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« Reply #7050 on: August 22, 2014, 08:13:13 AM » |
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Hi. So I have a freeze after the strap sreen and Dolphin send me this error I used the stable packs of brawlEx and tried to do portraits for a jigglypuff clone and other stuff... Is the boot.pac file the problem ? I have seen in Dolphin that the files of BrawlEx are loaded. Tis problem can be not caused by the brawlex files but, since I introduced the brawlEx files, there is that freeze. I don't know how I can precise this problem more.
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« Last Edit: August 22, 2014, 08:17:01 AM by dragonbleapiece »
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« Reply #7051 on: August 22, 2014, 10:28:48 AM » |
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Couldn't GFX conflicts be fixed by like renaming the internal files of the FitCharacter.pac file? like instead of ef_marth, change it to like ef_keiro or ef_bashur?
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« Reply #7052 on: August 22, 2014, 11:26:51 AM » |
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Hello I have a problem with my LucasEX and all other rel ported characters. When a stage is clicked in the SSS, it results in a silent freeze. Characters that are not rel ported but still may have a texture/PSA DO work. Does anyone have a clue to what may be going on and how to fix it?
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« Reply #7053 on: August 22, 2014, 11:38:45 AM » |
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Couldn't GFX conflicts be fixed by like renaming the internal files of the FitCharacter.pac file? like instead of ef_marth, change it to like ef_keiro or ef_bashur?
It works if you rename them to an assist trophy or subspace enemy's ef file, but only if the ef file in question had the same resources that you're using in the brawlex character (so null or empty ef files don't work).
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« Reply #7054 on: August 22, 2014, 02:39:48 PM » |
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Two quick questions:
1) I recently redid my sc_selcharacter.pac to get the CSS Expansion working, and it's working fine in the sense that extra icons are added and my characters work, but now my CSS Icon pictures are not appearing - instead, they all have the same CSS Icon picture as my 'Random' icon. The characters all work fine and the actual CSP load fine, but it means people won't exactly know what character they're selecting. How to fix this? (It's similar to some of the issues on the 1st post, but different enough that I think it'd have a different fix)
2) Are the new modules in the unstable build okay? I don't care about the Pikmin one, but do the other ones work okay? In particular, it says Toon Link is untested on Console, so has anyone tested? Will Captain Falcon work fine if the PSA replaces the Final Smash? How does the Zelda-Alone and Zelda-Shiek ones work (I.e Can Sheik alone work fine or not yet? Are the others okay? Also, do I need to redo everything the files specific to the Unstable download?
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"You need a reason to fight. But it cannot be an ideal. If you fight for ideals, the only thing you can save are ideals. There is no way you can save people" - Archer, Fate Stay/Night (Unlimited Blade Works) You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community!
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« Reply #7055 on: August 22, 2014, 02:46:01 PM » |
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Two quick questions:
1) I recently redid my sc_selcharacter.pac to get the CSS Expansion working, and it's working fine in the sense that extra icons are added and my characters work, but now my CSS Icon pictures are not appearing - instead, they all have the same CSS Icon picture as my 'Random' icon. The characters all work fine and the actual CSP load fine, but it means people won't exactly know what character they're selecting. How to fix this? (It's similar to some of the issues on the 1st post, but different enough that I think it'd have a different fix)
2) Are the new modules in the unstable build okay? I don't care about the Pikmin one, but do the other ones work okay? In particular, it says Toon Link is untested on Console, so has anyone tested? Will Captain Falcon work fine if the PSA replaces the Final Smash? How does the Zelda-Alone and Zelda-Shiek ones work (I.e Can Sheik alone work fine or not yet? Are the others okay? Also, do I need to redo everything the files specific to the Unstable download?
Toon Link works fine as far as I know. Captain Falcon freezes when using the Final Smash (the car and the road are the ones that freeze). If you have a different Final Smash, then you'll be fine. Both Zelda modules freeze when using Up B. Probably Final Smash too. About the CSS, I don't know exactly as i am having the same problem.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7056 on: August 22, 2014, 02:54:33 PM » |
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Okay then - So don't really look at Zelda/Sheik yet, ROB, Toon Link and Falcon (If I swap Falcon's Final Smash, and I don't care about Pikmin) should be fine. But do I have to re-do any of the files, such as the two included modules, config files, and the common 2 file?
