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Author Topic: Brawlbox Resources & History  (Read 3871699 times)
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Spex130
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So very Spexcellent.

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    « Reply #14865 on: July 04, 2013, 11:51:52 AM »


    *raises hamm*
    #lolswagtac5evr
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    Snivy
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    H-hello.

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    « Reply #14866 on: July 04, 2013, 01:24:06 PM »


    What have I done?
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    My 3DS Friend code : 3411-0459-5550
    PM me your FC as well, K?
    In my Friend Safari:
    Pictures are from: http://www.pkparaiso.com
    My Blog: (http://snivymodding.blogspot.com/)
    I live life on the EDDDGGGGEEEEE

    BlackJax96
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    « Reply #14867 on: July 04, 2013, 03:06:38 PM »


    I'm going to be streaming tonight in approximately 5.5 hours.
    I'll probably be coding Ikarus or modeling Kurumi, so join if you want.

    livestream or joinme? Either works for me.
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    BlueBrain
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    « Reply #14868 on: July 04, 2013, 03:15:26 PM »


    lol the spam...
    those jokes are so recurrent here on this forum... xD
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    Anivernage
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    « Reply #14869 on: July 04, 2013, 05:12:41 PM »


    *raises hamm*

    Like a hamm

    Lol anyways, hey bj
    i´ve been wondering about cell shading and if its possible to make a rim with cell shading....shading xP
    and im not the only one who thinks about it.
    Because no one can get it done, or maybe you can  Awesome Face

    also since ive been inactive for 5 months and i wont look at the previous spam pages, ill ask about the Item psaing(coding, editing, whatever.) or you wont make it. inb4 no and a rage bj saying he is leaving BB coding because of my noob question xD

    EDIT:[censored] i meant item coding
    « Last Edit: July 04, 2013, 05:21:41 PM by Anivernage » Logged


    BlackJax96
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    « Reply #14870 on: July 05, 2013, 10:56:21 PM »


    I got the PMD importer fully working. BB generates two shaders for single color and textured objects.


    It's sorta pointless though. The models are usually WAY too high poly in their state for MMD, and the models clearly don't have a Brawl boneset.

    The only direct uses I see it could be used for are
    - importing stage parts
    - importing accessories (you can convert .X accessories to .pmd with pmd editor)
    - exporting to DAE for use in a modeling program

    Just please don't say, "I imported a PMD over insert-character-here and it froze."
    I swear that's gonna happen. not impressed

    Like a hamm

    Lol anyways, hey bj
    i´ve been wondering about cell shading and if its possible to make a rim with cell shading....shading xP
    and im not the only one who thinks about it.
    Because no one can get it done, or maybe you can  Awesome Face

    also since ive been inactive for 5 months and i wont look at the previous spam pages, ill ask about the Item psaing(coding, editing, whatever.) or you wont make it. inb4 no and a rage bj saying he is leaving BB coding because of my noob question xD

    EDIT:[censored] i meant item coding


    Sure and yes Ikarus will support making item movesets.
    I parsed item movesets in the past but I lost all the progress. ;-;
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    Sirkura
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    « Reply #14871 on: July 06, 2013, 12:02:45 AM »


    hey BJ i imported.. *shot* kidding dun shoot me Q~Q

    BB has come so far. little jedi prodigy you are >.> just downloaded 68d. one thing i noticed about it that didn't happen with the others tho is on importing a DAE it tends to crash for me. not sure if its because of the rips i make or otherwise, but it tends to go unresponsive and die. i was able to fix it tho by running it in compatibility for win7.
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    Flutterbombsexmachine
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    « Reply #14872 on: July 08, 2013, 05:46:32 AM »


    I have a problem, not sure if it can be remedied. I'm making a Ganondorf PSA and the moveset file has become too large through making new animations. Is there a way to make brawlbox compress the files more so that the file is under the allowed size?
    Even though a lot of the animations I've replaced are now shorter the filesize is larger. Shame really, I may not be able to change the grabs.
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    Kabutomaru
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    « Reply #14873 on: July 08, 2013, 05:56:20 AM »


    I have a problem, not sure if it can be remedied. I'm making a Ganondorf PSA and the moveset file has become too large through making new animations. Is there a way to make brawlbox compress the files more so that the file is under the allowed size?
    Even though a lot of the animations I've replaced are now shorter the filesize is larger. Shame really, I may not be able to change the grabs.
    You can set the compression to Lz77
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    Spex130
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    So very Spexcellent.

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    « Reply #14874 on: July 08, 2013, 08:26:19 AM »


    I have a problem, not sure if it can be remedied. I'm making a Ganondorf PSA and the moveset file has become too large through making new animations. Is there a way to make brawlbox compress the files more so that the file is under the allowed size?
    Even though a lot of the animations I've replaced are now shorter the filesize is larger. Shame really, I may not be able to change the grabs.

    Hit the clean button on ALL of the animations. ALL of them.

    You might get lucky and find the developers were lazy with their keyframes like they are with Samus. You can clear up TONS of space in Samus's animations if you hit clean on all the animations.
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    Flutterbombsexmachine
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    « Reply #14875 on: July 09, 2013, 04:25:35 AM »


    Hit the clean button on ALL of the animations. ALL of them.

    You might get lucky and find the developers were lazy with their keyframes like they are with Samus. You can clear up TONS of space in Samus's animations if you hit clean on all the animations.
    Interesting, I might try this.

    You can set the compression to Lz77
    This sounds easier though so I'll start with this.
    [Edit] How do I do this? Sorry for my idiocy.

    Thanks for the help guys.
    « Last Edit: July 09, 2013, 04:41:26 AM by Flutterbombsexmachine » Logged

    Kabutomaru
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    « Reply #14876 on: July 09, 2013, 04:49:12 AM »


    Interesting, I might try this.
    This sounds easier though so I'll start with this.
    [Edit] How do I do this? Sorry for my idiocy.

    Thanks for the help guys.

    In spoiler
    « Last Edit: July 09, 2013, 04:50:52 AM by BrawlNoob » Logged



    Flutterbombsexmachine
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    « Reply #14877 on: July 09, 2013, 04:54:20 AM »


    In spoiler
    Well that was obvious. I only looked in file and edit and stuff, just shows I don't try hard enough.
    Thanks again!
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    Kabutomaru
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    « Reply #14878 on: July 09, 2013, 04:55:30 AM »


    Well that was obvious. I only looked in file and edit and stuff, just shows I don't try hard enough.
    Thanks again!
    No problem Wink
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    Flutterbombsexmachine
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    « Reply #14879 on: July 09, 2013, 05:46:05 AM »


    Right then. Compression won't work because the file needs to be a .pac so my other option is cleaning all the animations. I'm not entirely sure how tha works. Do I need to go through every frame of every animation hitting the clean button or do I just have to press it once per animation. Also do I need to do it on each bone or just once for each animation/frame with any bone selected?
    Once again, sorry to be a bother.
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