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Author Topic: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM  (Read 199789 times)
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DivineOverlord
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    « Reply #570 on: March 12, 2011, 05:21:11 PM »


    ^ I don't plan on taking out the water spell....I can, however, add in a different mode for water spells, with up taunt, the strongest water spell would be Tsunami from star ocean 2.

    which is a huge wave of water rushes across the stage. Kinda like final fantasy 7 Leventine summon...

    would you guys like that in the Kratos PSA?....if not, I'll just use this spell for a Vivi PSA i'm gonna make.
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    « Reply #571 on: March 12, 2011, 05:26:24 PM »


    And I am completely basing on the attributes of Dawn of the new world to say this about first aid, it is a water element spell, I don't care what you say, in my eyes, it is a water spell! And you won't change my opinion about this! And even if we take your logic, it should have nothing to do with the spells because it is non elemental, or the spells casted needs to be elemental!

    I tried and I see absolutely no problems with the spells. Kratos needs to be illuminated for a spell to be casted, if you press the buttons down and B and release them immediately, there is no spell and an animation for nothing (it should be fixed), and for all other spells, you have to wait for Kratos to be illuminated to use the spell higher, if you don't wait you can't use it. And of course we won't use this save spell idea, I won't say again why.

    Divine Overlord: Hum, up taunt is already a mode for water spells, all the other taunts are used, excepted if we can make different taunts with left and right. And if it isn't possible, it means we have only water, so we lose Judgment. Personally, it would be a great .
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    « Reply #572 on: March 12, 2011, 05:30:51 PM »


    And I am completely basing on the attributes of Dawn of the new world to say this about first aid, it is a water element spell, I don't care what you say, in my eyes, it is a water spell! And you won't change my opinion about this! And even if we take your logic, it should have nothing to do with the spells because it is non elemental, or the spells casted needs to be elemental!

    I tried and I see absolutely no problems with the spells. Kratos needs to be illuminated for a spell to be casted, if you press the buttons down and B and release them immediately, there is no spell and an animation for nothing (it should be fixed), and for all other spells, you have to wait for Kratos to be illuminated to use the spell higher, if you don't wait you can't use it. And of course we won't use this save spell idea, I won't say again why.

    Divine Overlord: Hum, up taunt is already a mode for water spells, all the other taunts are used, excepted if we can make different taunts with left and right. And if it isn't possible, it means we have only water, so we lose Judgment. Personally, it would be a great .


    I was working on kratos a little more this morning and already have him illuminated during spell cast. We can use left and right taunt for a different mode of spells. Even a left and right up taunt, up to 8 modes of spells are possible. Hence, we can potentially have 8*3=24 different spells for kratos. XD just a hypothetical
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    « Reply #573 on: March 12, 2011, 05:33:28 PM »


    .... It can be a possibility, but if we include a high spell of water, we should include Tidal Wave with great control of it because originally it takes all the stage. But, I think Kratos has already a lot of spells for him, so I don't think he needs an other mode, besides, it would be incoherent to make a mode of a single element along modes with two elements.
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    « Reply #574 on: March 12, 2011, 05:36:22 PM »


    ^ we'll see how it goes. I finished up my sketch of what Eruption will look like. I found a way to make it look like molten rocks are flying out the epicenter of the eruption.  Happy Face
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    « Reply #575 on: March 12, 2011, 05:44:05 PM »


    I would be really happy to see this! And I would like to let you know that I have replaced 12 sounds. 20 are left. (It's the maximum of usable voices for Marth, and Eruption is included.)
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    « Reply #576 on: March 12, 2011, 05:45:49 PM »


    I would be really happy to see this! And I would like to let you know that I have replaced 12 sounds. 20 are left. (It's the maximum of usable voices for Marth)

    O_O wow, you actually did it? does it work well in brawl? and one more: do you know the sfx ID's for marth? it will be useful so we know what voice will be placed in a subaction.

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    « Reply #577 on: March 12, 2011, 05:52:12 PM »


    I didn't tried them in Brawl, for a specific reason, I didn't replaced enough voices in order to be sure to have a voice played. And besides, as I can't control what voice is played for what animation, it's not really good. The sounds play well in Brawlbox, but I don't know if it will be enough, I'm a little afraid that the voices will be a little low. But it is not a problem, I know a way to make the voice better heard, by amplificate a little the sound, not excessively, it can solve the low voice problem if we meet it. But first, I have to replace the voices, it's the most important, because I need to control the time of the sound and his speed, and by this, his pitch.

