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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1800864 times)
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LavaLatte [.Fade]
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    « Reply #1080 on: February 09, 2011, 03:08:14 PM »


    Are you using Throw Attack Collisions for the new Omnislash? If so, you're the first to ever do it Cheesy
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    SiLeNtDo0m
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    « Reply #1081 on: February 09, 2011, 03:12:45 PM »


    @Feanor

    I tweaked it. I didn't actually want him to stab the sword into the ground.  However, I tweak it some more.  I did a similar thing to the win animation too.

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    Nope, I just used Time Manipulation like you did for Naruto Smiley
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    Feanor
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    « Reply #1082 on: February 09, 2011, 03:18:54 PM »


    No problem, I just though that the end of the animation was too fast but if you tweaked it again that's perfect. That part was easy anyway, I just used your animation from down B. Tongue


    If it is a time manipulation,  does it mean that during the attack everything will stop but Cloud, or will the other players still be able to move? And does the explosion at the end deal damage to the opponents around? Because it is huge. Cheesy
    « Last Edit: February 09, 2011, 03:20:17 PM by Feanor » Logged

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    « Reply #1083 on: February 09, 2011, 03:21:30 PM »


    @Feanor

    I tweaked it. I didn't actually want him to stab the sword into the ground.  However, I tweak it some more.  I did a similar thing to the win animation too.

    .Fade

    Nope, I just used Time Manipulation like you did for Naruto Smiley
    You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.
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    SiLeNtDo0m
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    « Reply #1084 on: February 09, 2011, 03:30:07 PM »


    You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

    It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

    And Im pretty sure you guys would want this out sooner rather than later Tongue
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    « Reply #1085 on: February 09, 2011, 03:33:23 PM »


    You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

    It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

    And Im pretty sure you guys would want this out sooner rather than later Tongue
    I'm pretty sure I could do it.
    I'll make a move like that for my next PSA, Hollow O_O
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    SmashClash
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    « Reply #1086 on: February 09, 2011, 03:34:54 PM »


    You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

    It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

    And Im pretty sure you guys would want this out sooner rather than later Tongue
    I'm pretty sure I could do it.
    I'll make a move like that for my next PSA, Hollow O_O
    When you figure out this and Wall Running can you send the info to SD, so he can update Cloud with both of those?
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    toastoftriumph
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    « Reply #1087 on: February 09, 2011, 05:32:11 PM »


    good luck on that Hollow.

    Anyways SDo0m, nice job on the attack. Looks really awesome.
    I'd just suggest you use different effects before the final explosion (and maybe size that down a small bit). It's hard to see the animation during the attack and I think it takes away from the overall effect.
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    Enigmatic
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    « Reply #1088 on: February 09, 2011, 05:56:20 PM »


    I agree, the explosion is a bit big, and it does make it hard to see the actual animation.
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    « Reply #1089 on: February 10, 2011, 02:13:18 AM »


    Yes, maybe the effects are too big, I just watched a video of dissidia and it is not that big. Even before the explosion, decrease it a bit so we can see the actual animation.

    Here is a comparison:

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    BlueBrain
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    « Reply #1090 on: February 10, 2011, 07:42:51 AM »


    i meant that u should make the motionetc resize ALL captain falcon hacks...
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    « Reply #1091 on: February 10, 2011, 06:44:44 PM »


    You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

    It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

    And Im pretty sure you guys would want this out sooner rather than later Tongue
    I'm pretty sure I could do it.
    I'll make a move like that for my next PSA, Hollow O_O
    When you figure out this and Wall Running can you send the info to SD, so he can update Cloud with both of those?
    I told you, wallrunning would be easy, all I need is animations.

    Sorry for the Off topic, SD.
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    « Reply #1092 on: February 10, 2011, 06:48:25 PM »


    Hey SD, I sent you a pm...did you get it? :l
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    Enigmatic
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    « Reply #1093 on: February 10, 2011, 08:24:28 PM »


    ...SO WHEN IS THIS OUT!!!








    ...I want it. The beta is awesome but I need the final version.
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    « Reply #1094 on: February 10, 2011, 08:39:12 PM »


    ...SO WHEN IS THIS OUT!!!








    ...I want it. The beta is awesome but I need the final version.
    This...for all ppl who posted in this thread.
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