Here's an idea...
Why not remap his flight mechanic to his Glide?
That could possibly balance it out.
Honestly, I feel that would be kinda boring. Hopping right into a glide feels pretty awesome to me, haha. I can balance it in other ways. (Plus... I've no idea how I'd do that effectively, haha)
You may have seen it already, but I've updated my Help thread with some new info. [censored]'s frustrating.
Any PSAers in this thread are welcome to take a gander at the current problem:
http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232I was
really hoping to have the ATK boost feature included with Metal Claw before it's release, but that looks unlikely. Without it, the move is rather... well, let's just say it looks pretty, and it's nice and gimmicky, but overall it's probably less than average. I intend on releasing 47% tonight either way though.
Who knows, I may pop in another attack before the night's over. Probly not though!
Post Merge: February 12, 2014, 07:22:58 PM
EVERYBODY LISTEN UP
Some
incredible updates have been applied to this new Charizard.
First of, he has a new Up Tilt. It's based entirely off of Fire Fang.
Honestly? It's not as "good" as his old one. It's
slightly worse as an attack. But honestly? This entire update is WAY stronger than his P:M incarnation. Meaning, the nerf is not only called for, but demanded.
The new U Tilt does a total of 13%; translated from 65 ATK from the PKMN games. Now, that's MORE attack power than before...
But the attack has an additional lag of 2 frames. And worse yet? The Hitbox is very specific: that is to say, you're not likely to hit the opponent unless they're above you. But hey, you can still hit grounded opponents, so don't worry! This move is pretty great for juggling, too.
But more importantly... Ladies and Gentlemen, I present to you, METAL CLAW! A new F-Tilt!
Now THIS move is
easily my (with a ton of help from KJP) greatest PSA achievement yet. It's complicated, deliciously gimmicky, and unpredictable as hell. I'll explain:
Metal Claw, in the PKMN universe, only does 50 ATK damage... in Brawl that translates to 10%. Not too impressive. Additionally, for the sake of the animation, I had to make the move incredibly slow. In fact, the hitbox doesn't start for a good 23 frames. Now, I know what you're thinking:
"10%? With a stupid lag of 23 frames? AMARYTHE, YOU'RE CRAZYYYYyyy!!11"
YES. I am crazy! But
so is this new attack! You see... for the first 20 frames, you have a SUPER ARMOR effect applied! So if you get hit, you'll take damage... but you
won't take any knockback, and the attack will follow through! Haha! Delicious stuff, no?
BUT MORE IMPORTANTLY: You can potentially raise your ATK power in 6 stages; much like the D-Tilt. There's a 10% chance your attack will be raised. You start at 10% attack power... and max out at 40%. Again, I know what you're thinking:
"A Side Tilt with 40%?? AMARYTHE, YOU'RE INSAAANEEENENNENEN11"
Keep your pants on. The chances of you getting 6 10% ATK boosts, let alone 3, is soooo miniscule that the move is practically still balanced. The ATK boosts also reset when you're KO'd. Any questions?
Special thanks to KJP: without him, the ATK boost wouldn't have been possible.
He ALSO made it so that the ATK boost GFX/SFX stopped happening after 6 instances.
And he ALSO ALSO made it so that the ATK boosts reset after KO.
Other Technical fixes:
- Fastfall speed increased, yet again. HD, Lito, you guys should
definitely be pleased now. That's the LAST fastfall modifier I'm doing!
- F-Smash critical now perfected. Changed to 21% as per JamietheAuraUser's technical information. Now a 1-hit move.
- Various F-Smash Critical glitches perfected... include a glitch which cause the move to simply not work every now and then.
- Jab slightly faster or whatever.
Have fun guys!