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« Reply #4275 on: October 29, 2011, 02:09:55 PM » |
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How does the Gotenks moveset work with the Kid Goku SW released? the resize for Gotenks is not oneslot but SW kid Goku is still looking good on the moveset just alittle bigger but dont worry making Kid goku over Ness (too bad can´t use SW´s kid goku cuz of he can´t use powerpole)
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« Reply #4276 on: October 29, 2011, 02:18:39 PM » |
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Cool to hear. I am looking forward to the beta.
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #4277 on: October 29, 2011, 02:35:51 PM » |
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yh, nice u didnt credit me when posting those pics, since all u did was attach the eyes and the belt thing...
and what did u do to the hair??? it looks different... worse ¬¬
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« Reply #4278 on: October 29, 2011, 02:37:23 PM » |
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yh, nice u didnt credit me when posting those pics, since all u did was attach the eyes and the belt thing... and what did u do to the hair??? it looks different... worse ¬¬ i dont know i only edited vertex on hair on SSJ3 and texture on SSJ1,3 but nothing on normal (i also credited you on the first Preview)
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« Reply #4279 on: October 29, 2011, 02:39:20 PM » |
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anyway, since u want to finish it, do this to make the proportions correct for ur PSA:
vertex the torso and face smaller in the X-axis, and edit the translations from the arms in ur animations... the animated x-axis edit makes it look like a blob when moving... xD
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« Reply #4280 on: October 29, 2011, 02:45:16 PM » |
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anyway, since u want to finish it, do this to make the proportions correct for ur PSA: vertex the torso and face smaller in the X-axis, and edit the translations from the arms in ur animations... the animated x-axis edit makes it look like a blob when moving... xD i dont think thats is needed Gotenks is perfect size ingame with the resize i made
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« Reply #4281 on: October 29, 2011, 03:48:05 PM » |
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i could re-do the textures if you want
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4282 on: October 29, 2011, 04:22:52 PM » |
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i could re-do the textures if you want that will be awesome but not yet since we maybe get the import so the import just needing a other texture so it is brawl styled and not DBZ BT3 styled
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« Reply #4283 on: October 29, 2011, 04:25:55 PM » |
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ok, when the import is done dont hesitate to call meh
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4284 on: October 30, 2011, 02:02:43 AM » |
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if i start PSAing on Gotenks the rest now i think i can get a Beta Ready but i wanted to atleast get throws/Airs Done before and Animations fixes just for the vertex (idk how it will effect the other lucas vertexs) F-Air,Down-Air,Down-Throw(needing idea cuz the old idea is not good with the new N-B),B-throw is left maybe i also make the smashes too then up-Smash and Down-Smash is left
then just rest of "A" attacks left+FS+mics stuff like taunts/Wins and Run/walking/Jumps
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« Last Edit: October 30, 2011, 02:04:07 AM by Mariodk »
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« Reply #4285 on: October 30, 2011, 02:16:40 AM » |
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It is possible to get Gotenks's Final Smash to done?
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« Reply #4286 on: October 30, 2011, 02:25:24 AM » |
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yes its is possible but the problem is i dont know how to edit PkThunder to be like that
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« Reply #4287 on: October 30, 2011, 02:30:36 AM » |
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get PkThunder's GFX ID, make model appear and If hit someone that model disappear and other one appear.
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« Reply #4288 on: October 30, 2011, 04:27:54 AM » |
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here is his final smash ghost but for some reason...the face doesn't show....hmm im guessing its because i might need to use a different model lol
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« Reply #4289 on: October 30, 2011, 04:30:36 AM » |
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here is his final smash ghost but for some reason...the face doesn't show....hmm im guessing its because i might need to use a different model lol we getting a 3d model by Dot or SmashClash(vertexed sandbag and low filesize too) but for now i will just use a capsule or something low filesize
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