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How to delete models / collision without stage crashing?
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Topic: How to delete models / collision without stage crashing? (Read 8919 times)
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DownloadingStuffDuh
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How to delete models / collision without stage crashing?
«
on:
July 02, 2018, 06:06:00 AM »
Every time I delete something, the stage crashes in Super Smash Bros Brawl.
What should I do? Can you even delete things at all?
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windhunter7
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Re: How to delete models / collision without stage crashing?
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Reply #1 on:
July 03, 2018, 10:51:10 PM »
What, specifically, are you deleting, and in which version of Brawlbox?
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DownloadingStuffDuh
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Re: How to delete models / collision without stage crashing?
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Reply #2 on:
July 06, 2018, 10:55:14 AM »
Deleting anything except in Final Destination causes a crash. I use brawlbox 0.78
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windhunter7
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Re: How to delete models / collision without stage crashing?
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Reply #3 on:
July 11, 2018, 12:06:10 AM »
But what is it you're deleting? Are you deleting entire brres's? Entire .pac files? Certain polygons in the MDL0? Like, what specifically? It matters
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DownloadingStuffDuh
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Re: How to delete models / collision without stage crashing?
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Reply #4 on:
July 11, 2018, 01:33:06 PM »
I've improved and I figured out that I was deleting .brres files, which causes the game to crash.
But I still need some help. What should I do with extra .brres files that I don't need for my stage?
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windhunter7
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Re: How to delete models / collision without stage crashing?
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Reply #5 on:
July 11, 2018, 01:38:43 PM »
If they contain textures as TEX0, you can delete those, and if they contain MDL0s, you can delete the polygons in the MDL0(I'm pretty sure you can delete all of them without a crash)
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Syvkal
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Re: How to delete models / collision without stage crashing?
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Reply #6 on:
July 13, 2018, 09:43:30 PM »
Right click on the .brres file and replace it with this:
http://www.mediafire.com/file/k7zrzkg09qrablq/Static.brres
That's the easiest way to remove everything.
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DownloadingStuffDuh
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Re: How to delete models / collision without stage crashing?
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Reply #7 on:
July 18, 2018, 03:46:06 AM »
Thanks @Syvkal!
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