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Author Topic: Ridley's Lair: Hats  (Read 311411 times)
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Gamma Ridley
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    « Reply #705 on: October 06, 2012, 03:49:02 PM »


    ~~~New Stuff~~~



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    Spex130
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    So very Spexcellent.

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    « Reply #706 on: October 06, 2012, 06:17:30 PM »


    ~~~New Stuff~~~






    I approve. Good work!

    This was for the Halloween tourney, right? I wish I could join, but my free time is nil ATM. Figures.
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    Gamma Ridley
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    « Reply #707 on: October 06, 2012, 06:24:31 PM »


    I approve. Good work!

    This was for the Halloween tourney, right? I wish I could join, but my free time is nil ATM. Figures.

    Thanks!

    Yep, it was for the tournament.

    Now that I think about it, I should've put him over a playable character, that way he could fight your Zubat cosplay. XD
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    Segtendo
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    « Reply #708 on: October 06, 2012, 06:24:40 PM »


    Best. Cosplay. Ever.

    What are your plans for your next hack, Gamma?
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    : SW-2632-7270-6724


    Gamma Ridley
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    « Reply #709 on: October 06, 2012, 06:27:19 PM »


    What are your plans for your next hack, Gamma?

    Welp, I should probably finish up Geothermal Plant at some point... all that's left to do, if I remember correctly, is to animate Ridley and it'll be finished, but I haven't been in an animating mood lately. /:

    Another thing I've been wanting to do is get back to Mt Silver. It's been a while since I last worked on it, and my modelling skills have improved by just enough to where I think I can improve a lot of stuff. We'll see.
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    Victory Badguy
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    Electrolytes!

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    « Reply #710 on: October 06, 2012, 06:31:01 PM »


    Great hack.  PT needs more stuff like this.

    Now that I think about it, I should've put him over a playable character
    You should've put him over Ike again!
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    Gamma Ridley
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    « Reply #711 on: October 09, 2012, 08:16:43 PM »


    Great hack.  PT needs more stuff like this.


    Why thank you kindly.

    You should've put him over Ike again!


    But that would've been hard. D:

    Actually... I could probably do that. He'd still have a moving tail if I used his cape bones..... hmmmmm.....



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    Victory Badguy
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    Electrolytes!

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    « Reply #712 on: October 09, 2012, 08:23:06 PM »


    Very nice!  Animations for Ridley look great!  They're fluid and realistic.

    How much more work do you think the stage needs?  I can't wait to start playing on it.
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    Gamma Ridley
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    « Reply #713 on: October 09, 2012, 08:31:29 PM »


    Very nice!  Animations for Ridley look great!  They're fluid and realistic.

    That's because they're slightly edited Brawl animations. Awesome Face

    I'm in the biggest animating funk ever, so I really couldn't be bothered to make animations from scratch... Brawl Ridley is so.... blegh to animate.

    That's not to say getting it to play two animations was easy though. There was some crazy math going on. <_<

    How much more work do you think the stage needs?  I can't wait to start playing on it.

    Just a lil bit. I'm gonna remake the lighting now. Believe it or not, this lighting was only for reference, it won't be the actual lighting... most likely. Unless I get REALLY lazy.

    Other than that... it's pretty much done.
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    BlueBrain
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    « Reply #714 on: October 10, 2012, 08:12:43 AM »


    imo the head tilt is a bit too noticeable, you can see too easilly that the animation is looped, idk if you know what i mean
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    Gamma Ridley
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    « Reply #715 on: October 10, 2012, 11:57:25 AM »


    imo the head tilt is a bit too noticeable, you can see too easilly that the animation is looped, idk if you know what i mean

    Tell that to the original people who animated it.

    It looks looped... because it is looped.

    Anyway, VB, you up for testing again? I need some feedback as I seem to have hit a wall when editing the lighting.
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    Victory Badguy
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    Electrolytes!

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    « Reply #716 on: October 10, 2012, 02:39:44 PM »


    Anyway, VB, you up for testing again? I need some feedback as I seem to have hit a wall when editing the lighting.

    Yeah sure.  Just PM me the files and I'll test it out.
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    BlueBrain
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    « Reply #717 on: October 11, 2012, 02:33:39 PM »


    it looks looped because it is looped, i know, im not stupid...
    just saying it doesnt look natural, and a idle animation is always looped but shouldnt seem to be, and i cant tell the original animators, but i can tell you, and you can edit it and make it look better...
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    Albafika
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    « Reply #718 on: October 11, 2012, 02:34:39 PM »


    it looks looped because it is looped, i know, im not stupid...
    just saying it doesnt look natural, and a idle animation is always looped but shouldnt seem to be, and i cant tell the original animators, but i can tell you, and you can edit it and make it look better...
    So you expect him to make 11 animations so you can't notice the loop?
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    SJS
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    « Reply #719 on: October 11, 2012, 02:37:42 PM »


    That is so damn epic. Finally a decent Metroid stage with no rising lava!
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


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