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« Reply #60 on: January 02, 2011, 02:49:51 PM » |
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@Tcll: sorry to break it to ya but the creators of BB are on a different forum, smashboards to be exact... Hopefully some one from here that has a account on smashboards can pass your work on to them.. It seems you've worked hard and I wouldn't want that to go to waste
lol thanx I have an SWF acct... mind linking me to the thread I'll link this thread there and I hate to break facts, but this was actually an easy task XD TCLL make an acount at go to SWF and send everything you posted to Bero http://www.smashboards.com/showthread.php?t=277835<3
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« Last Edit: January 02, 2011, 03:11:47 PM by LordNOaH »
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« Reply #61 on: January 02, 2011, 03:42:36 PM » |
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@Tcll: sorry to break it to ya but the creators of BB are on a different forum, smashboards to be exact... Hopefully some one from here that has a account on smashboards can pass your work on to them.. It seems you've worked hard and I wouldn't want that to go to waste
lol thanx I have an SWF acct... mind linking me to the thread I'll link this thread there and I hate to break facts, but this was actually an easy task XD TCLL make an acount at go to SWF and send everything you posted to Bero http://www.smashboards.com/showthread.php?t=277835<3 O.O Bero is like my buddy he never comes around though T.T man... Kryal... if only you'd come back and start up again... that friend request I sent him hasn't been answered since I started my work... well, I'm just gonna link him to this thread then (at my posts) thanx
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« Last Edit: January 02, 2011, 03:43:48 PM by Tcll »
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« Reply #62 on: January 07, 2011, 08:21:30 PM » |
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draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.
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I DONT TAKE REQUESTS.
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« Reply #63 on: January 07, 2011, 08:46:59 PM » |
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draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.
umm... I think you mean animating
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« Reply #64 on: January 07, 2011, 08:57:39 PM » |
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draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.
umm... I think you mean animating
that too, but for vertexing if you go extreme with a mod you can realign the bones to fit your vertex, so in other words animations work better to make the vertex look better.
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I DONT TAKE REQUESTS.
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« Reply #65 on: January 07, 2011, 09:01:41 PM » |
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draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.
umm... I think you mean animating
that too, but for vertexing if you go extreme with a mod you can realign the bones to fit your vertex, so in other words animations work better to make the vertex look better. umm... I see what you mean but I'm afraid that's only an idea to put out there... you'd have to add an edit mode to brawlbox to be able to do that...
right now it's only for animating, so it moves the mesh... editing is for repositioning the bones...
I'll ask them though
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« Reply #66 on: January 10, 2011, 05:31:57 PM » |
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I'm working on draggable translation, but keep running into errors. TCLL you know C#?
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« Reply #67 on: January 10, 2011, 05:48:41 PM » |
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@LordNOaH: Is there any way you could improve compatibility with the brsar?
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« Reply #68 on: January 10, 2011, 05:59:34 PM » |
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@LordNOaH: Is there any way you could improve compatibility with the brsar?
not a chance, because I really suck at C#. I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work
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« Reply #69 on: January 10, 2011, 06:23:12 PM » |
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I'm working on draggable translation, but keep running into errors. TCLL you know C#?
I can only read it a little... IDK it yet... sry ;_;
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« Reply #70 on: January 10, 2011, 06:30:16 PM » |
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I'm working on draggable translation, but keep running into errors. TCLL you know C#?
I can only read it a little... IDK it yet... sry ;_;
we should learn together xD
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« Reply #71 on: January 10, 2011, 06:51:20 PM » |
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I'm working on draggable translation, but keep running into errors. TCLL you know C#?
I can only read it a little... IDK it yet... sry ;_;
we should learn together xD o_o *raises finger* you mean yur in the same hole I'm in... >.>
honestly, I'd be better off at learning C++ ^(skip past my ranting to find out why)
I don't use microsoft proggs but winXP and IE8 (no microsoft office) ^I wouldn't dare touch that filth... ^_^ along with microsoft visual studio (I don't do 30 day trial proggs)
I have DevC++
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« Reply #72 on: January 10, 2011, 08:19:45 PM » |
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@LordNOaH: Is there any way you could improve compatibility with the brsar?
not a chance, because I really suck at C#. I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work If i cared enough i'd bother and learn it however what plans do you have in mind to add to brawlbox?
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« Reply #73 on: January 11, 2011, 02:49:41 PM » |
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@LordNOaH: Is there any way you could improve compatibility with the brsar?
not a chance, because I really suck at C#. I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work If i cared enough i'd bother and learn it however what plans do you have in mind to add to brawlbox? I'm planning on adding draggable translation as well as interpolation settings for animations if i can. Linear, gradual, and exponential. that'd be useful
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« Reply #74 on: January 11, 2011, 03:00:34 PM » |
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@LordNOaH: Is there any way you could improve compatibility with the brsar?
not a chance, because I really suck at C#. I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work If i cared enough i'd bother and learn it however what plans do you have in mind to add to brawlbox? I'm planning on adding draggable translation as well as interpolation settings for animations if i can. Linear, gradual, and exponential. that'd be useful What about that animation porting idea that I had too? (I think I posted it here :l ) I doubt it'd be difficult if you implimented a small flash movie program into it.
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