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« Reply #15 on: June 07, 2015, 08:42:03 PM » |
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what are the recolors going to be
The recolors are actually done, I haven't released them yet because I will release them when I release the Pre-alpha once some of the animations are done. The recolors are full body new colors, Master Hand is normally white, but with the recolors I have a red, blue, black, yellow, and orange Master Hand.
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« Reply #16 on: June 07, 2015, 08:44:58 PM » |
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cool cant wait till alpha by the way will alpha freeze
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« Last Edit: June 07, 2015, 08:49:33 PM by ssbb builder »
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« Reply #17 on: June 07, 2015, 08:57:21 PM » |
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cool cant wait till alpha by the way will alpha freeze
Obviously yes.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #18 on: June 08, 2015, 07:47:31 PM » |
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I am currently working on a Master Hand moveset myself, suggestions?
Also, OmegaSpacePirate, perhaps we should do a collaboration.
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« Reply #19 on: June 08, 2015, 07:53:20 PM » |
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Hey, I haven't been in BV since like 1-2 years lol but I had a project I began on with MH and CH (Master & Crazy Hand) before but never released it.. Tried to make Animations match with PSA but failed.. I still don't know how to PSA that well at all but.. My idea was to put MH over Marth and CH over Ike, that way we could port it to any other character, but since PW came up with BrawlEX, I thought this can go over anything but I was too lazy to port them to another character.. But I might start again if I feel like it in Very Late June, to July. If you have any questions you can PM me about this.
I like this idea of characters because then I can make clones to put Mater Hand and Crazy Hand on instead of actual characters. Edit: I don't mind replacing Bowser and DeDeDe I don't play much as them but I would like to keep atleast Bowser cause I do play as him sometimes.
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« Last Edit: June 08, 2015, 07:59:18 PM by Yeller1999 »
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« Reply #20 on: June 09, 2015, 07:09:07 AM » |
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I am currently working on a Master Hand moveset myself, suggestions?
Also, OmegaSpacePirate, perhaps we should do a collaboration.
Yeah, we probably should, I don't think I can do this alone. How well can you PSA and animate? I like this idea of characters because then I can make clones to put Mater Hand and Crazy Hand on instead of actual characters.
Edit: I don't mind replacing Bowser and DeDeDe I don't play much as them but I would like to keep atleast Bowser cause I do play as him sometimes.
As the project continues, I might put them over different characters. Also for anyone who's wondering about Crazy Hand, I will start to work on him once I release the Pre-alpha for Master Hand.
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« Reply #21 on: June 09, 2015, 11:02:30 AM » |
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Ok, that's fine and can't wait for the pre-alpha.
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« Reply #22 on: June 09, 2015, 11:06:31 AM » |
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is there a rough schedule on when the animations are gonna be realesed?
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Neon green is the name, modding is my game
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« Reply #23 on: June 09, 2015, 02:31:23 PM » |
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this sounds pretty cool, for now, I think it would be best to try to make moves be as similar to his normal ones as possible (with some balancing of course) I might be able to help, but I'm not very good at animating and still a noob at PSA, as well as I'm kinda lazy when it comes to making hacks. if anything I can play test it as long as it's for project M (I use hackless wii U). one question though, how are we going to make characters "disappear" during the grab?
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« Reply #24 on: June 09, 2015, 03:52:56 PM » |
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is there a rough schedule on when the animations are gonna be realesed?
Right now, I don't know when the animations will be ready. I haven't done animations before, so I'm watching/looking at tutorials on how to do them. So it might be a long time unless I get help and/or learn something on how to do what I need to really quickly. this sounds pretty cool, for now, I think it would be best to try to make moves be as similar to his normal ones as possible (with some balancing of course) I might be able to help, but I'm not very good at animating and still a noob at PSA, as well as I'm kinda lazy when it comes to making hacks. if anything I can play test it as long as it's for project M (I use hackless wii U). one question though, how are we going to make characters "disappear" during the grab?
I would appreciate your help since I have just started doing these kinds of hacks. As for making characters disappear, I'm not sure, but if I can't make them disappear, then I will just put them in the hand itself, and use an original animation for getting squeezed that you would see on any part of them sticking out of the hand.
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« Reply #25 on: June 09, 2015, 04:34:02 PM » |
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Do you have ypur wait1 animation?
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« Reply #26 on: June 09, 2015, 07:13:19 PM » |
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Do you have ypur wait1 animation?
No, I actually don't have any animation done yet because I'm still learning how to even do the animations. If you're wondering though, his wait1 animation is going to be Master Hand clenching his fist (just like what he does if you control him in Boss Battles mode and have him idle long enough).
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« Reply #27 on: June 10, 2015, 08:11:48 AM » |
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are the tutorals helping you learn to animate
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« Reply #28 on: June 11, 2015, 10:54:34 AM » |
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are the tutorals helping you learn to animate
I haven't seen all the tutorials that I plan to watch right now, but I still don't know how to animate what I need to animate yet.
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« Reply #29 on: June 13, 2015, 11:44:26 AM » |
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ive got ideas for his grabs: forward throw: flicking his hand in the direction, throwing the opponent fast. down throw: slaming his hand on the hand, casusing damage to the opponent and doing knockback. up throw: throwing the opponent up into the air, good for combos. back throw: flicking his hand backwards and does damage but not much knockback. i hope i helped with the throws if this info was useless, at least i tried to help
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Neon green is the name, modding is my game
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