|
|
« on: July 14, 2012, 12:21:05 PM » |
|
EDIT: Everyone, the issue is closed and the upload problems are (hopefully) solved. You can all go here: http://forums.kc-mm.com/index.php?topic=47689.new%3btopicseen#newIf you want to talk about the code, go to the new topic. We'll be doing testing there as well. ------------------------------------------------------------------------------------------------------ 0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 0000000F 8803001F 2C0000F8 41820068 38000038 80A30084 2C1B0116 41800030 41820014 2C1B00BD 4182000C 2C050001 4082001C 38A00001 90A30084 D2C30088 EED6B028 C2C30088 48000028 38A00000 90A30084 C2C30088 FEC0B01E DAC20000 80A20004 2C0500C8 41800008 38000078 9803001F 60000000 00000000 C281A06C 00000003 FC20F890 C2C30098 EED6082A D2C30098 60000000 00000000 E0000000 80008000 I need someone to tell me where in the code the 200% damage is so I can edit it to my preference. I don't have much knowledge about hexidecimal and all, but I can change the values via Windows Calculator once I know where in the code is the part I can edit. ....Gah, I'm not explaining this right, aren't I? I'm having trouble finding the words to explain what I want right now....I'll prolly edit this later. Anyways, I like this code. It's very much like having a super bar in Street Fighter, only you can't keep track of it mid battle. And the fact that you're rewarded a Final Smash for dealing out a lot of damage rather than chasing that damn ball around is a great concept in my opinion.
|
|
« Last Edit: July 15, 2012, 08:10:53 PM by Shadows Wrath »
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #1 on: July 14, 2012, 01:48:55 PM » |
|
I'm not one hundred percent sure, but seeing as 200 in hex is C8 and there is only one instance of it...
0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 0000000F 8803001F 2C0000F8 41820068 38000038 80A30084 2C1B0116 41800030 41820014 2C1B00BD 4182000C 2C050001 4082001C 38A00001 90A30084 D2C30088 EED6B028 C2C30088 48000028 38A00000 90A30084 C2C30088 FEC0B01E DAC20000 80A20004 2C0500C8 41800008 38000078 9803001F 60000000 00000000 C281A06C 00000003 FC20F890 C2C30098 EED6082A D2C30098 60000000 00000000 E0000000 80008000
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2 on: July 14, 2012, 03:17:03 PM » |
|
I'm not one hundred percent sure, but seeing as 200 in hex is C8 and there is only one instance of it...
0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 0000000F 8803001F 2C0000F8 41820068 38000038 80A30084 2C1B0116 41800030 41820014 2C1B00BD 4182000C 2C050001 4082001C 38A00001 90A30084 D2C30088 EED6B028 C2C30088 48000028 38A00000 90A30084 C2C30088 FEC0B01E DAC20000 80A20004 2C0500C8 41800008 38000078 9803001F 60000000 00000000 C281A06C 00000003 FC20F890 C2C30098 EED6082A D2C30098 60000000 00000000 E0000000 80008000
Thanks. I'll test it out in the next 3 days; see if you're right. If I get no crashes, I'll let everyone know here. I suggest to everyone to keep an eye on this topic. As I've said before, not having to chase after that damn ball is a godsend in my eyes and the fact that people get rewarded for racking up damage via combos and the like makes the game a bit more fast paced and more like a fighting game rather than a 4-player party game. (not that I want to bring up THAT topic....I want to avoid arguements here, not start them....) Post Merge: July 14, 2012, 05:20:07 PM
I'm not one hundred percent sure, but seeing as 200 in hex is C8 and there is only one instance of it...
0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 0000000F 8803001F 2C0000F8 41820068 38000038 80A30084 2C1B0116 41800030 41820014 2C1B00BD 4182000C 2C050001 4082001C 38A00001 90A30084 D2C30088 EED6B028 C2C30088 48000028 38A00000 90A30084 C2C30088 FEC0B01E DAC20000 80A20004 2C0500C8 41800008 38000078 9803001F 60000000 00000000 C281A06C 00000003 FC20F890 C2C30098 EED6082A D2C30098 60000000 00000000 E0000000 80008000
Just tested it and it IS the value that matters. My thanks. I'll post this on Kodewerks and GBATemp for everyone's benefit, assuming that no one minds. I mean, I don't have permission or anything but it's not like I'm not going to credit Crashouti for making it and you for helping. That would be wrong and immoral. Well, thanks for all the help. I'm off to (give the masses what they want)/(make Crashouti mad at me for copypsating his work without him knowing). Take care.
|
|
« Last Edit: July 14, 2012, 05:20:07 PM by Shadows Wrath »
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #3 on: July 14, 2012, 05:33:09 PM » |
|
I have a question about this code. Only work with Project M right?, I was wondering if I can test it in hacked brawl and see if it works...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #4 on: July 14, 2012, 05:51:46 PM » |
|
I have a question about this code. Only work with Project M right?, I was wondering if I can test it in hacked brawl and see if it works...