    I don't know the id's for Marth's sounds, but maybe you can find them in Smashbox.
    « Last Edit: March 12, 2011, 05:57:15 PM by Psycho Philia » Logged



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    « Reply #578 on: March 12, 2011, 05:54:06 PM »


    I didn't tried them in Brawl, for a specific reason, I didn't replaced enough voices in order to be sure to have a voice played. And besides, as I can't control what voice is played for what animation, it's not really good. The sounds play well in Brawlbox, but I don't know if it will be enough, I'm a little afraid that the voices will be a little low. But it is not a problem, I know a way to male the voice better heard, by amplificate a little the sound, not excessively, it can solve the low voice problem if we meet it. But first, I have to replace the voices, it's the most important, because I need to control the time of the sound and his speed, and by this, his pitch.

    I don't know the id's for Marth's sounds, but maybe you can find them in Smashbox.

    ok, I'll do some research on his voice ID's. this is gonna be cool.
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    « Reply #579 on: March 12, 2011, 07:23:30 PM »


    Uh...
    I was working on kratos a little more this morning and already have him illuminated during spell cast. We can use left and right taunt for a different mode of spells. Even a left and right up taunt, up to 8 modes of spells are possible. Hence, we can potentially have 8*3=24 different spells for kratos. XD just a hypothetical
    Why do we then not have each element assigned to each directional taunt?
    For Example:

    Down Taunt Left = Fire (Lvl1: Fireball/ Lvl2: Eruption)
    Down Taunt Right = Earth (Lvl1: Stone Blast/ Lvl2: Grave)
    Side Taunt Left = Wind (Lvl1: Wind Blade/ Lvl2: Air Thrust)
    Side Taunt Right = Lightning (Lvl1: Lightning/ Lvl2: Thunder Blade)
    Up Taunt = Light (Lvl1: Guardian Field/ Lvl3: Judgment)

    And fine, Guardian Field can be put under spells. If you want First Aid or any water spell, you can designate the Up Taunt to something else. (Direction depending.)

    And I'm excited to see this new Eruption Idea!
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    « Reply #580 on: March 13, 2011, 03:53:47 PM »


    There are only four taunts available, if we begin to seek new animations by doing down right, we will never finish...

    Besides, Kratos has enough spells now, no need to add more, I recall you that even if Kratos knows to use magic, he is not a mainly a magician, so he shouldn't have too many magics. And if we follow what you say Royal Blade, First aid disappears to be used directly, which is a great handicap compared to the Kratos we have now...

    11 voices left.

    Edit: 5 sounds are left to do, the two sounds of Shining bind, and the three sounds of victory. I made a little mistake in my calculations, there is one sound additionnal that I can use, so I will see what sound I will use and put it. Anyway, I won't do the sounds that are left now, I'm tired and I already done in one day almost all of the replacement work so I will take a rest. See you later.

    Ps: Air Thrust and Eruption are already done.


    Edit 2: Would it be possible for the side dodges, and even the down doge in fact, to make Kratos teleport himself? Like in this video, for example around 5,07.

    <a href="http://www.youtube.com/watch?v=XFAePs8gVYI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XFAePs8gVYI</a>


    I have a sound that is related to dodges. The hex replacement is totally finished, there are no more ugly background effects with the sounds, but I haven't tried them yet on game, I'll see what it does, even if they are not where they should be... Divine Overlord, you really think you can control what sound is played when? Because with your last post, I wonder...
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    « Reply #581 on: March 13, 2011, 04:25:06 PM »


    ^ no worries, its just using marth sfx ids lol
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    « Reply #582 on: March 13, 2011, 04:27:16 PM »


    ...

    In that case it seems it will be a little hard to make these voices work in the game... Have you made progress about this, about these Id?
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    « Reply #583 on: March 14, 2011, 02:43:18 PM »


    DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

    You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. Smiley


    And Philia, I hope everything is going okay with the SFX!
    I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?
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    « Reply #584 on: March 14, 2011, 03:31:43 PM »


    DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

    You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. Smiley


    And Philia, I hope everything is going okay with the SFX!
    I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

    yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


    Also, I will revamp Mewtwo soon with a balanced version XD
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