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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827589 times)
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MandoWolfe
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Hmp... Very well. Let's do this.

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    « Reply #2895 on: March 15, 2012, 01:46:11 PM »


    To be honest, I've been a little focused on T-Rex. :/ But I'm planning on having a dual release, releasing both T-Rex and Silver.

    oh well that's fine. Smiley both being released together, that's even better. Cheesy
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    « Reply #2896 on: March 15, 2012, 02:03:22 PM »


    I'm glad that the stream is working. A bit laggy, but it will do. Now that the test is complete, I will be streaming previews of Silver and T-Rex and also streaming Kirby Air Ride.
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    « Reply #2897 on: March 15, 2012, 03:03:33 PM »


    ooh yah but why kirby even though its fun im not complaning just asking
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    « Reply #2898 on: March 15, 2012, 03:06:09 PM »


    ooh yah but why kirby even though its fun im not complaning just asking
    Because Kirby Air Ride is a fun game. =V
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    « Reply #2899 on: March 15, 2012, 03:09:29 PM »


    well, ok cant wait
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    « Reply #2900 on: March 15, 2012, 06:12:17 PM »


    Hey KJP

    i've got a question for you. i plan on working on a project that involves a little originality.

    his name is General Touran. Touran is a man whos name by meer mention makes an armor shudder.

    he works like this

    his basic movement speed is a walking animation, yes even when you dash he still walks, he only has one jump and it's only six inches.

    he wears such heavy armor it slows him down. and he holds two 7ft claymores like they are shortswords swinging these things like nothing. and they have elemental effects.

    now, when he takes damage which is often. at 40% he loses some armor, and now he can go to his second walking speed. but he still has one jump.

    also, this goes one till 120% that's where he he loses all his armor and has a running speed and 2 jumps. so his weight changes too per segment.

    is this at all possible? and would it be possible over ganondorf.

    if you need to confirm a little bit better i can send his basic moveset to you VIA pm.
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    « Reply #2901 on: March 15, 2012, 06:25:51 PM »


    I think all of those would would be possilbe, except the weight thing. But if you want armor coming off, then that would require multiple animations.

    Here is coding that would be suitable without animations.
    Put this in the WalkMiddle and WalkFast sub actions:

    If Compare: IC-Basic[2] >= 40
    No Action
    Else:
    Change Action: action=0. requirement=00
    End If:

    Put this in the Dash Sub Action:

    If Compare: IC-Basic[2] >= 120
    Timer in which the run starts:
    Disable Other Status ID: 02719
    Else:
    Change Action: action=0. requirement=00
    End If:

    Put this in every Sub Action that says JumpAerialF and JumpAerialB:
    If Compare: IC-Basic[2] >= 120
    No Action
    Else:
    Change Action: action=E. requirement=00
    End If:

    Hopefully that should work for you. Test that out, and if it works, then I'll think of something that will let you change your animation through PSA.
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    « Reply #2902 on: March 15, 2012, 06:30:05 PM »


    The armor falling off i have plan for involving custom model and them being apart of a polygon i would tell to dissapear after certain damage, with a breaking sound effect ofcourse.

    and i have no way of testing that code, the only time i can get on a computer is at my friends house =(

    getting a laptop soon, i just wanted to see if it would be a filesize issue.
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    « Reply #2903 on: March 15, 2012, 06:43:24 PM »


    The armor falling off i have plan for involving custom model and them being apart of a polygon i would tell to dissapear after certain damage, with a breaking sound effect ofcourse. and i have no way of testing that code, the only time i can get on a computer is at my friends house =( getting a laptop soon, i just wanted to see if it would be a filesize issue.
    Hopefully it wouldn't be. Ganondorf's file size limit can go over 300KB. Not sure what the max is though.
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    « Reply #2904 on: March 15, 2012, 06:47:12 PM »


    KJP, do you know a way of making this:

    basically, i have a marth-type animation for a fs

    (goes in one direction)

    is there a way to bascially make it so if anyoen is hit during any frame in teh moving aniamtion, they go flying and take damage?
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    « Reply #2905 on: March 15, 2012, 06:48:33 PM »


    i think 300KB is more than enough if we were to keep the moveset coding wise simple enough.

    how about this?

    his UP-B is pretty much links except that when he twists his swords aren'ts extended out they are more or less more inwardward allowing him to go higher but with less control, or just straight up.

    his Side-B involves him throwing the Ice Claymore which if it hits an opponent it will freeze them in place and he will jump at his claymore, and if a target is met at the Ice Claymores location he hits them with his other one.

    the Standard-B involves hims stabbing his fire and ice swords in a slow repetitious pattern one time with fire causing a little fire aura on the ground doing small damage, and the other with the Ice claymore doing little frieezing damage.

    the Down-B is brutal. he stabs both of his swords in the ground and crosses his arms, if you hit him while his arms are crossed, he will counter immedietly with punch that does double the amount of damage you would've done, but to make a fair comprimise he keeps the damage that would've been delt.

    do you think this would kill filesize?
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    « Reply #2906 on: March 15, 2012, 06:52:34 PM »


    i expected another silver when readed the tittle Sad.

    pd: Discord is very...Original D:
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    « Reply #2907 on: March 15, 2012, 06:53:43 PM »


    i expected another silver when readed the tittle Sad.


    You expected another silver? TOO BAD, WALUIGI.. wait, nvmd.
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    « Reply #2908 on: March 15, 2012, 07:00:06 PM »


    KJP, do you know a way of making this: basically, i have a marth-type animation for a fs (goes in one direction) is there a way to bascially make it so if anyoen is hit during any frame in teh moving aniamtion, they go flying and take damage?
    That's very simle to do in my opinion.
    Just put in an offensive collision.

    i expected another silver when readed the tittle Sad.
    pd: Discord is very...Original D:
    I am making another Silver, or is this Silver not a hedgehog?

    i think 300KB is more than enough if we were to keep the moveset coding wise simple enough.

    how about this?

    his UP-B is pretty much links except that when he twists his swords aren'ts extended out they are more or less more inwardward allowing him to go higher but with less control, or just straight up.

    his Side-B involves him throwing the Ice Claymore which if it hits an opponent it will freeze them in place and he will jump at his claymore, and if a target is met at the Ice Claymores location he hits them with his other one.

    the Standard-B involves hims stabbing his fire and ice swords in a slow repetitious pattern one time with fire causing a little fire aura on the ground doing small damage, and the other with the Ice claymore doing little frieezing damage.

    the Down-B is brutal. he stabs both of his swords in the ground and crosses his arms, if you hit him while his arms are crossed, he will counter immedietly with punch that does double the amount of damage you would've done, but to make a fair comprimise he keeps the damage that would've been delt.

    do you think this would kill filesize?
    I don't think it would take up a lot of file size. Smiley
    « Last Edit: March 15, 2012, 07:03:57 PM by Discord » Logged

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    « Reply #2909 on: March 15, 2012, 07:00:48 PM »


    woudl i make one offensive collision per frame?
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