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« Reply #3210 on: June 13, 2013, 08:22:38 AM » |
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not to hard dot already made the leggings texture all id have to do is give him skyward sword links shield and sword and this will be an alt Post Merge: June 12, 2013, 11:29:27 PM
heres some megaman. now for dot to texture a link to the past links rig has been strarted so theres some news on that You are fast at modeling, good sir.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3211 on: June 13, 2013, 08:53:58 AM » |
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lol thanks and mariodks already going to make a psa for mega however if sdoom wants to he can (i dont know jack about psas so idc who makes it)
Sadly, SDo0m has finally retired (I say finally cause he hung on for so long). So no dice on that.
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3DS Friend Code: 2895-6640-9302
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« Reply #3212 on: June 13, 2013, 09:34:58 AM » |
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But....I don't make PSAs anymore :< Only animate.
Though model's looking wicked so far GBC. Can't wait to see him textured
if you animte i psa megaman xD planing to make animetions based on the SSB4 previews but moveset mainly based on SSBf2 (but alittle from SSB4 aswell and what there will be possible)
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« Last Edit: June 13, 2013, 09:59:21 AM by Mariodk »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3213 on: June 18, 2013, 05:26:10 PM » |
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #3214 on: June 18, 2013, 05:44:17 PM » |
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #3215 on: June 18, 2013, 05:49:36 PM » |
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Looks like the helmet's UV's near the face need some tweaking to have more resolution. Also. A few other things you need to fix: Look at his face. Look at yours' face. Look at the inside of the ear too. Both of them need more depth.
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« Reply #3216 on: June 18, 2013, 05:52:55 PM » |
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Looks like the helmet's UV's near the face need some tweaking to have more resolution. Also. A few other things you need to fix: Look at his face. Look at yours' face. Look at the inside of the ear too. Both of them need more depth. lol thats becasue its flat lighting. no depth can be seen when its set like that
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« Reply #3217 on: June 18, 2013, 05:53:31 PM » |
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lol thats becasue its flat lighting. no depth can be seen when its set like that
Show me. :\
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« Reply #3218 on: June 18, 2013, 06:18:21 PM » |
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Show me. :\
once dot internet decides to stop messin up >.> *loks at dot*
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« Reply #3219 on: June 18, 2013, 06:19:53 PM » |
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this is how the depth will look
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« Reply #3220 on: June 18, 2013, 06:22:48 PM » |
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this is how the depth will look Well, judging by that. GBC needs to physically separate Mega Man's helmet from his head, and reshape it accordingly. Mega Man's helmet does not wrap around and hug his head the way it does on the model.
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3DS Friend Code: 2895-6640-9302
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« Reply #3221 on: June 18, 2013, 07:29:16 PM » |
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please tell me you are incorporating RUSH!
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« Reply #3222 on: June 18, 2013, 07:34:39 PM » |
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just a question but are you guys going to model and include the dog in the psa, love the megaman
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« Reply #3223 on: June 18, 2013, 08:25:24 PM » |
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The real question on animating is how it'll be done, it's hard to see if Mega Mans aniamtions are as simple as W&G, like single to two frames of movement or actually having multiple animations that move in it....did that make any sense? I know it has tons of frames for length but for detail I mean.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #3224 on: June 18, 2013, 08:31:25 PM » |
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