Actually, I loaded it by itself in vanilla. I'm pretty sure that it's a universal code that works with any kind of custom Brawl you want. I haven't tested it with (Brawl Minus)/(Balenced Brawl)/(Project M) physics, but yeah, I doubt it won't work with them. This is just one of those codes that you can throw in anywhere to help "fix" (sorry vanilla Brawl fans, I respect your taste too. ) the inherant "flaws" of Brawl. Or rather, to put into terms that wont cause an arguement over different people's tastes, customize your Brawl however you like it. Pretty sweet, eh?
|
|
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #5 on: July 14, 2012, 06:28:01 PM » |
|
Thanks!, I'm going to test it on brawl with codes and see if it works.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6 on: July 14, 2012, 07:03:18 PM » |
|
Thanks!, I'm going to test it on brawl with codes and see if it works.
No problem. In fact, if you have the codeset for the versions of Brawl I haven't tested, reply back after giving it a shot with them and I'll credit you before posting it. Less work for me and more credit for you! Yaaaaay!
|
|
« Last Edit: July 14, 2012, 07:05:24 PM by Shadows Wrath »
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #7 on: July 14, 2012, 10:04:00 PM » |
|
Hey!. I tested the code in normal brawl (With all the codes that I have). And I found some interesting things: 1. It doesn't work with the Unrestricted pause camera code 2. When Samus reaches the dealt damage to obtain the smash ball, she can do her Final Smash, and after transforming into Zero Suit Samus, she gains the power of the smash ball again. I will test it with every character and see what happens.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8 on: July 14, 2012, 10:23:06 PM » |
|
Hey!. I tested the code in normal brawl (With all the codes that I have). And I found some interesting things: 1. It doesn't work with the Unrestricted pause camera code 2. When Samus reaches the dealt damage to obtain the smash ball, she can do her Final Smash, and after transforming into Zero Suit Samus, she gains the power of the smash ball again. I will test it with every character and see what happens.
.....And right after I made the post in BrawlVault. Thanks for the heads up. Note to self: don't be hasty. At least not until you see those Street Fighters PUMMELLED INTO DUST.
|
|
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #9 on: July 14, 2012, 11:05:34 PM » |
|
Tommarow I'll defiantly test in minus
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #10 on: July 14, 2012, 11:28:24 PM » |
|
Tommarow I'll defiantly test in minus
Thanks. And sorry for the way I phrased myself in the PM....I hadn't seen this post yet. Still, I'm wondering why it didn't work on your end....it works fine for me. Maybe it's just MediaFire being dicey. Like always. Well, best thinking is done on good night's sleep. I'll see you all tommorrow. Which is right now, thanks to me watching Toonami. I leiks me sum Deadman Wonderland.... Post Merge: July 15, 2012, 12:20:52 AM
(From BrawlVault submission) "It's 2:10 am and I'm tired. Short plot synopsis? This upload is apparently being blocked for violations. Why? I don't know. I gave credit and everything. Even sent a PM to the original poster saying if he didn't want this up that I'd be happy to delete it. The only thing I can think of that I didn't do is show a picture of a .txt file, which could be fixed later. You know, NOT at 2:10 am. Like tommorrow, when I've had my coffee and sleep like a decent human being. Can I at least have that much? All I wanted was to do something NICE for the day. Just...make my fellow Smashers happy with something usefull. Instead, I seem to have committed some sort of taboo that even /I/ haven't heard about. And--- ...... No. Not now. I'm going to bed. I'll deal with this tommorrow. Even if it's a problem now, I NEED sleep, dammit! See you all Sunday."
|
|
« Last Edit: July 15, 2012, 12:21:18 AM by Shadows Wrath »
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|
|
« Reply #11 on: July 15, 2012, 05:18:02 PM » |
|
Okay 1 sorry about the download but maybe send me a new link and I can try it 2 I tryied the code on here and it kept saying insert the disk when I used the minus codeset
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #12 on: July 15, 2012, 06:46:25 PM » |
|
Okay 1 sorry about the download but maybe send me a new link and I can try it 2 I tryied the code on here and it kept saying insert the disk when I used the minus codeset
Sorry, I should have updated this topic earlier. Everyone, the issue is closed and the upload problems are (hopefully) solved. You can all go here: http://forums.kc-mm.com/index.php?topic=47689.new%3btopicseen#newI'm closing this topic. If you want to talk about the code, go to the new one. We'll be doing testing there as well. And by "we", I mean someone other than me who is far more competant and able. Not that I'm quitting, mind you. I'll do some work here and there myself, too.
|
|
|
Logged
|
Still learning the unspoken rules of this forum. Will take advice via Private Message.
|
|
|
|
|