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Author Topic: Brawlbox Resources & History  (Read 3874790 times)
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Segtendo
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    « Reply #4680 on: October 09, 2011, 05:09:40 PM »


    There are no FBX plugins for 3DS Max 8... I somewhat feel in pain... Sad
    Holy crap.
    I don't see it either O_o
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    DarkPikachu
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    « Reply #4681 on: October 09, 2011, 05:12:40 PM »


    will you still be able to fight with ZSS if you want to??

    It's not a worthy model hack in my book otherwize -_-


    What I mean to say is, if you can port it, and animate it w/o affecting the others,
    That's when the hack is worthy Smiley

    I'm still working out a few RAM usage kinks in my method though... >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #4682 on: October 09, 2011, 05:14:39 PM »


    If I rename the bones of my model, should it be OK or not?
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    RandomTBush
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    « Reply #4683 on: October 09, 2011, 05:15:48 PM »


    There are no FBX plugins for 3DS Max 8... I somewhat feel in pain... Sad
    The one here would be your best bet. If that doesn't work, then I guess you'd have to update to a newer version for it to work, unfortunately.

    If I rename the bones of my model, should it be OK or not?
    Maybe. It all depends on the bone rotations of the original model. If they're not the same as the model you're replacing, it's gonna bunch up and twist in all sorts of ways...

    will you still be able to fight with ZSS if you want to??

    It's not a worthy model hack in my book otherwize -_-


    What I mean to say is, if you can port it, and animate it w/o affecting the others,
    That's when the hack is worthy Smiley

    I'm still working out a few RAM usage kinks in my method though... >_>
    Yes. Being rigged over Zero Suit Samus, you can have Kit and Samus in the same fight.
    « Last Edit: October 09, 2011, 05:17:12 PM by RandomTBush » Logged


    Segtendo
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    « Reply #4684 on: October 09, 2011, 05:16:43 PM »


    If I rename the bones of my model, should it be OK or not?
    They'd also have to have the same bone indexes.
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    TokoyamiTheDark
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    « Reply #4685 on: October 09, 2011, 05:21:13 PM »


    They'd also have to have the same bone indexes.
    So, I have absolutely no hope of porting her over Sheik, because I don't have her skeleton... Can BrawlBox re-creates bones for another character (ex. I save Sheik's bones in a folder, I upload my DAE into BrawlBox and put back the bones exactly at the same place that Sheik's has, would it work?)
    « Last Edit: October 09, 2011, 05:25:57 PM by TokoyamiTheDark » Logged

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    Segtendo
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    « Reply #4686 on: October 09, 2011, 05:23:05 PM »


    It's not hopeless.
    It just takes time to fix it.
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    TokoyamiTheDark
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    « Reply #4687 on: October 09, 2011, 05:26:44 PM »


    BrawlBox crashes when I do this (fix Sheik's bones to my Terra model in BrawlBox) ... I really need the skeletons of Zelda, Sheik and Snake. Where can I get them since I can't have them via 3ds max?
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    DarkPikachu
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    « Reply #4688 on: October 09, 2011, 05:30:53 PM »


    yea Smiley
    Can you do me a favor though and help me test this >_>

    Sry to uhh... Drop the bomb like that, so to say...

    Eh... I'm sure as heck it'll work though Wink

    So umm, rename all bones, except for brawl's used bones.
    IDK what they are for ZSS, but I can tell you Pika's for you to compair to ZSS Smiley

    TopN
    -TransN
    --XRotN
    ---YRotN
    ----HipN
    -----...HaveN
    ---ThrowN

    All of those like that, you will want to be dummy bones.
    Any bones that are weighted, you'll want to rename Wink

    For Pika, HipN contains weights...
    To make this usable, you'll want to rename HipN, but add a HipN dummy bone.
    Thus moving HipN2 above HipN.
    You can then reposition him as neccesary Smiley

    A minor flaw though is the length of your animation must match that of the original.
    (you'll only be adding your bones for animation)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #4689 on: October 09, 2011, 05:33:08 PM »


    YES
    [censored] YES~
    One small step is a very GOOD small step !

    i will eat my underwear if you finish this before december "Wherever Vyse goes, cool follows."
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    DarkPikachu
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    « Reply #4690 on: October 09, 2011, 05:35:35 PM »


    I've never had to worry about bone indexing >_>

    Pachirisu only has 24 bones (with my edit)
    Compaired to Pika's 48...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #4691 on: October 09, 2011, 05:37:20 PM »


    yea Smiley Can you do me a favor though and help me test this >_> Sry to uhh... Drop the bomb like that, so to say... Eh... I'm sure as heck it'll work though Wink So umm, rename all bones, except for brawl's used bones. IDK what they are for ZSS, but I can tell you Pika's for you to compair to ZSS Smiley TopN -TransN --XRotN ---YRotN ----HipN -----...HaveN ---ThrowN All of those like that, you will want to be dummy bones. Any bones that are weighted, you'll want to rename Wink For Pika, HipN contains weights... To make this usable, you'll want to rename HipN, but add a HipN dummy bone. Thus moving HipN2 above HipN. You can then reposition him as neccesary Smiley A minor flaw though is the length of your animation must match that of the original. (you'll only be adding your bones for animation)
    Yeah, but BrawlBox crashes when I do this Sad Just wasted my time. I can't import Brawl models in 3DS Max, and I need to have those bones... If there's no bone tree creator for MDL0s or DAE files, then I'm done for :'(
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    DarkPikachu
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    « Reply #4692 on: October 09, 2011, 05:42:41 PM »


    don't feel bad...
    I should've thought before mentioning...

    The very reason it's untested is BJ never had it working correctly in the time I needed it... >_>

    So I guess it's a dud for both of us for now... eh heh
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #4693 on: October 09, 2011, 06:03:57 PM »


    I found one Sheik model with the bones, but it's on GMod, and I can't download it myself... http://www.garrysmod.org/downloads/?a=view&id=80698
    They require me to PAY for it!

    But if I use the "MDL0s from other games" trick would my Dissidia Terra model work once converted into a MDL0?
    « Last Edit: October 09, 2011, 06:12:27 PM by TokoyamiTheDark » Logged

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    yadayada
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    « Reply #4694 on: October 09, 2011, 06:15:03 PM »


    RTB, I would think the Kit Model would work online right? Nothing else is affected accept for the mesh on the model... am I mistaken?
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