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« Reply #105 on: May 20, 2011, 06:08:37 PM » |
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I expected that
Yeah you sure did. xD Hey everyone the stage is finished! But before I release it I need to know something...the stage has some platforms and some objects over it, due some CPU problems those objects can only have a collision for the top and not for the sides, so you guys want it to be like that or move those objects backward? Or both versions? As long as I get some answers I'll release the stage.
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« Reply #106 on: May 20, 2011, 07:33:04 PM » |
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I personally like the 2 versions idea. That's what I usually do with my stages xD
Anyway, which cpu problems are you talking about? O.o
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« Reply #107 on: May 20, 2011, 07:40:58 PM » |
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I personally like the 2 versions idea. That's what I usually do with my stages xD
Anyway, which cpu problems are you talking about? O.o
Well it's not a huge problem, in those platforms with objects there aren't much space so they get in there trying to walk and get out...xD That's why I removed the sides, I'll add both versions in the download, right now I'm just animating the Shadow System and it'll be done.
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« Reply #109 on: May 21, 2011, 07:03:56 PM » |
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Cyber Maze Core v2! So it's finally here, the MMX5 stage I was talking about earlier. So the whole stage is animated, everything changes. The area where you find those Boss capsules changes to the Sigma Boss Room. Special thanks to Mewtwo2000 for helping me with those animated collisions and BigSharkZ for the Zero model and virus texture. I've inluced 2 versions: 1 without interagible capsules and one with. It comes with a Music Pack, hope you all enjoy.
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« Last Edit: May 15, 2012, 09:03:40 AM by CutterKirby64 »
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« Reply #110 on: May 21, 2011, 07:14:55 PM » |
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Ahh, that looks amazing man.
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« Reply #111 on: May 22, 2011, 12:23:19 PM » |
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Ummm... try to convince ShadowSnake and you can get a Tikal Vertex (becuase its one of the many vertex's he gonna do ). Not sure if it's possible, I mean he have a lot of projects to do and that he wants to make. Who knows maybe when the stage is done someone would make it so I can release it. xD Ahh, that looks amazing man.
Thanks Segtendo! Maybe there will be a video avaiable soon.
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« Reply #112 on: May 22, 2011, 03:30:52 PM » |
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Sorry double post. xD So I started to add the mountains to the M.E. Shrine and I've decided to show you guys how it's looking. So tell me what you all think about the ways I'm placing the mountains in the stage. Also new siggy is new.
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« Reply #113 on: May 22, 2011, 03:33:36 PM » |
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Sorry double post. xD So I started to add the mountains to the M.E. Shrine and I've decided to show you guys how it's looking. So tell me what you all think about the ways I'm placing the mountains in the stage. Also new siggy is new. Looking good
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« Reply #114 on: May 22, 2011, 03:37:41 PM » |
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damn, that stage looks cool and flat D:
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« Reply #115 on: May 22, 2011, 07:05:42 PM » |
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Looking good Thanks Sorceress. damn, that stage looks cool and flat D:
Thanks, and yeah it's flat...I'm not sure if I should add a rock or something like that in the grass. I still have to think about it.
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« Reply #116 on: May 23, 2011, 02:34:24 AM » |
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About its flatness, what about one version on those columns?
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« Reply #117 on: May 24, 2011, 05:25:47 PM » |
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About its flatness, what about one version on those columns?
Yeah that would be nice, I'll do it as long as I finish it because I don't want to move all those models now. >.< Tomorrow I'll be working on it a little more, I'd to make some progress now but I have to study.
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« Last Edit: May 24, 2011, 05:26:46 PM by CutterKirby64 »
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« Reply #118 on: May 25, 2011, 08:37:58 AM » |
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I'd love to see a super Mario 64 stage from you
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Click here to find out how to be the best PSA maker in the universe.
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« Reply #119 on: May 25, 2011, 08:41:36 AM » |
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Sorry double post. xD So I started to add the mountains to the M.E. Shrine and I've decided to show you guys how it's looking. So tell me what you all think about the ways I'm placing the mountains in the stage. Also new siggy is new. Niiiiiiiiiiiiiiiiiiiiiiiiiiiice~ I'm getting this!
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