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« Reply #285 on: July 23, 2010, 06:30:02 PM » |
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lol.....
Alright, just answer this question. I can follow the videos for the most part, but its the part at the end that gets me. You import the model, its messed up, so you export the bress and make a new DAE and import it, and then morph the set into the messed up one (over the other morphs) and it fixes, but I have a problem. When I moprh, it "gets up" to align itself with the imported DAE, and if I try to put the DAE on its back like you did in the video, nothing happens, it just goes back up.
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« Reply #286 on: July 23, 2010, 07:36:28 PM » |
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huh O_o
sorry you lost me lol
OK, well a written will come.. sooon not tomorrow.. maybe next week k
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« Reply #287 on: July 23, 2010, 07:50:35 PM » |
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huh O_o
sorry you lost me lol
OK, well a written will come.. sooon not tomorrow.. maybe next week k
Could I make a quick video explaining my problem?
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« Reply #288 on: July 24, 2010, 06:08:14 AM » |
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huh O_o
sorry you lost me lol
OK, well a written will come.. sooon not tomorrow.. maybe next week k
Thanks!
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« Reply #289 on: July 24, 2010, 10:01:26 AM » |
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I know he did posted in the beggining but this doesnt work on 3dmax 2010 or 2011 right? im just doble checking :/
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« Reply #290 on: July 24, 2010, 10:56:22 AM » |
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anyone
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« Reply #291 on: July 26, 2010, 10:03:41 AM » |
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anyone No.....It does not work on 2010 or 11.....Just like he said.... ._.
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« Reply #292 on: July 31, 2010, 02:37:34 PM » |
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This is my first time vertex editing, and I'm having a blast. I'm going off for university, and once that happens, i'll never finish my Prince of Persia 2008 on Ike. So I got started.
BTW, I'm a first-time user for 3DS MAX 8. The guides here are fantastic, and I caught fast enough.
What I want is: Can I save my work? Kinda sounds dumb, but I don't want to save my work in the wrong format and come back to only to find out it's become incompatible with BrawlBox. Plus, 3DS Max 8 keeps crashing, so I can't do it in one go.
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« Reply #293 on: July 31, 2010, 04:16:52 PM » |
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This is my first time vertex editing, and I'm having a blast. I'm going off for university, and once that happens, i'll never finish my Prince of Persia 2008 on Ike. So I got started.
BTW, I'm a first-time user for 3DS MAX 8. The guides here are fantastic, and I caught fast enough.
What I want is: Can I save my work? Kinda sounds dumb, but I don't want to save my work in the wrong format and come back to only to find out it's become incompatible with BrawlBox. Plus, 3DS Max 8 keeps crashing, so I can't do it in one go.
Yeah, just save the scene, it works fine.
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« Reply #294 on: July 31, 2010, 04:58:12 PM » |
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Alrght, I'm back!...because noobs always come back to the place they like.
This time, the problem is with collapsing. After morphing it with the value 100, I left click on the model, then try to Collapse All. I get the warning, I click Yes, and 3DS Max 8 crashes.
It worked for the first few times, even when the program kept crashing halfway through, but now I simply cannot pass the Collapse step. Any pointers?
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« Reply #295 on: July 31, 2010, 09:03:23 PM » |
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I'm using 3ds Max 9, and "Edit Mesh" and "Morpher" aren't showing up. Only "Editable Mesh" is visible.
EDIT: Okay, I solved that problem by selecting Morpher from the frop-down menu, but now I have another issue: nothing shows up in the list when I press "H." Any idea why?
EDIT 2: Solved that too - I had exported the wrong vertex group from BrawlBox.
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« Last Edit: August 01, 2010, 11:07:39 AM by libertyernie »
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« Reply #296 on: August 03, 2010, 07:11:42 AM » |
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I cant believe I am about to ask this... How do I get Collada to work? I mean where do I install it to and have it work with 3dsmax?
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« Reply #297 on: August 03, 2010, 07:45:17 AM » |
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I cant believe I am about to ask this... How do I get Collada to work? I mean where do I install it to and have it work with 3dsmax? <_<
When you run the installer, it should automatically detect if 3DS Max is installed and install the plugin where it needs to be.
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« Reply #298 on: August 03, 2010, 09:01:25 AM » |
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I cant believe I am about to ask this... How do I get Collada to work? I mean where do I install it to and have it work with 3dsmax? <_<
When you run the installer, it should automatically detect if 3DS Max is installed and install the plugin where it needs to be.
It detects it but then it asks me where to put it... By default it puts it into program files as a new program but there are no noticable changes there after
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« Reply #299 on: August 03, 2010, 03:46:38 PM » |
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If you go in 3ds Max after installing it, can you import COLLADA files?
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