So I've been gone for a while. Itman has been filling in for information giving I see, thank you very much
As always he's fantastic to work with.
So I've been testing some new things and sort of adapting to a more busy life. I feel like a lot of members of the site hit this wall where they started modding and submitting those mods in their teens or early 20s, or at least in times in which they didn't have a lot of responsibility. I'm no different. Lately I've been more busy with more work hours, which means I need to junction my social life a little different and that leaves me less time for Smash Bros. modding. However, I don't want the pack to cease production. I want it to get to it's absolute maximum. Which is why I'm so thankful to have the help I do.
If I post less, that's why.
That being said, we still have a lot of planned things for the pack.
Last release you got 156 levels.... not too shabby...
But...
Say we found a way to put in MORE levels... what sort of levels would you want?
Things to consider, since there is a standard that must be met:
-Stages cannot simply be re-textures, unless the texture changes the identity of a stage to another stage. (An example would be Mercury Lighthouse from Goldensun. It's a re-texture and a different background, but because it's an existing place in the games, it technically could qualify)
-No character should have more than 6-7 stages representing their series per page. This is to give other characters a fair chance to have level representation, as well as to not bore users. I wouldn't want a HYPOTHETICAL page 3 to be dubbed the "Sonic page". Also, keeping it to that standard forces myself to find more stages.
-Stages that represent locations for included fighters are the most appreciated. Every fighter should have a "home field". That being said, quality is still essential. So if Viewtiful Joe only has a 2-D background stage, then Viewtiful Joe simply won't have a stage. The need for a home field doesn't out-weigh the expected quality.
-2-D stages should be avoided if the 2-D doesn't somehow play into the style. An of a good 2-D stage would be, Flat-Zone, or Smash-Land stages. A simple texture with collisions is entertaining, but is not what we're looking for. This rule can be overlooked if the texture is animated to some extent to give the illusion of a more lively battle arena.
-Stages from previous Smash Bros games are a MUST. I currently have all of the stages, as well as a few more little reference stages downloaded (Trophy Tussle 1-3 is an example) so anything that means Smash Bros. can be included indefinitely.
-Stages should not have glitches. This goes without saying, but it's essential. If you know a stage has a glitch related to the stage, then it needs to be discarded from thought.
-Lastly, stages need to cause little to no lag. Lag is understandable when certain things are met, but the stage should not lag with 4 Marios in play.
As a special aside, if you happen to have a stage that is unreleased or exclusive to your persona build, and you want to share, feel free to send it to me. One thing I've learned going through the entire list of stages on the vault twice is that the amount of unique stages that are of high quality is surprisingly low, where as the majority of stage mods are re textures.
I could simply complete the HYPOTHETICAL page myself, but I wanted to give the community a chance to pick some stages, as with the new lack of images for most stage previews I could have potentially skipped over rather interesting stages.
On a final note, if we reach a stage limit, and more stages from SSB4 or 3DS come to life, those will have priority. Meaning that if a limit is reached before all of those stages are recreated to an extent, some of the stages we have selected and will select will be replaced. They have the "right of way" so to speak.
I'm going back into my shell, but I'll be sure to check any stages you include here