I really want to know how to fix the CSS still though
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"You need a reason to fight. But it cannot be an ideal. If you fight for ideals, the only thing you can save are ideals. There is no way you can save people" - Archer, Fate Stay/Night (Unlimited Blade Works) You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community!
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« Reply #7057 on: August 22, 2014, 03:39:27 PM » |
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It works if you rename them to an assist trophy or subspace enemy's ef file, but only if the ef file in question had the same resources that you're using in the brawlex character (so null or empty ef files don't work).
I think the assets were modded, which begs the question, how would I get them into said assist trophy or SSE Enemy and how would I get them to work with a specific clone? and while on the topic of assist trophies, does Resetti cause everyone's BrawlEX to freeze or is that just me?
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« Reply #7058 on: August 22, 2014, 10:27:38 PM » |
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That's odd. I use Nebulon's pack and i have never had it crash and i use every character. Do you exit out of the css after every match? Also, random does not work due to the fact that Nebulon's pack uses boss slots.
Thanks for this
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« Reply #7059 on: August 23, 2014, 06:52:56 AM » |
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Hi. So I have a freeze after the strap sreen and Dolphin send me this error I used the stable packs of brawlEx and tried to do portraits for a jigglypuff clone and other stuff... Is the boot.pac file the problem ? I have seen in Dolphin that the files of BrawlEx are loaded. Tis problem can be not caused by the brawlex files but, since I introduced the brawlEx files, there is that freeze. I don't know how I can precise this problem more. Anyone has an idea ? Edit : I found the problem. It was the info2 files. I had to redo them. Post Merge: August 23, 2014, 06:59:16 AM
Hello I have a problem with my LucasEX and all other rel ported characters. When a stage is clicked in the SSS, it results in a silent freeze. Characters that are not rel ported but still may have a texture/PSA DO work. Does anyone have a clue to what may be going on and how to fix it?
Well.. that can be caused by wrong files for PSA (maybe a wrong renaming files). Are you using CSS expansion ? Did you try to place icons etc ? Post Merge:
I have a new problem that I don't think I can solve alone. I want to have Icons pillar in the CSS but with Brawlex, the icons are too big and not thin whereas I changed the scale in the animation of model for Icons positions . How can I do that so ?
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« Last Edit: August 23, 2014, 09:04:54 AM by dragonbleapiece »
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« Reply #7060 on: August 24, 2014, 09:04:40 AM » |
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Hey, How can I add SFX to a Expansion Character (Roy)?
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« Last Edit: August 24, 2014, 09:08:57 AM by Wooflezz »
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Memorable Quotes:
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« Reply #7061 on: August 24, 2014, 09:45:20 AM » |
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Thanks for this No problem, it just peeves me when someone says it is the hack's fault when they are the ones messing up.
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SSB is cool.
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« Reply #7062 on: August 24, 2014, 10:45:32 AM » |
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Hey, How can I add SFX to a Expansion Character (Roy)?
Ah. This was explained long time ago (neh, a few months). ATM we ONLY can make the clones have SFX in 2 ways: 1. By replacing others' (the most used are the bosses). 2. By making the characters share a soundbank, but just use some specific SFX (you'll need to edit both the original character and the PSA you want to use). The last one is not fully recommended as both characters will still share the KO's and Final Smash SFX. But you need to replace the SFX ID's first in order to have SFX for them.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7063 on: August 24, 2014, 12:50:52 PM » |
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Ah. This was explained long time ago (neh, a few months).
ATM we ONLY can make the clones have SFX in 2 ways:
1. By replacing others' (the most used are the bosses). 2. By making the characters share a soundbank, but just use some specific SFX (you'll need to edit both the original character and the PSA you want to use).
The last one is not fully recommended as both characters will still share the KO's and Final Smash SFX.
But you need to replace the SFX ID's first in order to have SFX for them.
Ah... Sorry, I just replaced Rayquaza voice over Roy but, I need to know Rayquaza soundbank.
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« Reply #7064 on: August 24, 2014, 01:03:01 PM » |
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Ah... Sorry, I just replaced Rayquaza voice over Roy but, I need to know Rayquaza soundbank.
13A
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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