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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1800780 times)
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DTST
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    « Reply #2820 on: May 21, 2011, 04:48:33 PM »


    Sdo0m fine by you i call the ShadowKong we got right now
    ShadowKong V7(with V1 Sdo0m moveset)
    and ShadowKong V1(with V2 Sdo0m moveset)?

    I say you Should rename all shadow kongs with the V1 moveset shadow over DK(with v1 moveset) and call the V2 ports. Shadow over DK(with V2 moveset)
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    « Reply #2821 on: May 21, 2011, 05:02:41 PM »


    Okay, so Sdoom can you clarify what exactly is going on? Did you come just to finish this one last PSA, or are you back for good? >.>

    Sorry if I'm oblivious. Sad

    That's what I want to know. But let's let the guy rest a bit.
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    « Reply #2822 on: May 21, 2011, 05:26:17 PM »


    easyer to port? i dont think so with chaos spear now
    i can´t port something like that since chaos spear is over the Spring
    i saw the files and saw Chaos spear is inside the Fitmotionetc.pac is (where Spring is too)
    nevermind chaos spear is working Grin over DK. too

    here is the list that not work but i can easy fix:
    2nd. jump not working
    up-B dont move anyway+can used unlimited times
    Down-B (air) too with teleport
    and needed Shadowkong Friendly Sonic PSAs for this one too
    and slow running/startup (i think i finnaly know how to fix it)

    SFX IDs will be Edited for this port as soon we have revamped Shadowkong(v1 moveset)´s SFX IDs and SFX pack
    « Last Edit: May 21, 2011, 05:35:45 PM by MarioDK » Logged

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    « Reply #2823 on: May 21, 2011, 06:14:24 PM »


    *arnold swarchenegger* oh no shadow de hedgehog is back! everyone! GET TO DA CHOPPA!
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    « Reply #2824 on: May 21, 2011, 06:17:22 PM »


    damn Sdo0m you have replaced the wrong GFX now is Sonic´s spin dash GFX black or chaos spear if shadow vs. Sonic
    you should just have replaced Sonic´s Running GFX
    then i can easy make Shadowkong Friendly Sonic PSAs if only replaced Sonic´s Running GFX
    « Last Edit: May 21, 2011, 06:20:44 PM by MarioDK » Logged

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    « Reply #2825 on: May 21, 2011, 06:17:56 PM »


    I'll make sure to test this later. Smiley
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    Naruto200Man
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    « Reply #2826 on: May 21, 2011, 06:36:20 PM »


    MarioDK... if you're really into ports...I'ma send u a pm later Tongue

    on topic
    it's good to see that the world hasn't "ended"
    and that sd isn't truly leaving for good.
    lurking and ocasionally releasing something good, but not leaving Smiley
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    « Reply #2827 on: May 21, 2011, 06:40:57 PM »


    damn Sdo0m you have replaced the wrong GFX now is Sonic´s spin dash GFX black or chaos spear if shadow vs. Sonic
    you should just have replaced Sonic´s Running GFX
    then i can easy make Shadowkong Friendly Sonic PSAs if only replaced Sonic´s Running GFX

    I'm sure he can change it in an instant.
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    « Reply #2828 on: May 21, 2011, 06:44:14 PM »


    yeah that the main problem right now and also my Fix for AAA combo from Shadowkong V7(v1 moveset) dont working for Shadowkong V1(v2 moveset) Sad
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    « Reply #2829 on: May 21, 2011, 08:29:48 PM »


    Silent, you can just use my CSP's and Battle Portraits if you want, I also have the Shadow the Hedgehog symbol if you want it.
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    Naruto200Man
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    « Reply #2830 on: May 21, 2011, 08:43:59 PM »


    @:MarioDK I sent u a pm Tongue

    On topic: Hmm, I've never tried any psa's before.....lol maybe cause I don't play brawl much anymore XP

    Guess I'll check the latest shadow out. when he's done that is XD
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    « Reply #2831 on: May 22, 2011, 02:47:20 AM »


    Just thought I'd give a update

    I'm making the Jason Griffith voice pack new recolours and CSP's
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    « Reply #2832 on: May 22, 2011, 12:21:25 PM »


    easyer to port? i dont think so with chaos spear now
    i can´t port something like that since chaos spear is over the Spring
    i saw the files and saw Chaos spear is inside the Fitmotionetc.pac is (where Spring is too)
    nevermind chaos spear is working Grin over DK. too

    here is the list that not work but i can easy fix:
    2nd. jump not working
    up-B dont move anyway+can used unlimited times
    Down-B (air) too with teleport
    and needed Shadowkong Friendly Sonic PSAs for this one too
    and slow running/startup (i think i finnaly know how to fix it)

    SFX IDs will be Edited for this port as soon we have revamped Shadowkong(v1 moveset)´s SFX IDs and SFX pack

    ¬_¬ Meh, I can't be asked at the moment.

    Also, you don't need to PM me every time you do something.  I see your posts in your thread and I see all your videos.  Only PM me if you need to, seriously my inbox is half filled with stuff from you XD (no offence meant my man).

    Also, I've noticed a distinct lack of actual feedback on the balance of the PSA.  I'm not making drastic changes to moves (as I said), but without feedback from you guys I can't make him as balanced as possible Undecided
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    « Reply #2833 on: May 22, 2011, 12:25:09 PM »


    Ok, sdoom stay online because i am testing this!!
    Testing powers go!
    XD
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    « Reply #2834 on: May 22, 2011, 12:28:24 PM »


    i will say the moveset is really  balanced now but still N-B abit powerfull it needs a nerf
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