error; only with MKWii. I have tried opening the original revo_kart.brsar and my modified one only to have the same error popup. Also sent you a revo_kart.brsar for your collection Edit: Suggestion: In the near future, would it be possible to "borrow" the SZS Compression from CTools? (seeing as how BrawlBox is able to edit SZS Files but not save them.) Thanks.
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« Last Edit: April 28, 2013, 11:13:04 PM by timehacker11 »
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« Reply #14185 on: April 28, 2013, 11:35:07 PM » |
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Suggestion: In the near future, would it be possible to "borrow" the SZS Compression from CTools? (seeing as how BrawlBox is able to edit SZS Files but not save them.)
Thanks.
Sure but... uh. The Ctools code is like... I dunno. I don't like it. I'll have to update it a bit.
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« Reply #14186 on: April 29, 2013, 12:03:41 AM » |
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Hm. Not gonna get around to modding anytime soon anyway, so... *waits for v0.68b*
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« Reply #14187 on: April 29, 2013, 12:29:35 AM » |
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Somehow i already got ctools' compressor for szs archives working in bb
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« Reply #14188 on: April 29, 2013, 12:39:35 AM » |
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are there any extra precautions when doing RSAR sound imports other than: "wavs have the exact same sample rate and amount of samples"
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« Reply #14189 on: April 29, 2013, 12:45:07 AM » |
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are there any extra precautions when doing RSAR sound imports other than: "wavs have the exact same sample rate and amount of samples"
The amount of allowed samples doesnt matter anymore lol That was the whole point of making a rebuilder. The game wont play the sound if the sample rate is too different from the original, so thats the only precaution you gotta take.
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