I suggest someone continue working on the Dark Samus PSA I've began. I've taken batman64's take on Crony's Dark Samus (which I believe borrowed heavily from Nuke's Dark Samus) and I'm tired :-(. I don't have the coding knowledge to implement all of the ideas I want (hovers, different special moves in air, etc.) though.
I've gone ahead and worked on some animations and imported Tabuu's graphic effects onto the pac file, but if someone skilled enough in PSA would want to continue working on the project that would be awesome :-D I tried to implement some animations that Dark Samus does from Metroid Prime 2: Echoes (such as her wait pose). I think the current Dark Samus PSA's are all very cool but they need a revamp since she's featured in Smash Wii U. Plus Dark Samus is totally awesome. Preferably she'd fit in a Project M environment somewhat.
If anyone wants to collaborate on improving Dark Samus, shoot me a PM! I'll send the latest pac and motion files right on over.
Some custom stuff I worked on
Wait:
Neutral B:
Moves that need to be totally redoneUp Special
Down Special (Phazon Shock Wall):
Moves in ProgressSide Special (Phazon Scattershot):
put Tabuu's machine gun GFX and it's looking good... just needs some sensible collisions.
https://www.youtube.com/watch?v=GKb-_EBqBr8&feature=youtu.beNeutral B (Missile):
Down Smash (Phazon Tendril):
Videos of attacks in action:Official footage:
https://www.youtube.com/watch?v=zQ_jjRfeuNU#t=46Demo Match of Dark Samus AT:
https://www.youtube.com/watch?v=nr5i7e9IHQQ#t=75