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Author Topic: Cinematic Final Smashes - Pokemon Trainer  (Read 168682 times)
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Ultraxwing
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    « Reply #345 on: September 22, 2012, 01:18:34 PM »


    I AM PLEASED BY THESE RESULTS

    and it can be more cinematic. at least if you were to make her do a taunt as you zoom in on her. the aerial one is fine. the ground one =3

    unfortunetely i cannot download it =(

    someone stole my 4gig sd card and i don't have any others. i know they are like 11 dollars. but still.
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    ABloodyCanadian
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    « Reply #346 on: September 22, 2012, 02:44:26 PM »


    I could simply change the camera angles without the hassle of animating... The question would be how to go about doing it...
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    Ultraxwing
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    « Reply #347 on: September 22, 2012, 02:48:01 PM »


    Good news, i bought an 8 gig.

    and it should like zoom in on her certain moves.

    like when she does her ballerina kicks zoom in on the movement. and other things, and when she does her kiss zoom on in on. if you could slow down the animation via PSA that could work too. like pause at the kiss and make her say "peachy" then it ends =3
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    SMFan
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    « Reply #348 on: September 22, 2012, 02:53:21 PM »


    Yes, Peach! Grin
    I love her Final Smash, and I'd love to see it finished.
    @UltraXWing: Great ideas! If those could be implemented...  Happy Face
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    Ultraxwing
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    « Reply #349 on: September 22, 2012, 02:54:54 PM »


    this is all possible in PSA. no animation is required

    and no lipsyncing is necessary =3
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    ABloodyCanadian
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    « Reply #350 on: September 22, 2012, 02:55:40 PM »


    Good news, i bought an 8 gig.

    and it should like zoom in on her certain moves.

    like when she does her ballerina kicks zoom in on the movement. and other things, and when she does her kiss zoom on in on. if you could slow down the animation via PSA that could work too. like pause at the kiss and make her say "peachy" then it ends =3

    I tried doing it with an 8 Gig last year, it didn't work... you're best with a 2-4 gig. 8 Gig is simply too much... and 2 Gig isn't enough for me cause I can't fit any more brstms in it... lol
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    Anonymous
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    « Reply #351 on: September 22, 2012, 03:05:29 PM »


    I tried doing it with an 8 Gig last year, it didn't work... you're best with a 2-4 gig. 8 Gig is simply too much... and 2 Gig isn't enough for me cause I can't fit any more brstms in it... lol
    I use an 8gb flash drive, and it works just as well as anything else I use.
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    Velen
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    « Reply #352 on: September 22, 2012, 03:15:01 PM »


    I think the beginning animations could be more custom...Like from scratch custom.
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    BlueBrain
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    « Reply #353 on: September 22, 2012, 07:44:08 PM »


    I think the beginning animations could be more custom...Like from scratch custom.
    gotta agree here, it looks cool to have taunts or win animations before the FS but having custom stuff would be even more epic
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    Azure_Shadow
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    « Reply #354 on: September 23, 2012, 10:12:54 PM »


    it looks cool to have taunts or win animations before the FS but having custom stuff would be even more epic

    ...And would also take longer. Animating has always been difficult for me, although with Tormod's advice it got considerably easier... anyway, most of them look fine without custom animations.
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    « Reply #355 on: September 24, 2012, 05:54:54 AM »


    You're doing Peach's FS? isn't it already cinematic? I mean... It was made to be cinematic. It is yanno... just her... dancing with a fancy screen and a zoomed in camera.
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    « Reply #356 on: September 24, 2012, 06:47:55 AM »


    You're doing Peach's FS? isn't it already cinematic? I mean... It was made to be cinematic. It is yanno... just her... dancing with a fancy screen and a zoomed in camera.
    that's what i meant when i said i didnt see a lot of potential in her...
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    Battleon469
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    « Reply #357 on: September 28, 2012, 12:54:57 PM »


    totally agree. Peach don't even need one. :/
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    « Reply #358 on: September 30, 2012, 01:32:10 PM »


    How do you port these Final Smashes over to non-vBrawl PSA's? They all use FitX.pac and FitXMotion.pac's instead of FitXFinal.pac's so it's impossible to have these without replacing whatever moveset you're using.
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    « Reply #359 on: September 30, 2012, 02:01:55 PM »


    Sorry, but you'd have to do it manually...
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