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« Reply #4680 on: October 09, 2011, 05:09:40 PM » |
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There are no FBX plugins for 3DS Max 8... I somewhat feel in pain... Holy crap. I don't see it either O_o
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« Reply #4682 on: October 09, 2011, 05:14:39 PM » |
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If I rename the bones of my model, should it be OK or not?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #4683 on: October 09, 2011, 05:15:48 PM » |
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There are no FBX plugins for 3DS Max 8... I somewhat feel in pain... The one here would be your best bet. If that doesn't work, then I guess you'd have to update to a newer version for it to work, unfortunately. If I rename the bones of my model, should it be OK or not?
Maybe. It all depends on the bone rotations of the original model. If they're not the same as the model you're replacing, it's gonna bunch up and twist in all sorts of ways... will you still be able to fight with ZSS if you want to??
It's not a worthy model hack in my book otherwize -_-
What I mean to say is, if you can port it, and animate it w/o affecting the others, That's when the hack is worthy
I'm still working out a few RAM usage kinks in my method though... >_> Yes. Being rigged over Zero Suit Samus, you can have Kit and Samus in the same fight.
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« Last Edit: October 09, 2011, 05:17:12 PM by RandomTBush »
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« Reply #4684 on: October 09, 2011, 05:16:43 PM » |
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If I rename the bones of my model, should it be OK or not?
They'd also have to have the same bone indexes.
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« Reply #4685 on: October 09, 2011, 05:21:13 PM » |
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They'd also have to have the same bone indexes. So, I have absolutely no hope of porting her over Sheik, because I don't have her skeleton... Can BrawlBox re-creates bones for another character (ex. I save Sheik's bones in a folder, I upload my DAE into BrawlBox and put back the bones exactly at the same place that Sheik's has, would it work?)
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« Last Edit: October 09, 2011, 05:25:57 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #4686 on: October 09, 2011, 05:23:05 PM » |
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It's not hopeless. It just takes time to fix it.
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« Reply #4687 on: October 09, 2011, 05:26:44 PM » |
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BrawlBox crashes when I do this (fix Sheik's bones to my Terra model in BrawlBox) ... I really need the skeletons of Zelda, Sheik and Snake. Where can I get them since I can't have them via 3ds max?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #4688 on: October 09, 2011, 05:30:53 PM » |
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yea Can you do me a favor though and help me test this >_>
Sry to uhh... Drop the bomb like that, so to say...
Eh... I'm sure as heck it'll work though
So umm, rename all bones, except for brawl's used bones. IDK what they are for ZSS, but I can tell you Pika's for you to compair to ZSS
TopN -TransN --XRotN ---YRotN ----HipN -----...HaveN ---ThrowN
All of those like that, you will want to be dummy bones. Any bones that are weighted, you'll want to rename
For Pika, HipN contains weights... To make this usable, you'll want to rename HipN, but add a HipN dummy bone. Thus moving HipN2 above HipN. You can then reposition him as neccesary
A minor flaw though is the length of your animation must match that of the original. (you'll only be adding your bones for animation)
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« Reply #4689 on: October 09, 2011, 05:33:08 PM » |
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YES [censored] YES~ One small step is a very GOOD small step ! i will eat my underwear if you finish this before december
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« Reply #4690 on: October 09, 2011, 05:35:35 PM » |
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I've never had to worry about bone indexing >_>
Pachirisu only has 24 bones (with my edit) Compaired to Pika's 48...
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« Reply #4691 on: October 09, 2011, 05:37:20 PM » |
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yea Can you do me a favor though and help me test this >_> Sry to uhh... Drop the bomb like that, so to say... Eh... I'm sure as heck it'll work though So umm, rename all bones, except for brawl's used bones. IDK what they are for ZSS, but I can tell you Pika's for you to compair to ZSS TopN -TransN --XRotN ---YRotN ----HipN -----...HaveN ---ThrowN All of those like that, you will want to be dummy bones. Any bones that are weighted, you'll want to rename For Pika, HipN contains weights... To make this usable, you'll want to rename HipN, but add a HipN dummy bone. Thus moving HipN2 above HipN. You can then reposition him as neccesary A minor flaw though is the length of your animation must match that of the original. (you'll only be adding your bones for animation) Yeah, but BrawlBox crashes when I do this Just wasted my time. I can't import Brawl models in 3DS Max, and I need to have those bones... If there's no bone tree creator for MDL0s or DAE files, then I'm done for :'(
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #4692 on: October 09, 2011, 05:42:41 PM » |
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don't feel bad... I should've thought before mentioning...
The very reason it's untested is BJ never had it working correctly in the time I needed it... >_>
So I guess it's a dud for both of us for now... eh heh
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« Reply #4693 on: October 09, 2011, 06:03:57 PM » |
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I found one Sheik model with the bones, but it's on GMod, and I can't download it myself... http://www.garrysmod.org/downloads/?a=view&id=80698They require me to PAY for it! But if I use the "MDL0s from other games" trick would my Dissidia Terra model work once converted into a MDL0?
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« Last Edit: October 09, 2011, 06:12:27 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #4694 on: October 09, 2011, 06:15:03 PM » |
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RTB, I would think the Kit Model would work online right? Nothing else is affected accept for the mesh on the model... am I mistaken?
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