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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1791645 times)
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Triforce Zelda (Deceased)
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    « Reply #3330 on: June 17, 2011, 09:38:28 AM »


    I think Spider Man should be ported when this is finished.

    You can't keep the Falcon down forever.  Kirby Dance
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    DoctorFlux(Mariodk)
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    « Reply #3331 on: June 17, 2011, 09:38:47 AM »


    Theres also a spiderman over captain falcon and it looks pretty good. Would that be an option?
    thats is over Cp. falcon

    i think Sdo0m got V. joe over Cp. falcon
    i got Goku(until i ported him over Pit Grin my best choise right now so i think Sdo0m is going to use my Goku soon Cheesy)
    but you can always port the vertex over Cp. falcon to Shiek like i will do with Goku vertexs(all transforms inc. too) over Pit
    or more donaldthescotishtwin  will port  the vertexs i just make moveset for it  AWESOME 2.0!
    « Last Edit: June 17, 2011, 09:42:57 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SiLeNtDo0m
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    « Reply #3332 on: June 17, 2011, 09:47:57 AM »


    I like that there's spider sting... but no web swing? That's like... essential.

    Side B much?  Web Zip basically serves the same purpose.  And Web Swing would be weird for Brawl.  Programming it to present itself nicely would be a pain in the ass.  
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    Triforce Zelda (Deceased)
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    « Reply #3333 on: June 17, 2011, 09:49:54 AM »


    Just extend the web to go up offscreen so it looks just like it does in the RPGs
    « Last Edit: June 17, 2011, 10:39:51 AM by SuperZelda » Logged


    SiLeNtDo0m
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    « Reply #3334 on: June 17, 2011, 10:12:49 AM »


    ^ But honestly, that wouldn't make sense.  Stages are all different sizes and therefore "offscreen" will always be in a different place.  And since Spidey doesn't move in a straight line with the web swing (but rather a curve from a pivot), there is no way to get that to function properly.

    Let me try to make it a bit clearer.  Imagine using Web Swing on a platform on Battlefield.  He shoots the web up to the top of the screen (i.e. a set uncontrollable distance), he jumps and swings forward and the web pivots with him.  All ok.

    However, do it on a stage like Hyrule Temple however, and you have yourself some problems.  If you go to the bottom of the stage, not only is the top of the screen way further away, but also you have a platform right above your head, so the web would phase through the platform and not be in the right place.  This as a result would make the swing look really weird.

    I'm honestly having trouble explaining.  You really just have to take the time and think about it a bit more and see why it wouldn't work nicely in Brawl unless someone found a genius way to make it so that the web attaches to a surface and then Spidey swings from there (which would take professionals who have no sort of retarded PSA restrictions).

    ...

    In other news:

    MY EXAMS ARE OVER Happy Face Happy Face Happy Face
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    DoctorFlux(Mariodk)
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    « Reply #3335 on: June 17, 2011, 10:15:42 AM »


    awesome you did good to the Exams?
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    SiLeNtDo0m
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    « Reply #3336 on: June 17, 2011, 10:22:12 AM »


    awesome you did good to the Exams?

    Hopefully ^^'
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    SmashClash
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    « Reply #3337 on: June 17, 2011, 10:24:02 AM »


    Maybe for web swing you would have to press B-Up then move the analog stick to the direction(left or right) to do the web swing.

    The web swing should maybe be like this:
    You summon a platform momentarily so the web can catch onto it for you to swing it. That way you won't have to code it to make the web go offscreen.

    When he swings his feet will have the hitbox to hurt people.

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    Anivernage
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    « Reply #3338 on: June 17, 2011, 10:28:19 AM »


    Thanks again dude ^^

    And daymn Spidey's Web Ball is being a pain in the ass.  I've done the model swap for the article (I've swapped the needle with a Smoke Ball for the moment since that's the closest thing to the Web Ball) and I've managed to edit the damage but everything else is being uncooperative.

    For example, sometimes instead of disappearing, the ball bounces off the foe upon contact.  Furthermore, if it touches the ground or something like that, it sticks there and looks rather weird rather than disappearing.  Not to mention that I wanted graphics to appear when it connects with the foe, but alas they don't T-T

    Annoying article is annoying Im srs here
    have you tried an gfx of .fade naruto psa v1 FinalSmash in air (rasengan), it look like a web ball ,its gfx E i think, only you resize the gfx and the hitbox you want,etc.
    its followed by the throwN, just saiyng.
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    SiLeNtDo0m
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    « Reply #3339 on: June 17, 2011, 10:34:12 AM »


    have you tried an gfx of .fade naruto psa v1 FinalSmash in air (rasengan), it look like a web ball ,its gfx E i think, only you resize the gfx and the hitbox you want,etc.
    its followed by the throwN, just saiyng.

    I know how to make a fake projectile.  I've been doing it ever since I started PSA @.@  There are specific reasons why I want to use the article though.  It will act like a real projectile so it can be reflected, stopped by walls and isn't restricted by the length of the animation.
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    « Reply #3340 on: June 17, 2011, 10:36:30 AM »


    I know how to make a fake projectile.  I've been doing it ever since I started PSA @.@  There are specific reasons why I want to use the article though.  It will act like a real projectile so it can be reflected, stopped by walls and isn't restricted by the length of the animation.
    Hey, you know how DivineOverlord can recolor GFX?
    Well, I have a Rasengan GFX from CoNRev3.
    If you can either recolor the blue part transparent/white...it could be a really good looking spider web.
    Would you like me to send the file to you?
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    SiLeNtDo0m
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    « Reply #3341 on: June 17, 2011, 10:37:47 AM »


    Hey, you know how DivineOverlord can recolor GFX?
    Well, I have a Rasengan GFX from CoNRev3.
    If you can either recolor the blue part transparent/white...it could be a really good looking spider web.
    Would you like me to send the file to you?

    Sure, ok then ^^
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    Triforce Zelda (Deceased)
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    « Reply #3342 on: June 17, 2011, 10:41:02 AM »


     I see what you did there ...

    I see, this does seem to be starting to get a littl complex
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    ThyLASA
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    « Reply #3343 on: June 17, 2011, 11:18:12 AM »


    Idea how bout making web swing his grab on the stage with a grapple like links and Zss
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    Triforce Zelda (Deceased)
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    « Reply #3344 on: June 17, 2011, 11:23:02 AM »


    Idea how bout making web swing his grab on the stage with a grapple like links and Zss

    THAT'S actually not a bad idea, but how would you specify if he can tether? Because if he's going over Falcon then the game's going to think that he can't tether.
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