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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1594330 times)
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Mewtwo2000
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    « Reply #2745 on: January 19, 2011, 01:35:13 PM »


    Sorry, that's not done yet, but I hope to be able to make it in the near future if possible ^^U
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    « Reply #2746 on: January 19, 2011, 02:03:39 PM »


    Hey, quick question, what's a good size (in  pixels) for the background image of a Moderately large 3D Stage Based on Final Destination?
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    Mewtwo2000
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    « Reply #2747 on: January 19, 2011, 03:29:21 PM »


    512x512 is usually enough. However, you could use 1024x1024, depending on the size of the stage file.
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    (gabriel/joao)wojwicz
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    « Reply #2748 on: January 19, 2011, 04:30:47 PM »


    Mewtwo, how's FoD?
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    Naruto200Man
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    « Reply #2749 on: January 19, 2011, 05:21:44 PM »


    Hey mewtwo, can I use the dreamland tutorial stage as a base for my stage? I'm trying my best but I just need some kind of starting point for the main platform.
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    Mewtwo2000
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    « Reply #2750 on: January 19, 2011, 06:53:50 PM »


    There're lots of models for main platforms in brawl O.o

    Anyway, sure, use it. But note that the stage has all the models in DL64, it's just that they're not enabled. So erase the unused stuff if you have any filesize problem later ^^U

    By the way, I've uploaded a video showing the progress in gamewatching's most expected stage, the Melee FD. I've made some stuff like animating the bottom part, or resizing all the models, but the original thing is his. Note the nice effects in the main platform.

    <a href="http://www.youtube.com/watch?v=cquU-xyXOwY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=cquU-xyXOwY</a>
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    « Reply #2751 on: January 19, 2011, 06:59:49 PM »


    lol Mkay I'm planning to animate my platforms and make a completely different texture etc for background and forground. I really need a place as a starting point though XP

    Pluss I have no idea how to get models and such from stages, do I just like export and import them like normal? :s
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    Mewtwo2000
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    « Reply #2752 on: January 19, 2011, 07:02:22 PM »


    Yeah, import and export mdl0 files into modeldatas. But take care, as getting a model from another stage is not enough. You need the textures too. You can import a whole texturedata into your stage, and delete the unused textures after that. You can see the textures used by a model by expanding it and browsing the textures1 and textures2 folders in there.
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    « Reply #2753 on: January 19, 2011, 07:08:54 PM »


    Not to be rude, or of a bad occurrence, but I believe the sphere underneath the Final Destination is a little too big. Or at least the shine around it, is. I just noticed it to be... different from the Original.
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    Mewtwo2000
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    « Reply #2754 on: January 20, 2011, 06:43:47 AM »


    You're right. Fixed, and new video.

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    « Reply #2755 on: January 20, 2011, 10:33:01 AM »


    I can't wait for a picture of an updated Fountain of Dreams Grin
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    « Reply #2756 on: January 20, 2011, 12:20:25 PM »


    estas completamente chalado!!!!
    copmo se te ocurrió montar dreamland en modelos 2D?????
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    Naruto200Man
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    « Reply #2757 on: January 20, 2011, 02:07:19 PM »


    Okay I got a problem, I want to vertex the platforms from my stage into a snowflake shape. But I keep getting errors when I try to open the Coladda file with 3DS that AIS makes.
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    « Reply #2758 on: January 20, 2011, 03:01:05 PM »


    try using the other vertex method...
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    Mewtwo2000
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    « Reply #2759 on: January 20, 2011, 07:21:43 PM »


    Started working on FoD completion:


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