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« Reply #180 on: June 29, 2011, 05:32:07 AM » |
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Cool bro I've made some more animations. However, I can't send them to you for another few hours since I'm currently doing work experience XD
Also, once the final version of this is done I'll make a blog post for this (it's about time I made a blog post on something I actually worked on anyway XD).
Awesome!!( take your time if you need more time) can't wait to seem them though XD. I'll work on his throws later on. I'm about to go to sleep haha its 4:30AM over here.
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« Reply #181 on: June 29, 2011, 03:14:10 PM » |
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Hey SD, i don't know if you guys already implemented it in version 1.3, but i was wondering if you guys were still planning on infusing Dante with that trickster playstyle. Seems like a great/creative idea, while staying true to his character at the same time
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« Reply #182 on: June 29, 2011, 03:30:37 PM » |
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Hey SD, i don't know if you guys already implemented it in version 1.3, but i was wondering if you guys were still planning on infusing Dante with that trickster playstyle. Seems like a great/creative idea, while staying true to his character at the same time
Most likely. I've made the animations so it makes sense ^^
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« Reply #183 on: June 29, 2011, 04:36:15 PM » |
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Most likely. I've made the animations so it makes sense ^^
yup. we'll definitely try to give him a trickster play style.
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« Reply #184 on: June 29, 2011, 05:02:41 PM » |
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dante vs roy the video by me
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« Reply #185 on: June 29, 2011, 07:01:13 PM » |
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Ok cool, glad to hear guys. Be more than happy to drop some feedback and hopefully contribute in some way (though there's no end to the competent supporters who are already doing so).
Oh btw has anybody taken it upon themselves to release a vid showcasing 1.3 version? Just checked out cyberdark's vid too, but it appears to be the 1.0 build
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« Reply #186 on: June 30, 2011, 01:10:58 AM » |
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I added a new up throw for Dante. It's basically the same as Fox's up throw except Dante Style XD here is a pic
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« Last Edit: June 30, 2011, 01:28:50 AM by DivineOverlord »
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« Reply #187 on: June 30, 2011, 01:30:36 AM » |
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Betty nice DO, me likey! o:
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« Reply #188 on: June 30, 2011, 01:31:51 AM » |
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^ lol thanks. he does 4-5 gun shots after throwing a foe to the air.
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« Reply #189 on: June 30, 2011, 12:40:57 PM » |
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The hammer looks like a much better f-air.
Late response is late XD But I think I'll do both of them. It could be Killer Bee by default, and Trickster cancel into the Hammer. I'll do Killer Bee first as the F Air, since it will be easier to do (the current F Air I will rotate around so it become the B Air XD)
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« Reply #190 on: June 30, 2011, 03:43:36 PM » |
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That's a great idea, really committing to that playstyle is shaping Dante into the most in-depth and versatile PSA out there. I can see that it's gonna take a lot of work to master his moves.... looking forward to it! Getting the flashy treatment he deserves haha
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« Reply #191 on: June 30, 2011, 04:03:49 PM » |
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That's a great idea, really committing to that playstyle is shaping Dante into the most in-depth and versatile PSA out there. I can see that it's gonna take a lot of work to master his moves.... looking forward to it! Getting the flashy treatment he deserves haha
Haha yep ^^ I've just been doing some balance tweaks to the current v1.3 release too, as well as adding the new moves that I've been doing. Also, I've got a couple more ideas for throws:
F Throw could be his grounded forward throw from Marvel vs Capcom 3. This is what it looks like:
For the B Throw, we could either have Divine's idea, or I was thinking Dante could casually swerve past and behind the foe (either that or teleport behind them) and shot them point blank in the back of the head to knock them away.
Also, for one of his taunts, he should definitely have this animation:
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« Reply #192 on: June 30, 2011, 04:55:35 PM » |
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Haha yep ^^ I've just been doing some balance tweaks to the current v1.3 release too, as well as adding the new moves that I've been doing. Also, I've got a couple more ideas for throws:
F Throw could be his grounded forward throw from Marvel vs Capcom 3. This is what it looks like:
http://youtu.be/J_HdPx_pyJU?t=1m16s
For the B Throw, we could either have Divine's idea, or I was thinking Dante could casually swerve past and behind the foe (either that or teleport behind them) and shot them point blank in the back of the head to knock them away.
Also, for one of his taunts, he should definitely have this animation:
http://youtu.be/J_HdPx_pyJU?t=19s
very cool
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« Reply #193 on: June 30, 2011, 05:30:56 PM » |
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Yeah that would be incrediblel. I couldn't even imagine how you could create the animation for that front throw. Do you think it should have some knockback?
And DO, did you ever figure out if you could have that red circle accompany dante's air trick, like it MvC3?
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« Reply #194 on: June 30, 2011, 05:34:10 PM » |
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Yeah that would be incrediblel. I couldn't even imagine how you could create the animation for that front throw. Do you think it should have some knockback?
And DO, did you ever figure out if you could have that red circle accompany dante's air trick, like it MvC3?
it actually pretty easy to make the forward throw animation, I would use the grab, throw, then jump edited key frames and just use the throw bone for bullets XD oh and I still havent found a way to make a red run trace...I've actually been updating SKull Kid XD...
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