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« Reply #1245 on: August 03, 2011, 05:08:53 PM » |
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It's like a wierd shape...
But I think that's only cause it's animations.
And btw, how to you plan on putting those animations on Brawl Samus? The bones are completely different.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #1246 on: August 03, 2011, 05:09:58 PM » |
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The Other:M model for samus, there is no gun... on the model... we'd have to attach it somehow...unless you count polygon0, but that polygon is a low detail mesh probably for long distances or somethin.
EDIT:
just rename the bone references insidethe CHR0.
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« Reply #1247 on: August 03, 2011, 05:17:24 PM » |
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You don't just rename stuff and BAM, it's fixed...
There are a different amount of bones. So renaming won't do much...
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #1248 on: August 03, 2011, 06:19:36 PM » |
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Alright, for one we are not using the Other M model. >_> That is for Gamma's reference for the animations.
For two, the bones of Other M Samus fortunately translate fairly well over to Brawl Samus. My method involves opening up two Brawlbox windows and translating the Yellow Keyframes over to the Brawl animation, but only the Rotational keyframes as the Translations would royally screw up Samus' model.
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #1249 on: August 03, 2011, 06:23:43 PM » |
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It shouldn't be difficult at all.
Just very, very, VERY tedious.
That, and the fact that we'd have to piece together multiple animations in order to have one complete animation.
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Muslims are literally murderers
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« Reply #1250 on: August 03, 2011, 06:46:51 PM » |
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It would really just be easier to make the animations yourself in the same pose.
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« Reply #1251 on: August 03, 2011, 06:48:28 PM » |
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It would really just be easier to make the animations yourself in the same pose.
... probably, huh?
I dunno, I'll give it a shot when I feel some motivation.
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Muslims are literally murderers
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« Reply #1252 on: August 03, 2011, 07:08:08 PM » |
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It would really just be easier to make the animations yourself in the same pose.
Yeah sure! Except for, ya know, making animations from scratch and making them good isn't as easy as you make it sound.
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #1255 on: August 03, 2011, 08:24:11 PM » |
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From my experience the hardest part of animating is making the rest of the body move naturally while focusing on one part. Like if you make them punch, their legs and such need to move too for it to feel right.
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« Reply #1256 on: August 03, 2011, 10:36:01 PM » |
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Samus's new Wait1 animation.
Made using 100% natural animations straight from Other M. :]
I realize that it's difficult to tell movement from the video, but I assure you that she is moving.
Her wait animation in Other M was pretty nondescript anyway.
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Muslims are literally murderers
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« Reply #1257 on: August 03, 2011, 10:54:09 PM » |
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Very nice Gamma. Very nice.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #1258 on: August 03, 2011, 10:56:19 PM » |
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Very nice Gamma. Very nice.
Why thank you.
I also took the liberty of fixing up some of the animations that transition from the Wait animation. They're gonna take a bit more work, unfortunately. /:
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Muslims are literally murderers
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« Reply #1259 on: August 03, 2011, 11:00:25 PM » |
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sexy animation is sexy.
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