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Texture Transparency in BrawlBox. I need help, BADLY.
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Topic: Texture Transparency in BrawlBox. I need help, BADLY. (Read 2885 times)
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Velen
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Texture Transparency in BrawlBox. I need help, BADLY.
«
on:
March 13, 2010, 10:10:30 PM »
Being able to make a character semi-transparent is key to the texture I am trying to do right now. Is it possible to make the textures semi-transparent, and in consequence, make the character themselves semi-transparent?
I am modifying the textures in Photoshop, just to clarify.
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Hakumen
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Re: Texture Transparency in BrawlBox. I need help, BADLY.
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Reply #1 on:
March 14, 2010, 12:05:40 AM »
Certain textures can be made semi-transparent, not all.
Refer to this to know which.
http://forums.kc-mm.com/index.php?topic=3329.0
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Velen
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Re: Texture Transparency in BrawlBox. I need help, BADLY.
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Reply #2 on:
March 14, 2010, 12:15:42 AM »
...Ehh...I look at that and find myself supremely confused. I am also using BrawlBox. How do I determine what...Hold on *Goes to check*
EDIT: Okay, so the body textures are not able to be made semi-transparent... Damn.
Anyhow, Now how do I make the textures transparent in Brawlbox and in-game?
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Last Edit: March 14, 2010, 11:27:27 AM by Velen Zaiga
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Velen
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Re: Texture Transparency in BrawlBox. I need help, BADLY.
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Reply #3 on:
March 15, 2010, 03:42:25 PM »
Uh...bump, I guess?
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mnsg
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Re: Texture Transparency in BrawlBox. I need help, BADLY.
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Reply #4 on:
March 15, 2010, 05:21:35 PM »
Not too many characters can be transparent just by making the texture parts transparent. So far, only Ganondorf can be 99% transparent through texture editing; his eye base can't be transparent, due to being in RGB565 format.
Also, a lot of body textures tend to be in either RGB565 format or CMPR format. CMPR textures only accept one transparent color, while RGB565 textures accept none.
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