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« Reply #3705 on: July 16, 2012, 05:13:40 PM » |
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I was gonna ask if you iported those sounds onto scizor... but I doubt it.
Though, it was a nice addition to the video.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #3706 on: July 16, 2012, 05:14:45 PM » |
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I was gonna ask if you iported those sounds onto scizor... but I doubt it.
Though, it was a nice addition to the video. If I knew how to use SWANDZ, then I might of done so.
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« Reply #3707 on: July 16, 2012, 05:45:20 PM » |
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wasn't beyond gonna make you a special rig for the PSA?
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« Reply #3708 on: July 16, 2012, 05:48:21 PM » |
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wasn't beyond gonna make you a special rig for the PSA? I'm not sure. He can if he wants to. It would be great if he rigged the lower claw to the Thumb. That's all it needs.
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« Reply #3709 on: July 17, 2012, 01:06:02 AM » |
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It's Pokemon Battle Revolution. yeah i forgot i also played abit of pbr xD
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« Reply #3710 on: July 17, 2012, 03:26:59 AM » |
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That game was like the bastard child of Pokemon Stadium....
THERE WERE NO MINI GAMES!!!!!
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #3711 on: July 17, 2012, 05:45:34 AM » |
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That game was like the bastard child of Pokemon Stadium....
THERE WERE NO MINI GAMES!!!!!
yeah me and my sister played the minigames of ps and ps2 more than actual playing pokemon battles that was a mario party with pokemons xD shame im pal so that means no sound for me :S
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« Reply #3712 on: July 17, 2012, 05:46:38 AM » |
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isnt BJ working on a automatic NTSC-PAL converter?
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« Reply #3713 on: July 17, 2012, 06:09:22 AM » |
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isnt BJ working on a automatic NTSC-PAL converter?
he said he might but with the bugfixs needed for the moveset editor its still far away the ntsc to pal sound id converter :S maybe on 68/69
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« Reply #3714 on: July 17, 2012, 06:09:35 AM » |
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If anyone wants to, they're free to state their thoughts on my progress so far. Or you can wait until I make a video that showcases Scizor's finished moves. isnt BJ working on a automatic NTSC-PAL converter? I'm not too sure. <_>
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« Reply #3715 on: July 17, 2012, 07:19:20 AM » |
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looking forward to this. i use the other scizor on a Zant model.
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Young Link recently broke 3000 downloads. If you haven't already, Check it out!
Recently released: Sacred/Fusion Dark Interloper Link.
What ever happened to Tifa?
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« Reply #3716 on: July 18, 2012, 03:19:43 PM » |
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Progress update. Scizor is almost done. I just have to make the Side Tilt, Neutral Air, and Up Air. Then after that, have a select few test him. So far I have 2 testers in mind (that is, if they even give a care want to), Wolfric and Data_Drain.
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« Reply #3717 on: July 18, 2012, 03:53:21 PM » |
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I'd volunteer... But I dont give good feedback. The PSA looks awesome though ... I didnt think you could even make a custom glide(that type of glide at least)
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« Reply #3718 on: July 19, 2012, 06:23:07 PM » |
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Scizor is almost done, but there is something I really need to know... Does anyone know about the 4-Digit Action Status IDs? Like the ones that are used in PSA commands such as the "Disable Action Status ID" and "Disable Other Status ID" commands. I looked all over KC-MM and Smash Boards only to find nothing. I really need to know more about these 4-Digit Action Status IDs, or else I might not be able to release Scizor. Or unless anyone knows a PSA code that can disable tripping during a specific Action/Sub Action. I'd volunteer... But I dont give good feedback. The PSA looks awesome though ... I didnt think you could even make a custom glide(that type of glide at least) I thank you for your interest.
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« Last Edit: July 19, 2012, 06:24:22 PM by KingJigglypuff »
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« Reply #3719 on: July 19, 2012, 09:24:44 PM » |
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I sure can't for the update and PSAs. I wish I knew what the 4-Digit Action Status IDs were. :/ Ya think SDo0m may know?
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